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openmw-tes3mp/apps/openmw/mwmechanics
2013-08-02 00:21:01 -07:00
..
activespells.cpp Implemented potion & ingredient effect stacking 2013-03-03 12:41:37 +01:00
activespells.hpp Implemented potion & ingredient effect stacking 2013-03-03 12:41:37 +01:00
actors.cpp Implement HitOnMe script function 2013-07-26 10:50:23 -07:00
actors.hpp Store a pointer to the character controller in the map 2013-07-12 22:31:50 -07:00
aiactivate.cpp various fixes 2012-11-16 20:28:20 +01:00
aiactivate.hpp various fixes 2012-11-16 20:28:20 +01:00
aiescort.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
aiescort.hpp AIEscort Cleanup - Fixed spacing, removed unnecessary includes, fixed branch itself. The other pull requests were fine, it was just this one with the problem. 2013-05-25 04:36:21 -07:00
aifollow.cpp add AI script functions 2012-11-30 02:16:16 +02:00
aifollow.hpp add AI script functions 2012-11-30 02:16:16 +02:00
aipackage.cpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aipackage.hpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aisequence.cpp Initialize MWMechanics::AiSequence from ESM::AiPackageList 2013-07-31 00:55:08 +02:00
aisequence.hpp Initialize MWMechanics::AiSequence from ESM::AiPackageList 2013-07-31 00:55:08 +02:00
aitravel.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
aitravel.hpp AITravel Cleanup - Removed unnecessary includes and other varius cleanups. 2013-05-24 18:16:35 -07:00
aiwander.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
aiwander.hpp Pathfinding Overhaul - Finished cleaning, removed unnecessary parameter in one function, fixed use of the function in ai packages and added use of clearPath() function in aiwander, fixed algorithms and got rid of excess subtractions in getDistance functions (thanks to Chris!). 2013-05-29 19:26:45 -07:00
alchemy.cpp Fix appending int to string in an exception message 2013-03-09 01:00:03 +01:00
alchemy.hpp Issue #61: fixed alchemy skill 2012-10-28 14:07:36 +01:00
character.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
character.hpp Set up the weapon state in the CharacterController constructor 2013-07-24 21:08:16 -07:00
creaturestats.cpp Move getEvasion to CreatureStats 2013-08-02 00:21:01 -07:00
creaturestats.hpp Move getEvasion to CreatureStats 2013-08-02 00:21:01 -07:00
drawstate.hpp disabling gcc extensions 2012-10-09 17:10:25 +02:00
enchanting.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
enchanting.hpp Removal of duplicit enumeration and unnecessary conditions. 2013-05-29 00:01:18 +02:00
magiceffects.cpp Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
magiceffects.hpp Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
mechanicsmanagerimp.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
mechanicsmanagerimp.hpp Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander. 2013-05-24 20:10:07 -07:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp Use the attack strength as determined by how long the attack was held 2013-07-24 03:18:53 -07:00
npcstats.hpp Use the attack strength as determined by how long the attack was held 2013-07-24 03:18:53 -07:00
objects.cpp Ensure mechanics actors/objects are cleared before adding them 2013-07-17 21:39:21 -07:00
objects.hpp Store a pointer to the character controller for non-actor objects 2013-07-15 23:47:04 -07:00
pathfinding.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
pathfinding.hpp Pathfinding Overhaul - Changed the name of checkIfNextPointReached to a more intuitive name considering what it does (checkPathCompleted) and fixed a minor bug in it, modified buildPath() to take one final parameter, a bool which dictates whether or not to always use pathfinding (like AIWander should be doing) or to allow for "shortcuts", modified all ai packages to work with these two changes. 2013-05-29 20:05:17 -07:00
repair.cpp Added PC repair feature 2013-03-23 08:16:46 +01:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Security fixes 2013-05-20 12:42:11 +02:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spells.cpp Fix wrong detection of diseases 2013-04-14 17:51:17 +02:00
spells.hpp Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
spellsuccess.hpp new interface in manualref, fix various typos 2012-11-06 13:43:48 +04:00
stat.hpp MWMechanics::DynamicStat: fix members initialization 2013-07-20 22:14:09 +02:00