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openmw-tes3mp/apps/openmw-mp/Script/Functions/Stats.cpp

646 lines
16 KiB
C++

#include "Stats.hpp"
#include <iostream>
#include <components/esm/attr.hpp>
#include <components/esm/loadskil.hpp>
#include <components/misc/stringops.hpp>
#include <components/openmw-mp/Log.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
#include <apps/openmw-mp/Networking.hpp>
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
using namespace std;
using namespace ESM;
int StatsFunctions::GetAttributeCount() noexcept
{
return Attribute::Length;
}
int StatsFunctions::GetSkillCount() noexcept
{
return Skill::Length;
}
int StatsFunctions::GetAttributeId(const char *name) noexcept
{
for (int x = 0; x < Attribute::Length; x++)
{
if (Misc::StringUtils::ciEqual(name, Attribute::sAttributeNames[x]))
{
return x;
}
}
return -1;
}
int StatsFunctions::GetSkillId(const char *name) noexcept
{
for (int x = 0; x < Skill::Length; x++)
{
if (Misc::StringUtils::ciEqual(name, Skill::sSkillNames[x]))
{
return x;
}
}
return -1;
}
const char *StatsFunctions::GetAttributeName(unsigned short attributeId) noexcept
{
if (attributeId >= Attribute::Length)
return "invalid";
return Attribute::sAttributeNames[attributeId].c_str();
}
const char *StatsFunctions::GetSkillName(unsigned short skillId) noexcept
{
if (skillId >= Skill::Length)
return "invalid";
return Skill::sSkillNames[skillId].c_str();
}
const char *StatsFunctions::GetName(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->npc.mName.c_str();
}
const char *StatsFunctions::GetRace(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->npc.mRace.c_str();
}
const char *StatsFunctions::GetHead(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->npc.mHead.c_str();
}
const char *StatsFunctions::GetHairstyle(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->npc.mHair.c_str();
}
int StatsFunctions::GetIsMale(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, false);
return player->npc.isMale();
}
const char *StatsFunctions::GetBirthsign(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->birthsign.c_str();
}
int StatsFunctions::GetLevel(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->creatureStats.mLevel;
}
int StatsFunctions::GetLevelProgress(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->npcStats.mLevelProgress;
}
double StatsFunctions::GetHealthBase(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->creatureStats.mDynamic[0].mBase;
}
double StatsFunctions::GetHealthCurrent(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->creatureStats.mDynamic[0].mCurrent;
}
double StatsFunctions::GetMagickaBase(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->creatureStats.mDynamic[1].mBase;
}
double StatsFunctions::GetMagickaCurrent(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->creatureStats.mDynamic[1].mCurrent;
}
double StatsFunctions::GetFatigueBase(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->creatureStats.mDynamic[2].mBase;
}
double StatsFunctions::GetFatigueCurrent(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->creatureStats.mDynamic[2].mCurrent;
}
int StatsFunctions::GetAttributeBase(unsigned short pid, unsigned short attributeId) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
if (attributeId >= Attribute::Length)
return 0;
return player->creatureStats.mAttributes[attributeId].mBase;
}
int StatsFunctions::GetAttributeModifier(unsigned short pid, unsigned short attributeId) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
if (attributeId >= Attribute::Length)
return 0;
return player->creatureStats.mAttributes[attributeId].mMod;
}
double StatsFunctions::GetAttributeDamage(unsigned short pid, unsigned short attributeId) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
if (attributeId >= Attribute::Length)
return 0;
return player->creatureStats.mAttributes[attributeId].mDamage;
}
int StatsFunctions::GetSkillBase(unsigned short pid, unsigned short skillId) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
if (skillId >= Skill::Length)
return 0;
return player->npcStats.mSkills[skillId].mBase;
}
int StatsFunctions::GetSkillModifier(unsigned short pid, unsigned short skillId) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
if (skillId >= Skill::Length)
return 0;
return player->npcStats.mSkills[skillId].mMod;
}
