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openmw-tes3mp/apps/openmw
2012-09-10 13:39:22 +02:00
..
mwbase the HUD can be toggled with F12 key; useful for screenshots 2012-08-30 20:47:39 +02:00
mwclass fix the spell tooltips to show the spell target 2012-09-09 23:06:24 +02:00
mwdialogue code formatting 2012-08-29 21:35:06 +04:00
mwgui replaced everything with the new method 2012-09-10 13:39:22 +02:00
mwinput the HUD can be toggled with F12 key; useful for screenshots 2012-08-30 20:47:39 +02:00
mwmechanics Issue #389: added AI sequence to CreatureStats; execute AI packages during the regular actor update 2012-09-04 13:32:35 +02:00
mwrender shader cache 2012-09-02 19:40:26 +02:00
mwscript added settings for crosshair & subtitles 2012-08-29 11:15:17 +02:00
mwsound Issue #372: fixed positions in SoundManager 2012-08-29 18:48:20 +02:00
mwworld Merge branch 'actiontarget' 2012-09-04 20:56:40 +02:00
CMakeLists.txt Merge branch 'master' of git://github.com/zinnschlag/openmw into jenkins-code-coverage-and-unittests 2012-09-08 22:18:25 +03:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp shader cache 2012-09-02 19:40:26 +02:00
engine.hpp Issue #352: added --script-run switch 2012-07-30 12:37:46 +02:00
main.cpp re-enabling support for multiple data directories 2012-08-16 12:59:28 +02:00