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openmw-tes3mp/apps/openmw/mwworld/mwstore.cpp

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1.1 KiB
C++

#include "mwstore.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "esmstore.hpp"
namespace MWWorld
{
MWStore::MWStore()
: mGmst(MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()),
mSpells(MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>())
{ }
MWStore::~MWStore()
{ }
int MWStore::findGmstInt(const std::string& name) const { return mGmst.find(name)->getInt(); }
float MWStore::findGmstFloat(const std::string& name) const { return mGmst.find(name)->getFloat(); }
const ESM::Skill *MWStore::findSkill(int index) const
{
return MWBase::Environment::get().getWorld()->getStore().get<ESM::Skill>().find(index);
}
const ESM::MagicEffect* MWStore::findMagicEffect(int id) const
{
return MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(id);
}
void MWStore::getSpells(std::vector<ESM::Spell*>& spells)
{
for (Store<ESM::Spell>::iterator iter = mSpells.begin(); iter != mSpells.end(); ++iter)
spells.push_back(const_cast<ESM::Spell*>(&*iter));
}
}