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			524 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			524 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "globalmap.hpp"
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#include <climits>
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#include <osg/Image>
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#include <osg/Texture2D>
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#include <osg/Group>
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#include <osg/Geometry>
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#include <osg/Geode>
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#include <osg/Depth>
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#include <osgDB/WriteFile>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <components/settings/settings.hpp>
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#include <components/files/memorystream.hpp>
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#include <components/esm/globalmap.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "vismask.hpp"
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namespace
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{
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    // Create a screen-aligned quad with given texture coordinates.
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    // Assumes a top-left origin of the sampled image.
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    osg::ref_ptr<osg::Geometry> createTexturedQuad(float leftTexCoord, float topTexCoord, float rightTexCoord, float bottomTexCoord)
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    {
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        osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
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        osg::ref_ptr<osg::Vec3Array> verts = new osg::Vec3Array;
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        verts->push_back(osg::Vec3f(-1, -1, 0));
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        verts->push_back(osg::Vec3f(-1, 1, 0));
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        verts->push_back(osg::Vec3f(1, 1, 0));
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        verts->push_back(osg::Vec3f(1, -1, 0));
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        geom->setVertexArray(verts);
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        osg::ref_ptr<osg::Vec2Array> texcoords = new osg::Vec2Array;
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        texcoords->push_back(osg::Vec2f(leftTexCoord, 1.f-bottomTexCoord));
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        texcoords->push_back(osg::Vec2f(leftTexCoord, 1.f-topTexCoord));
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        texcoords->push_back(osg::Vec2f(rightTexCoord, 1.f-topTexCoord));
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        texcoords->push_back(osg::Vec2f(rightTexCoord, 1.f-bottomTexCoord));
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        osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array;
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        colors->push_back(osg::Vec4(1.f, 1.f, 1.f, 1.f));
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        geom->setColorArray(colors, osg::Array::BIND_OVERALL);
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        geom->setTexCoordArray(0, texcoords, osg::Array::BIND_PER_VERTEX);
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        geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4));
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        return geom;
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    }
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    class CameraUpdateCallback : public osg::NodeCallback
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    {
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    public:
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        CameraUpdateCallback(osg::Camera* cam, MWRender::GlobalMap* parent)
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            : mRendered(false)
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            , mCamera(cam)
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            , mParent(parent)
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        {
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        }
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        virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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        {
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            if (mRendered)
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            {
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                mCamera->setNodeMask(0);
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                return;
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            }
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            traverse(node, nv);
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            if (!mRendered)
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            {
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                mRendered = true;
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                mParent->markForRemoval(mCamera);
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            }
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        }
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    private:
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        bool mRendered;
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        osg::ref_ptr<osg::Camera> mCamera;
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        MWRender::GlobalMap* mParent;
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    };
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}
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namespace MWRender
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{
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    GlobalMap::GlobalMap(osg::Group* root)
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        : mRoot(root)
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        , mWidth(0)
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        , mHeight(0)
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        , mMinX(0), mMaxX(0)
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        , mMinY(0), mMaxY(0)
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    {
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        mCellSize = Settings::Manager::getInt("global map cell size", "Map");
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    }
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    GlobalMap::~GlobalMap()
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    {
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    }
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    void GlobalMap::render (Loading::Listener* loadingListener)
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    {
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        const MWWorld::ESMStore &esmStore =
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            MWBase::Environment::get().getWorld()->getStore();
