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https://github.com/TES3MP/openmw-tes3mp.git
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2d0840cb3a
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor
36 lines
797 B
C++
36 lines
797 B
C++
//
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// Created by koncord on 15.08.17.
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//
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#pragma once
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class LuaState;
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class Player;
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class GUI
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{
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public:
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static void Init(LuaState &lua);
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public:
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explicit GUI(Player *player);
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~GUI();
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void update();
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void messageBox(int id, const char *label);
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void customMessageBox(int id, const char *label, const char *buttons);
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void inputDialog(int id, const char *label);
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void passwordDialog(int id, const char *label, const char *note);
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void listBox(int id, const char *label, const char *items);
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//state 0 - disallow, 1 - allow
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void setMapVisibility(unsigned short targetPID, unsigned short affectedPID, unsigned short state);
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void setMapVisibilityAll(unsigned short targetPID, unsigned short state);
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private:
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Player *player;
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bool changed;
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};
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