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openmw-tes3mp/components/openmw-mp/Packets/Worldstate
David Cernat 9102df7fde [General] Make WorldCollisionOverride also work with specific refIds
For now, this only makes it possible to enforce collision for specific refIds for placed objects.
7 years ago
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PacketRecordDynamic.cpp [General] Turn RecordDynamic into a Worldstate packet 7 years ago
PacketRecordDynamic.hpp [General] Turn RecordDynamic into a Worldstate packet 7 years ago
PacketWorldCollisionOverride.cpp [General] Make WorldCollisionOverride also work with specific refIds 7 years ago
PacketWorldCollisionOverride.hpp [General] Add placeholder for WorldCollisionOverride packet 7 years ago
PacketWorldMap.cpp [General] Limit maximum imageData size in WorldMap packets 7 years ago
PacketWorldMap.hpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 7 years ago
PacketWorldTime.cpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 7 years ago
PacketWorldTime.hpp [General] Rename GameTime packet into WorldTime 7 years ago
WorldstatePacket.cpp [General] Add and implement new Worldstate packet type 7 years ago
WorldstatePacket.hpp [General] Add and implement new Worldstate packet type 7 years ago