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        // get the size of the world
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        MWWorld::Store<ESM::Cell>::iterator it = esmStore.get<ESM::Cell>().extBegin();
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        for (; it != esmStore.get<ESM::Cell>().extEnd(); ++it)
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        {
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            if (it->getGridX() < mMinX)
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                mMinX = it->getGridX();
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            if (it->getGridX() > mMaxX)
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                mMaxX = it->getGridX();
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            if (it->getGridY() < mMinY)
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                mMinY = it->getGridY();
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            if (it->getGridY() > mMaxY)
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                mMaxY = it->getGridY();
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        }
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        mWidth = mCellSize*(mMaxX-mMinX+1);
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        mHeight = mCellSize*(mMaxY-mMinY+1);
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        loadingListener->loadingOn();
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        loadingListener->setLabel("Creating map");
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        loadingListener->setProgressRange((mMaxX-mMinX+1) * (mMaxY-mMinY+1));
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        loadingListener->setProgress(0);
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        osg::ref_ptr<osg::Image> image = new osg::Image;
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        image->allocateImage(mWidth, mHeight, 1, GL_RGB, GL_UNSIGNED_BYTE);
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        unsigned char* data = image->data();
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        for (int x = mMinX; x <= mMaxX; ++x)
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        {
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            for (int y = mMinY; y <= mMaxY; ++y)
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            {
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                ESM::Land* land = esmStore.get<ESM::Land>().search (x,y);
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                if (land)
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                {
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                    int mask = ESM::Land::DATA_WNAM;
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                    if (!land->isDataLoaded(mask))
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                        land->loadData(mask);
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                }
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                for (int cellY=0; cellY<mCellSize; ++cellY)
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                {
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                    for (int cellX=0; cellX<mCellSize; ++cellX)
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                    {
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                        int vertexX = static_cast<int>(float(cellX)/float(mCellSize) * 9);
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                        int vertexY = static_cast<int>(float(cellY) / float(mCellSize) * 9);
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                        int texelX = (x-mMinX) * mCellSize + cellX;
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                        int texelY = (mHeight-1) - ((y-mMinY) * mCellSize + cellY);
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                        unsigned char r,g,b;
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                        float y = 0;
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                        if (land && land->mDataTypes & ESM::Land::DATA_WNAM)
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                            y = (land->mLandData->mWnam[vertexY * 9 + vertexX] << 4) / 2048.f;
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                        else
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                            y = (SCHAR_MIN << 4) / 2048.f;
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                        if (y < 0)
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                        {
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                            r = static_cast<unsigned char>(14 * y + 38);
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                            g = static_cast<unsigned char>(20 * y + 56);
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                            b = static_cast<unsigned char>(18 * y + 51);
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                        }
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                        else if (y < 0.3f)
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                        {
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                            if (y < 0.1f)
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                                y *= 8.f;
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                            else
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                            {
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                                y -= 0.1f;
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                                y += 0.8f;
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                            }
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                            r = static_cast<unsigned char>(66 - 32 * y);
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                            g = static_cast<unsigned char>(48 - 23 * y);
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                            b = static_cast<unsigned char>(33 - 16 * y);
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                        }
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                        else
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                        {
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                            y -= 0.3f;
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                            y *= 1.428f;
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                            r = static_cast<unsigned char>(34 - 29 * y);
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                            g = static_cast<unsigned char>(25 - 20 * y);
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                            b = static_cast<unsigned char>(17 - 12 * y);
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                        }
