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openmw-tes3mp/apps/openmw
2016-05-29 17:34:40 +09:00
..
mwbase Update manual wandering to prevent actor from leaving/entering water 2016-04-16 16:39:13 -05:00
mwclass Rename safePlaceObject to placeObject 2016-02-29 17:05:18 +01:00
mwdialogue Handle DialInfo::mFactionLess (Bug #3380) 2016-05-01 00:10:50 +02:00
mwgui Allow +/- buttons in trade window to decrease offer to 0 2016-04-09 17:49:21 -04:00
mwinput Properly escape the keybinding labels (Bug #3281) 2016-03-29 01:13:17 +02:00
mwmechanics Change editor-placed AI packages to cycle 2016-05-29 17:34:40 +09:00
mwphysics Remove debug code 2016-05-27 17:43:36 +02:00
mwrender Fix a potential crash for lights without a model that have "off by default" flag set 2016-05-19 22:35:25 +02:00
mwscript Account for the stack count in HasSoulGem (Bug #3340) 2016-04-12 21:39:05 +02:00
mwsound Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
mwstate Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
mwworld Remove outdated comment 2016-05-25 21:41:05 +02:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt Rewrites FindFFmpeg using LibFindMacros handling components properly 2016-05-10 12:43:54 +03:00
crashcatcher.cpp Crashcatcher: limit backtrace to a sensible number of stack frames 2016-02-13 01:35:53 +01:00
doc.hpp doc.hpp fix 2015-06-04 01:30:16 +02:00
engine.cpp Vanilla-compatible activate / onActivate (Fixes #1629) 2016-02-26 13:08:35 +01:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00