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62877f38b7
Use LuaJIT instead.
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
//
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// Created by koncord on 08.05.16.
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//
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#ifndef PLUGINSYSTEM3_LANGLUA_HPP
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#define PLUGINSYSTEM3_LANGLUA_HPP
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#include "lua.hpp"
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#include <extern/LuaBridge/LuaBridge.h>
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#include <LuaBridge.h>
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#include <boost/any.hpp>
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#include "../ScriptFunction.hpp"
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#include "../Language.hpp"
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struct LuaFuctionData
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{
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const char* name;
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lua_CFunction func;
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};
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class LangLua: public Language
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{
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private:
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template<std::size_t... Is>
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struct indices {};
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template<std::size_t N, std::size_t... Is>
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struct build_indices : build_indices<N-1, N-1, Is...> {};
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template<std::size_t... Is>
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struct build_indices<0, Is...> : indices<Is...> {};
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template<std::size_t N>
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using IndicesFor = build_indices<N>;
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public:
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virtual lib_t GetInterface() override;
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template<std::size_t... Indices>
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static LuaFuctionData* functions(indices<Indices...>);
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lua_State *lua;
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public:
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LangLua();
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LangLua(lua_State *lua);
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~LangLua();
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static int MakePublic(lua_State *lua) noexcept;
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static int CallPublic(lua_State *lua);
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static int CreateTimer(lua_State *lua) noexcept;
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static int CreateTimerEx(lua_State *lua);
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virtual void LoadProgram(const char *filename) override;
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virtual int FreeProgram() override;
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virtual bool IsCallbackPresent(const char *name) override;
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virtual boost::any Call(const char *name, const char *argl, int buf, ...) override;
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virtual boost::any Call(const char *name, const char *argl, const std::vector<boost::any> &args) override;
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};
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#endif //PLUGINSYSTEM3_LANGLUA_HPP
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