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                        data[texelY * mWidth * 3 + texelX * 3] = r;
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                        data[texelY * mWidth * 3 + texelX * 3+1] = g;
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                        data[texelY * mWidth * 3 + texelX * 3+2] = b;
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                    }
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                }
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                loadingListener->increaseProgress();
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                if (land)
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                    land->unloadData();
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            }
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        }
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        mBaseTexture = new osg::Texture2D;
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        mBaseTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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        mBaseTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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        mBaseTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
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        mBaseTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
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        mBaseTexture->setImage(image);
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        mBaseTexture->setResizeNonPowerOfTwoHint(false);
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        clear();
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        loadingListener->loadingOff();
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    }
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    void GlobalMap::worldPosToImageSpace(float x, float z, float& imageX, float& imageY)
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    {
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        imageX = float(x / 8192.f - mMinX) / (mMaxX - mMinX + 1);
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        imageY = 1.f-float(z / 8192.f - mMinY) / (mMaxY - mMinY + 1);
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    }
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    void GlobalMap::cellTopLeftCornerToImageSpace(int x, int y, float& imageX, float& imageY)
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    {
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        imageX = float(x - mMinX) / (mMaxX - mMinX + 1);
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        // NB y + 1, because we want the top left corner, not bottom left where the origin of the cell is
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        imageY = 1.f-float(y - mMinY + 1) / (mMaxY - mMinY + 1);
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    }
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    void GlobalMap::requestOverlayTextureUpdate(int x, int y, int width, int height, osg::ref_ptr<osg::Texture2D> texture, bool clear, bool cpuCopy,
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                                                float srcLeft, float srcTop, float srcRight, float srcBottom)
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    {
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        osg::ref_ptr<osg::Camera> camera (new osg::Camera);
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        camera->setNodeMask(Mask_RenderToTexture);
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        camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
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        camera->setViewMatrix(osg::Matrix::identity());
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        camera->setProjectionMatrix(osg::Matrix::identity());
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        camera->setProjectionResizePolicy(osg::Camera::FIXED);
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        camera->setRenderOrder(osg::Camera::PRE_RENDER);
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        camera->setViewport(x, y, width, height);
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        if (clear)
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        {
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            camera->setClearMask(GL_COLOR_BUFFER_BIT);
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            camera->setClearColor(osg::Vec4(0,0,0,0));
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        }
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        else
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            camera->setClearMask(GL_NONE);
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        camera->setUpdateCallback(new CameraUpdateCallback(camera, this));
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        camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT, osg::Camera::PIXEL_BUFFER_RTT);
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        camera->attach(osg::Camera::COLOR_BUFFER, mOverlayTexture);
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        if (cpuCopy)
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        {
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            // Attach an image to copy the render back to the CPU when finished
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            osg::ref_ptr<osg::Image> image (new osg::Image);
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            image->setPixelFormat(mOverlayImage->getPixelFormat());
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            image->setDataType(mOverlayImage->getDataType());
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            camera->attach(osg::Camera::COLOR_BUFFER, image);
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            ImageDest imageDest;
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            imageDest.mImage = image;
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            imageDest.mX = x;
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            imageDest.mY = y;
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            mPendingImageDest.push_back(imageDest);
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        }
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        // Create a quad rendering the updated texture
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        if (texture)
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        {
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            osg::ref_ptr<osg::Geometry> geom = createTexturedQuad(srcLeft, srcTop, srcRight, srcBottom);
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            osg::ref_ptr<osg::Depth> depth = new osg::Depth;
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            depth->setFunction(osg::Depth::ALWAYS);
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            geom->getOrCreateStateSet()->setAttributeAndModes(depth, osg::StateAttribute::ON);
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            geom->getOrCreateStateSet()->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON);