double StatsFunctions::GetSkillDamage(unsigned short pid, unsigned short skillId) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
if (skillId >= Skill::Length)
return 0;
return player->npcStats.mSkills[skillId].mDamage;
}
double StatsFunctions::GetSkillProgress(unsigned short pid, unsigned short skillId) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
if (skillId >= Skill::Length)
return 0;
return player->npcStats.mSkills[skillId].mProgress;
}
int StatsFunctions::GetSkillIncrease(unsigned short pid, unsigned int attributeId) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
if (attributeId > Attribute::Length)
return 0;
return player->npcStats.mSkillIncrease[attributeId];
}
int StatsFunctions::GetBounty(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->npcStats.mBounty;
}
void StatsFunctions::SetName(unsigned short pid, const char *name) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
if (player->npc.mName == name)
return;
player->npc.mName = name;
}
void StatsFunctions::SetRace(unsigned short pid, const char *race) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
if (player->npc.mRace == race)
return;
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Setting race for %s: %s -> %s", player->npc.mName.c_str(),
player->npc.mRace.c_str(), race);
player->npc.mRace = race;
}
void StatsFunctions::SetHead(unsigned short pid, const char *head) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
if (player->npc.mHead == head)
return;
player->npc.mHead = head;
}
void StatsFunctions::SetHairstyle(unsigned short pid, const char *hairstyle) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
if (player->npc.mHair == hairstyle)
return;
player->npc.mHair = hairstyle;
}
void StatsFunctions::SetIsMale(unsigned short pid, int state) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->npc.setIsMale(state == true);
}
void StatsFunctions::SetBirthsign(unsigned short pid, const char *sign) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
if (player->birthsign == sign)
return;
player->birthsign = sign;
}
void StatsFunctions::SetResetStats(unsigned short pid, bool resetStats) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->resetStats = resetStats;
}
void StatsFunctions::SetLevel(unsigned short pid, int value) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->creatureStats.mLevel = value;
}
void StatsFunctions::SetLevelProgress(unsigned short pid, int value) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->npcStats.mLevelProgress = value;
}
void StatsFunctions::SetHealthBase(unsigned short pid, double value) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->creatureStats.mDynamic[0].mBase = value;
if (!Utils::vectorContains(player->statsDynamicIndexChanges, 0))
player->statsDynamicIndexChanges.push_back(0);
}
void StatsFunctions::SetHealthCurrent(unsigned short pid, double value) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->creatureStats.mDynamic[0].mCurrent = value;
if (!Utils::vectorContains(player->statsDynamicIndexChanges, 0))
player->statsDynamicIndexChanges.push_back(0);
}
void StatsFunctions::SetMagickaBase(unsigned short pid, double value) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->creatureStats.mDynamic[1].mBase = value;
if (!Utils::vectorContains(player->statsDynamicIndexChanges, 1))
player->statsDynamicIndexChanges.push_back(1);
}
void StatsFunctions::SetMagickaCurrent(unsigned short pid, double value) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->creatureStats.mDynamic[1].mCurrent = value;
if (!Utils::vectorContains(player->statsDynamicIndexChanges, 1))
player->statsDynamicIndexChanges.push_back(1);
}
void StatsFunctions::SetFatigueBase(unsigned short pid, double value) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->creatureStats.mDynamic[2].mBase = value;
if (!Utils::vectorContains(player->statsDynamicIndexChanges, 2))
player->statsDynamicIndexChanges.push_back(2);
}
void StatsFunctions::SetFatigueCurrent(unsigned short pid, double value) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->creatureStats.mDynamic[2].mCurrent = value;
if (!Utils::vectorContains(player->statsDynamicIndexChanges, 2))
player->statsDynamicIndexChanges.push_back(2);
}
void StatsFunctions::SetAttributeBase(unsigned short pid, unsigned short attributeId, int value) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
if (attributeId >= Attribute::Length)
