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openmw-tes3mp/components/widgets/imagebutton.cpp

116 lines
2.9 KiB
C++

#include "imagebutton.hpp"
#include <MyGUI_RenderManager.h>
namespace Gui
{
ImageButton::ImageButton()
: Base()
, mMouseFocus(false)
, mMousePress(false)
, mKeyFocus(false)
{
setNeedKeyFocus(true);
}
void ImageButton::setPropertyOverride(const std::string &_key, const std::string &_value)
{
if (_key == "ImageHighlighted")
mImageHighlighted = _value;
else if (_key == "ImagePushed")
mImagePushed = _value;
else if (_key == "ImageNormal")
{
if (mImageNormal == "")
{
setImageTexture(_value);
}
mImageNormal = _value;
}
else
ImageBox::setPropertyOverride(_key, _value);
}
void ImageButton::onMouseSetFocus(Widget* _old)
{
mMouseFocus = true;
updateImage();
Base::onMouseSetFocus(_old);
}
void ImageButton::onMouseLostFocus(Widget* _new)
{
mMouseFocus = false;
updateImage();
Base::onMouseLostFocus(_new);
}
void ImageButton::onMouseButtonPressed(int _left, int _top, MyGUI::MouseButton _id)
{
if (_id == MyGUI::MouseButton::Left)
{
mMousePress = true;
updateImage();
}
Base::onMouseButtonPressed(_left, _top, _id);
}
void ImageButton::updateImage()
{
if (mMousePress)
setImageTexture(mImagePushed);
else if (mMouseFocus || mKeyFocus)
setImageTexture(mImageHighlighted);
else
setImageTexture(mImageNormal);
}
MyGUI::IntSize ImageButton::getRequestedSize()
{
MyGUI::ITexture* texture = MyGUI::RenderManager::getInstance().getTexture(mImageNormal);
if (!texture)
{
std::cerr << "ImageButton: can't find " << mImageNormal << std::endl;
return MyGUI::IntSize(0,0);
}
return MyGUI::IntSize (texture->getWidth(), texture->getHeight());
}
void ImageButton::setImage(const std::string &image)
{
size_t extpos = image.find_last_of(".");
std::string imageNoExt = image.substr(0, extpos);
std::string ext = image.substr(extpos);
mImageNormal = imageNoExt + "_idle" + ext;
mImageHighlighted = imageNoExt + "_over" + ext;
mImagePushed = imageNoExt + "_pressed" + ext;
setImageTexture(mImageNormal);
}
void ImageButton::onMouseButtonReleased(int _left, int _top, MyGUI::MouseButton _id)
{
if (_id == MyGUI::MouseButton::Left)
{
mMousePress = false;
updateImage();
}
Base::onMouseButtonReleased(_left, _top, _id);
}
void ImageButton::onKeySetFocus(MyGUI::Widget *_old)
{
mKeyFocus = true;
updateImage();
}
void ImageButton::onKeyLostFocus(MyGUI::Widget *_new)
{
mKeyFocus = false;
updateImage();
}
}