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            geom->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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            osg::ref_ptr<osg::Geode> geode = new osg::Geode;
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            geode->addDrawable(geom);
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            camera->addChild(geode);
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        }
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        mRoot->addChild(camera);
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        mActiveCameras.push_back(camera);
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    }
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    void GlobalMap::exploreCell(int cellX, int cellY, osg::ref_ptr<osg::Texture2D> localMapTexture)
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    {
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        if (!localMapTexture)
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            return;
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        int originX = (cellX - mMinX) * mCellSize;
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        int originY = (cellY - mMinY) * mCellSize;
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        if (cellX > mMaxX || cellX < mMinX || cellY > mMaxY || cellY < mMinY)
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            return;
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        requestOverlayTextureUpdate(originX, originY, mCellSize, mCellSize, localMapTexture, false, true);
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    }
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    void GlobalMap::clear()
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    {
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        if (!mOverlayImage)
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        {
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            mOverlayImage = new osg::Image;
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            mOverlayImage->allocateImage(mWidth, mHeight, 1, GL_RGBA, GL_UNSIGNED_BYTE);
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            assert(mOverlayImage->isDataContiguous());
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        }
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        memset(mOverlayImage->data(), 0, mOverlayImage->getTotalSizeInBytes());
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        if (!mOverlayTexture)
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        {
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            mOverlayTexture = new osg::Texture2D;
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            mOverlayTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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            mOverlayTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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            mOverlayTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
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            mOverlayTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
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            mOverlayTexture->setResizeNonPowerOfTwoHint(false);
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            mOverlayTexture->setInternalFormat(GL_RGBA);
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            mOverlayTexture->setTextureSize(mWidth, mHeight);
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        }
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        mPendingImageDest.clear();
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        // just push a Camera to clear the FBO, instead of setImage()/dirty()
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        // easier, since we don't need to worry about synchronizing access :)
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        requestOverlayTextureUpdate(0, 0, mWidth, mHeight, osg::ref_ptr<osg::Texture2D>(), true, false);
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    }
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    void GlobalMap::write(ESM::GlobalMap& map)
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    {
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        map.mBounds.mMinX = mMinX;
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        map.mBounds.mMaxX = mMaxX;
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        map.mBounds.mMinY = mMinY;
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        map.mBounds.mMaxY = mMaxY;
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        std::ostringstream ostream;
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        osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("png");
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        if (!readerwriter)
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        {
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            std::cerr << "Can't write map overlay: no png readerwriter found" << std::endl;
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            return;
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        }
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        osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(*mOverlayImage, ostream);
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        if (!result.success())
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        {
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            std::cerr << "Can't write map overlay: " << result.message() << std::endl;
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            return;
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        }
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        std::string data = ostream.str();
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        map.mImageData = std::vector<char>(data.begin(), data.end());
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    }
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    struct Box
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    {
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        int mLeft, mTop, mRight, mBottom;
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        Box(int left, int top, int right, int bottom)
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            : mLeft(left), mTop(top), mRight(right), mBottom(bottom)
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        {
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        }
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        bool operator == (const Box& other)
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        {
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            return mLeft == other.mLeft && mTop == other.mTop && mRight == other.mRight && mBottom == other.mBottom;
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        }
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    };
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    void GlobalMap::read(ESM::GlobalMap& map)
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    {
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        const ESM::GlobalMap::Bounds& bounds = map.mBounds;
