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action.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
action.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionalchemy.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionalchemy.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionapply.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionapply.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actioneat.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actioneat.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionequip.cpp
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Add initial player inventory when new game is started
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2013-04-15 02:56:23 +02:00 |
actionequip.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionopen.cpp
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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2013-03-07 14:00:13 +01:00 |
actionopen.hpp
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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2013-03-07 14:00:13 +01:00 |
actionread.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionread.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionrepair.cpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionrepair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionsoulgem.cpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
actionsoulgem.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
actiontake.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actiontake.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actiontalk.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actiontalk.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionteleport.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionteleport.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
cellfunctors.hpp
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Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again
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2013-04-17 17:06:30 +02:00 |
cells.cpp
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Look in exterior cells first (chargen_crate_01_empty is in the prison ship but also outside of it, the one outside needs to be disabled)
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2013-04-14 17:37:39 +02:00 |
cells.hpp
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cellstore.cpp
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cellstore.hpp
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removed another redundant include
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2013-04-04 12:42:38 +02:00 |
class.cpp
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Add initial player inventory when new game is started
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2013-04-15 02:56:23 +02:00 |
class.hpp
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Add initial player inventory when new game is started
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2013-04-15 02:56:23 +02:00 |
containerstore.cpp
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Initial container content should inherit the owner of its container
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2013-04-07 22:07:04 +02:00 |
containerstore.hpp
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Initial container content should inherit the owner of its container
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2013-04-07 22:07:04 +02:00 |
customdata.hpp
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esmstore.cpp
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restructuring tes3 record structs
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2013-03-12 08:15:20 +01:00 |
esmstore.hpp
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Split up components/esm/loadlocks
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2013-03-22 05:50:54 +01:00 |
failedaction.cpp
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Remove unnecessary WindowManager::messageBox arguments
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2013-03-30 12:56:37 +01:00 |
failedaction.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
fallback.cpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
fallback.hpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
globals.cpp
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fixed day count in rest dialogue
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2013-03-25 11:53:02 +01:00 |
globals.hpp
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inventorystore.cpp
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Add initial player inventory when new game is started
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2013-04-15 02:56:23 +02:00 |
inventorystore.hpp
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Started bugfix #691
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2013-04-05 15:42:05 +02:00 |
livecellref.hpp
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some cleanup
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2013-04-04 12:23:06 +02:00 |
localscripts.cpp
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localscripts.hpp
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manualref.hpp
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CELL record corrections
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2013-03-27 17:27:43 +01:00 |
nullaction.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
physicssystem.cpp
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
physicssystem.hpp
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
player.cpp
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MWWorld::Player cleanup
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2013-04-04 12:05:03 +02:00 |
player.hpp
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MWWorld::Player cleanup
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2013-04-04 12:05:03 +02:00 |
ptr.cpp
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ptr.hpp
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recordcmp.hpp
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refdata.cpp
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refdata.hpp
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scene.cpp
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Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again
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2013-04-17 17:06:30 +02:00 |
scene.hpp
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rescale all objects to the range of [0.5, 2] when a cell becomes active
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2013-03-10 10:00:20 +01:00 |
store.cpp
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store.hpp
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Merge remote-tracking branch 'zini/next' into nifogre
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2013-04-23 16:57:48 -07:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Enabled bloodmoon weather
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2013-03-20 02:48:10 +01:00 |
weather.hpp
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Merge branch 'master' into next
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2013-03-20 02:29:03 +01:00 |
worldimp.cpp
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Add initial player inventory when new game is started
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2013-04-15 02:56:23 +02:00 |
worldimp.hpp
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Add initial player inventory when new game is started
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2013-04-15 02:56:23 +02:00 |