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openmw-tes3mp/components/openmw-mp/Packets/Player/PacketPlayerAttack.cpp

60 lines
1.6 KiB
C++

#include <components/openmw-mp/NetworkMessages.hpp>
#include "PacketPlayerAttack.hpp"
using namespace mwmp;
PacketPlayerAttack::PacketPlayerAttack(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
{
packetID = ID_PLAYER_ATTACK;
}
void PacketPlayerAttack::Packet(RakNet::BitStream *newBitstream, bool send)
{
PlayerPacket::Packet(newBitstream, send);
RW(player->attack.target.isPlayer, send);
if (player->attack.target.isPlayer)
{
RW(player->attack.target.guid, send);
}
else
{
RW(player->attack.target.refId, send, true);
RW(player->attack.target.refNum, send);
RW(player->attack.target.mpNum, send);
}
RW(player->attack.type, send);
RW(player->attack.pressed, send);
RW(player->attack.success, send);
RW(player->attack.isHit, send);
if (player->attack.type == mwmp::Attack::MELEE)
{
RW(player->attack.attackAnimation, send, true);
}
else if (player->attack.type == mwmp::Attack::RANGED)
{
RW(player->attack.attackStrength, send);
RW(player->attack.rangedWeaponId, send, true);
RW(player->attack.rangedAmmoId, send, true);
}
if (player->attack.isHit)
{
RW(player->attack.damage, send);
RW(player->attack.block, send);
RW(player->attack.knockdown, send);
RW(player->attack.applyWeaponEnchantment, send);
if (player->attack.type == mwmp::Attack::RANGED)
RW(player->attack.applyAmmoEnchantment, send);
RW(player->attack.hitPosition.pos[0], send);
RW(player->attack.hitPosition.pos[1], send);
RW(player->attack.hitPosition.pos[2], send);
}
}