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        if (bounds.mMaxX-bounds.mMinX < 0)
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            return;
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        if (bounds.mMaxY-bounds.mMinY < 0)
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            return;
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        if (bounds.mMinX > bounds.mMaxX
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                || bounds.mMinY > bounds.mMaxY)
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            throw std::runtime_error("invalid map bounds");
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        if (!map.mImageData.size())
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            return;
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        Files::IMemStream istream(&map.mImageData[0], map.mImageData.size());
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        osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("png");
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        if (!readerwriter)
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        {
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            std::cerr << "Can't read map overlay: no png readerwriter found" << std::endl;
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            return;
 | 
						|
        }
 | 
						|
 | 
						|
        osgDB::ReaderWriter::ReadResult result = readerwriter->readImage(istream);
 | 
						|
        if (!result.success())
 | 
						|
        {
 | 
						|
            std::cerr << "Can't read map overlay: " << result.message() << std::endl;
 | 
						|
            return;
 | 
						|
        }
 | 
						|
 | 
						|
        osg::ref_ptr<osg::Image> image = result.getImage();
 | 
						|
        int imageWidth = image->s();
 | 
						|
        int imageHeight = image->t();
 | 
						|
 | 
						|
        int xLength = (bounds.mMaxX-bounds.mMinX+1);
 | 
						|
        int yLength = (bounds.mMaxY-bounds.mMinY+1);
 | 
						|
 | 
						|
        // Size of one cell in image space
 | 
						|
        int cellImageSizeSrc = imageWidth / xLength;
 | 
						|
        if (int(imageHeight / yLength) != cellImageSizeSrc)
 | 
						|
            throw std::runtime_error("cell size must be quadratic");
 | 
						|
 | 
						|
        // If cell bounds of the currently loaded content and the loaded savegame do not match,
 | 
						|
        // we need to resize source/dest boxes to accommodate
 | 
						|
        // This means nonexisting cells will be dropped silently
 | 
						|
        int cellImageSizeDst = mCellSize;
 | 
						|
 | 
						|
        // Completely off-screen? -> no need to blit anything
 | 
						|
        if (bounds.mMaxX < mMinX
 | 
						|
                || bounds.mMaxY < mMinY
 | 
						|
                || bounds.mMinX > mMaxX
 | 
						|
                || bounds.mMinY > mMaxY)
 | 
						|
            return;
 | 
						|
 | 
						|
        int leftDiff = (mMinX - bounds.mMinX);
 | 
						|
        int topDiff = (bounds.mMaxY - mMaxY);
 | 
						|
        int rightDiff = (bounds.mMaxX - mMaxX);
 | 
						|
        int bottomDiff =  (mMinY - bounds.mMinY);
 | 
						|
 | 
						|
        Box srcBox ( std::max(0, leftDiff * cellImageSizeSrc),
 | 
						|
                                  std::max(0, topDiff * cellImageSizeSrc),
 | 
						|
                                  std::min(imageWidth, imageWidth - rightDiff * cellImageSizeSrc),
 | 
						|
                                  std::min(imageHeight, imageHeight - bottomDiff * cellImageSizeSrc));
 | 
						|
 | 
						|
        Box destBox ( std::max(0, -leftDiff * cellImageSizeDst),
 | 
						|
                                   std::max(0, -topDiff * cellImageSizeDst),
 | 
						|
                                   std::min(mWidth, mWidth + rightDiff * cellImageSizeDst),
 | 
						|
                                   std::min(mHeight, mHeight + bottomDiff * cellImageSizeDst));
 | 
						|
 | 
						|
        osg::ref_ptr<osg::Texture2D> texture (new osg::Texture2D);
 | 
						|
        texture->setImage(image);
 | 
						|
        texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
 | 
						|
        texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
 | 
						|
        texture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
 | 
						|
        texture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
 | 
						|
        texture->setResizeNonPowerOfTwoHint(false);
 | 
						|
 | 
						|
        if (srcBox == destBox && imageWidth == mWidth && imageHeight == mHeight)
 | 
						|
        {
 | 
						|
            mOverlayImage->copySubImage(0, 0, 0, image);
 | 
						|
 | 
						|
            requestOverlayTextureUpdate(0, 0, mWidth, mHeight, texture, true, false);
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            // Dimensions don't match. This could mean a changed map region, or a changed map resolution.
 | 
						|
            // In the latter case, we'll want filtering.
 | 
						|
            // Create a RTT Camera and draw the image onto mOverlayImage in the next frame.
 | 
						|
            requestOverlayTextureUpdate(destBox.mLeft, destBox.mTop, destBox.mRight-destBox.mLeft, destBox.mBottom-destBox.mTop, texture, true, true,
 | 
						|
                                        srcBox.mLeft/float(imageWidth), srcBox.mTop/float(imageHeight),
 | 
						|
                                        srcBox.mRight/float(imageWidth), srcBox.mBottom/float(imageHeight));
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    osg::ref_ptr<osg::Texture2D> GlobalMap::getBaseTexture()
 | 
						|
    {
 | 
						|
        return mBaseTexture;
 | 
						|
    }
 | 
						|
 | 
						|
    osg::ref_ptr<osg::Texture2D> GlobalMap::getOverlayTexture()
 | 
						|
    {
 | 
						|
        return mOverlayTexture;
 | 
						|
    }
 | 
						|
 | 
						|
    void GlobalMap::markForRemoval(osg::Camera *camera)
 | 
						|
    {
 | 
						|
        CameraVector::iterator found = std::find(mActiveCameras.begin(), mActiveCameras.end(), camera);
 | 
						|
        if (found == mActiveCameras.end())
 | 
						|
        {
 | 
						|
            std::cerr << "GlobalMap trying to remove an inactive camera" << std::endl;
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        mActiveCameras.erase(found);
 | 
						|
        mCamerasPendingRemoval.push_back(camera);
 | 
						|
    }
 | 
						|
 | 
						|
    void GlobalMap::cleanupCameras()
 | 
						|
    {
 | 
						|
        for (CameraVector::iterator it = mCamerasPendingRemoval.begin(); it != mCamerasPendingRemoval.end(); ++it)
 | 
						|
            mRoot->removeChild(*it);
 | 
						|
        mCamerasPendingRemoval.clear();
 | 
						|
 | 
						|
        for (ImageDestVector::iterator it = mPendingImageDest.begin(); it != mPendingImageDest.end();)
 | 
						|
        {
 | 
						|
            ImageDest& imageDest = *it;
 | 
						|
            if (--imageDest.mFramesUntilDone > 0)
 | 
						|
            {
 | 
						|
                ++it;
 | 
						|
                continue;
 | 
						|
            }
 | 
						|
 | 
						|
            mOverlayImage->copySubImage(imageDest.mX, imageDest.mY, 0, imageDest.mImage);
 | 
						|
 | 
						|
            it = mPendingImageDest.erase(it);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 |