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45 lines
1.4 KiB
C
45 lines
1.4 KiB
C
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008-2010 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.sourceforge.net/
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This file (cpp_bsaarchive.h) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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#ifndef _BSA_ARCHIVE_H_
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#define _BSA_ARCHIVE_H_
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/** Insert the archive manager for .bsa files into the OGRE resource
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loading system. You only need to call this function once.
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After calling it, you can do:
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ResourceGroupManager::getSingleton().
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addResourceLocation("Morrowind.bsa", "BSA", "General");
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or add BSA files to resources.cfg, etc. You can also use the
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shortcut addBSA() below, which will call insertBSAFactory() for
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you.
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*/
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void insertBSAFactory();
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/// Add the given BSA file to the Ogre resource system.
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void addBSA(const char* file, const char* group="General");
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#endif
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