.. |
.gitignore
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activatoranimation.cpp
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Allow loading multiple animation sources
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2013-05-07 16:59:32 -07:00 |
activatoranimation.hpp
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actors.cpp
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Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again
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2013-04-17 17:06:30 +02:00 |
actors.hpp
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animation.cpp
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Security skill
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2013-05-19 18:40:37 +02:00 |
animation.hpp
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Security skill
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2013-05-19 18:40:37 +02:00 |
camera.cpp
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Fix a new game crash, reset camera
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2013-05-17 22:53:43 +02:00 |
camera.hpp
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Fix a new game crash, reset camera
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2013-05-17 22:53:43 +02:00 |
cell.hpp
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characterpreview.cpp
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Security skill
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2013-05-19 18:40:37 +02:00 |
characterpreview.hpp
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Security skill
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2013-05-19 18:40:37 +02:00 |
compositors.cpp
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compositors.hpp
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creatureanimation.cpp
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Allow loading multiple animation sources
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2013-05-07 16:59:32 -07:00 |
creatureanimation.hpp
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debugging.cpp
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Rename MWRender's Player to Camera
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2013-04-29 05:50:40 -07:00 |
debugging.hpp
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Rename MWRender's Player to Camera
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2013-04-29 05:50:40 -07:00 |
externalrendering.hpp
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globalmap.cpp
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globalmap.hpp
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localmap.cpp
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Fix a problem with statics disappearing sometimes on the map
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2013-05-18 22:55:30 +02:00 |
localmap.hpp
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npcanimation.cpp
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Security skill
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2013-05-19 18:40:37 +02:00 |
npcanimation.hpp
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Render weapon and shield. Only shield can be seen right now as weapons need to be drawed out.
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2013-04-28 11:41:01 +01:00 |
objects.cpp
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objects.hpp
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occlusionquery.cpp
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Fix the frame update not getting called on the first frame
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2013-05-13 20:08:12 +02:00 |
occlusionquery.hpp
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Fix the frame update not getting called on the first frame
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2013-05-13 20:08:12 +02:00 |
refraction.cpp
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refraction.hpp
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renderconst.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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GLES2 experiment
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2013-05-25 04:15:24 +02:00 |
renderingmanager.hpp
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Fix a new game crash, reset camera
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2013-05-17 22:53:43 +02:00 |
ripplesimulation.cpp
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ripplesimulation.hpp
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shadows.cpp
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shadows.hpp
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sky.cpp
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Fix sun glare persisting after changing to an interior cell
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2013-05-18 23:10:37 +02:00 |
sky.hpp
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Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
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2013-05-07 17:38:24 +02:00 |
terrain.cpp
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terrain.hpp
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terrainmaterial.cpp
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init pointer value to prevent segfault
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2013-05-03 10:51:42 +04:00 |
terrainmaterial.hpp
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videoplayer.cpp
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Fix a gcc 4.8 warning
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2013-04-17 20:57:22 +02:00 |
videoplayer.hpp
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water.cpp
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Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
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2013-05-07 17:38:24 +02:00 |
water.hpp
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Initialize values
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2013-05-02 22:43:21 +04:00 |