return;
player->creatureStats.mAttributes[attributeId].mBase = value;
if (!Utils::vectorContains(player->attributeIndexChanges, attributeId))
player->attributeIndexChanges.push_back(attributeId);
}
void StatsFunctions::ClearAttributeModifier(unsigned short pid, unsigned short attributeId) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
if (attributeId >= Attribute::Length)
return;
player->creatureStats.mAttributes[attributeId].mMod = 0;
if (!Utils::vectorContains(player->attributeIndexChanges, attributeId))
player->attributeIndexChanges.push_back(attributeId);
}
void StatsFunctions::SetAttributeDamage(unsigned short pid, unsigned short attributeId, double value) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
if (attributeId >= Attribute::Length)
return;
player->creatureStats.mAttributes[attributeId].mDamage = value;
if (!Utils::vectorContains(player->attributeIndexChanges, attributeId))
player->attributeIndexChanges.push_back(attributeId);
}
void StatsFunctions::SetSkillBase(unsigned short pid, unsigned short skillId, int value) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
if (skillId >= Skill::Length)
return;
player->npcStats.mSkills[skillId].mBase = value;
if (!Utils::vectorContains(player->skillIndexChanges, skillId))
player->skillIndexChanges.push_back(skillId);
}
void StatsFunctions::ClearSkillModifier(unsigned short pid, unsigned short skillId) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
if (skillId >= Skill::Length)
return;
player->npcStats.mSkills[skillId].mMod = 0;
if (!Utils::vectorContains(player->skillIndexChanges, skillId))
player->skillIndexChanges.push_back(skillId);
}
void StatsFunctions::SetSkillDamage(unsigned short pid, unsigned short skillId, double value) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
if (skillId >= Skill::Length)
return;
player->npcStats.mSkills[skillId].mDamage = value;
if (!Utils::vectorContains(player->skillIndexChanges, skillId))
player->skillIndexChanges.push_back(skillId);
}
void StatsFunctions::SetSkillProgress(unsigned short pid, unsigned short skillId, double value) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
if (skillId >= Skill::Length)
return;
player->npcStats.mSkills[skillId].mProgress = value;
if (!Utils::vectorContains(player->skillIndexChanges, skillId))
player->skillIndexChanges.push_back(skillId);
}
void StatsFunctions::SetSkillIncrease(unsigned short pid, unsigned int attributeId, int value) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
if (attributeId > Attribute::Length)
return;
player->npcStats.mSkillIncrease[attributeId] = value;
if (!Utils::vectorContains(player->attributeIndexChanges, attributeId))
player->attributeIndexChanges.push_back(attributeId);
}
void StatsFunctions::SetBounty(unsigned short pid, int value) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->npcStats.mBounty = value;
}
void StatsFunctions::SetCharGenStage(unsigned short pid, int currentStage, int endStage) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->charGenState.currentStage = currentStage;
player->charGenState.endStage = endStage;
player->charGenState.isFinished = false;
mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_CHARGEN);
packet->setPlayer(player);
packet->Send(false);
}
void StatsFunctions::SendBaseInfo(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_BASEINFO);
packet->setPlayer(player);
packet->Send(false);
packet->Send(true);
}
void StatsFunctions::SendStatsDynamic(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_STATS_DYNAMIC);
packet->setPlayer(player);
packet->Send(false);
packet->Send(true);
player->statsDynamicIndexChanges.clear();
}
void StatsFunctions::SendAttributes(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_ATTRIBUTE);
packet->setPlayer(player);
packet->Send(false);
packet->Send(true);
player->attributeIndexChanges.clear();
}
void StatsFunctions::SendSkills(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_SKILL);
packet->setPlayer(player);
packet->Send(false);
packet->Send(true);
player->skillIndexChanges.clear();
}
void StatsFunctions::SendLevel(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_LEVEL);
packet->setPlayer(player);
packet->Send(false);
packet->Send(true);
}
void StatsFunctions::SendBounty(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_BOUNTY);
packet->setPlayer(player);
packet->Send(false);
packet->Send(true);
}