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openmw-tes3mp/components/openmw-mp/Packets/Actor/PacketActorCast.hpp
David Cernat 9350e1d484 [General] Split up Attack packets into Attack and Cast ones
Create an entirely new PlayerCast packet for that purpose, but rename the already existing but unused ActorInteraction into ActorCast.
2019-08-25 09:35:23 +03:00

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C++

#ifndef OPENMW_PACKETACTORCAST_HPP
#define OPENMW_PACKETACTORCAST_HPP
#include <components/openmw-mp/Packets/Actor/ActorPacket.hpp>
namespace mwmp
{
class PacketActorCast : public ActorPacket
{
public:
PacketActorCast(RakNet::RakPeerInterface *peer);
virtual void Actor(BaseActor &actor, bool send);
};
}
#endif //OPENMW_PACKETACTORCAST_HPP