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95 lines
2.7 KiB
C++
95 lines
2.7 KiB
C++
#include "statesetupdater.hpp"
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#include <osg/Node>
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#include <osg/NodeVisitor>
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#include <osgUtil/CullVisitor>
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namespace SceneUtil
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{
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void StateSetUpdater::operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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bool isCullVisitor = nv->getVisitorType() == osg::NodeVisitor::CULL_VISITOR;
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if (!mStateSets[0])
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{
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for (int i=0; i<2; ++i)
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{
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if (!isCullVisitor)
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mStateSets[i] = new osg::StateSet(*node->getOrCreateStateSet(), osg::CopyOp::SHALLOW_COPY); // Using SHALLOW_COPY for StateAttributes, if users want to modify it is their responsibility to set a non-shared one first in setDefaults
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else
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mStateSets[i] = new osg::StateSet;
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setDefaults(mStateSets[i]);
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}
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}
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osg::ref_ptr<osg::StateSet> stateset = mStateSets[nv->getTraversalNumber()%2];
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apply(stateset, nv);
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if (!isCullVisitor)
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node->setStateSet(stateset);
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else
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static_cast<osgUtil::CullVisitor*>(nv)->pushStateSet(stateset);
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traverse(node, nv);
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if (isCullVisitor)
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static_cast<osgUtil::CullVisitor*>(nv)->popStateSet();
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}
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void StateSetUpdater::reset()
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{
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mStateSets[0] = nullptr;
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mStateSets[1] = nullptr;
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}
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StateSetUpdater::StateSetUpdater()
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{
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}
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StateSetUpdater::StateSetUpdater(const StateSetUpdater ©, const osg::CopyOp ©op)
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: osg::NodeCallback(copy, copyop)
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{
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}
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// ----------------------------------------------------------------------------------
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void CompositeStateSetUpdater::apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
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{
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for (unsigned int i=0; i<mCtrls.size(); ++i)
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mCtrls[i]->apply(stateset, nv);
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}
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void CompositeStateSetUpdater::setDefaults(osg::StateSet *stateset)
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{
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for (unsigned int i=0; i<mCtrls.size(); ++i)
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mCtrls[i]->setDefaults(stateset);
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}
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CompositeStateSetUpdater::CompositeStateSetUpdater()
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{
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}
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CompositeStateSetUpdater::CompositeStateSetUpdater(const CompositeStateSetUpdater ©, const osg::CopyOp ©op)
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: StateSetUpdater(copy, copyop)
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{
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for (unsigned int i=0; i<copy.mCtrls.size(); ++i)
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mCtrls.emplace_back(osg::clone(copy.mCtrls[i].get(), copyop));
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}
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unsigned int CompositeStateSetUpdater::getNumControllers()
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{
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return mCtrls.size();
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}
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StateSetUpdater* CompositeStateSetUpdater::getController(int i)
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{
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return mCtrls[i];
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}
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void CompositeStateSetUpdater::addController(StateSetUpdater *ctrl)
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{
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mCtrls.emplace_back(ctrl);
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}
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}
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