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298 lines
7.3 KiB
C++
298 lines
7.3 KiB
C++
#include "data.hpp"
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#include "node.hpp"
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namespace Nif
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{
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void NiSkinInstance::read(NIFStream *nif)
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{
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data.read(nif);
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root.read(nif);
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bones.read(nif);
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}
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void NiSkinInstance::post(NIFFile *nif)
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{
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data.post(nif);
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root.post(nif);
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bones.post(nif);
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if(data.empty() || root.empty())
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nif->fail("NiSkinInstance missing root or data");
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size_t bnum = bones.length();
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if(bnum != data->bones.size())
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nif->fail("Mismatch in NiSkinData bone count");
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for(size_t i=0; i<bnum; i++)
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{
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if(bones[i].empty())
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nif->fail("Oops: Missing bone! Don't know how to handle this.");
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bones[i]->setBone();
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}
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}
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void ShapeData::read(NIFStream *nif)
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{
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int verts = nif->getUShort();
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if(nif->getInt())
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nif->getVector3s(vertices, verts);
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if(nif->getInt())
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nif->getVector3s(normals, verts);
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center = nif->getVector3();
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radius = nif->getFloat();
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if(nif->getInt())
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nif->getVector4s(colors, verts);
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// Only the first 6 bits are used as a count. I think the rest are
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// flags of some sort.
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int uvs = nif->getUShort();
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uvs &= 0x3f;
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if(nif->getInt())
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{
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uvlist.resize(uvs);
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for(int i = 0;i < uvs;i++)
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{
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nif->getVector2s(uvlist[i], verts);
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// flip the texture coordinates to convert them to the OpenGL convention of bottom-left image origin
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for (unsigned int uv=0; uv<uvlist[i].size(); ++uv)
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{
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uvlist[i][uv] = osg::Vec2f(uvlist[i][uv].x(), 1.f - uvlist[i][uv].y());
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}
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}
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}
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}
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void NiTriShapeData::read(NIFStream *nif)
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{
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ShapeData::read(nif);
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/*int tris =*/ nif->getUShort();
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// We have three times as many vertices as triangles, so this
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// is always equal to tris*3.
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int cnt = nif->getInt();
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nif->getUShorts(triangles, cnt);
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// Read the match list, which lists the vertices that are equal to
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// vertices. We don't actually need need this for anything, so
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// just skip it.
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int verts = nif->getUShort();
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for(int i=0;i < verts;i++)
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{
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// Number of vertices matching vertex 'i'
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int num = nif->getUShort();
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nif->skip(num * sizeof(short));
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}
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}
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void NiTriStripsData::read(NIFStream *nif)
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{
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ShapeData::read(nif);
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// Every strip with n points defines n-2 triangles, so this should be unnecessary.
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/*int tris =*/ nif->getUShort();
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// Number of triangle strips
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int numStrips = nif->getUShort();
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std::vector<unsigned short> lengths;
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nif->getUShorts(lengths, numStrips);
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for (int i = 0; i < numStrips; i++)
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{
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std::vector<unsigned short> strip;
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nif->getUShorts(strip, lengths[i]);
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strips.emplace_back(strip);
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}
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}
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void NiAutoNormalParticlesData::read(NIFStream *nif)
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{
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ShapeData::read(nif);
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// Should always match the number of vertices
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numParticles = nif->getUShort();
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particleRadius = nif->getFloat();
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activeCount = nif->getUShort();
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if(nif->getInt())
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{
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// Particle sizes
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nif->getFloats(sizes, vertices.size());
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}
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}
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void NiRotatingParticlesData::read(NIFStream *nif)
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{
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NiAutoNormalParticlesData::read(nif);
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if(nif->getInt())
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{
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// Rotation quaternions.
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nif->getQuaternions(rotations, vertices.size());
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}
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}
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void NiPosData::read(NIFStream *nif)
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{
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mKeyList = std::make_shared<Vector3KeyMap>();
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mKeyList->read(nif);
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}
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void NiUVData::read(NIFStream *nif)
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{
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for(int i = 0;i < 4;i++)
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{
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mKeyList[i] = std::make_shared<FloatKeyMap>();
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mKeyList[i]->read(nif);
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}
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}
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void NiFloatData::read(NIFStream *nif)
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{
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mKeyList = std::make_shared<FloatKeyMap>();
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mKeyList->read(nif);
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}
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void NiPixelData::read(NIFStream *nif)
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{
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fmt = (Format)nif->getUInt();
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rmask = nif->getUInt(); // usually 0xff
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gmask = nif->getUInt(); // usually 0xff00
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bmask = nif->getUInt(); // usually 0xff0000
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amask = nif->getUInt(); // usually 0xff000000 or zero
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bpp = nif->getUInt();
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// 8 bytes of "Old Fast Compare". Whatever that means.
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nif->skip(8);
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palette.read(nif);
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numberOfMipmaps = nif->getUInt();
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// Bytes per pixel, should be bpp * 8
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/* int bytes = */ nif->getUInt();
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for(unsigned int i=0; i<numberOfMipmaps; i++)
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{
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// Image size and offset in the following data field
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Mipmap m;
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m.width = nif->getUInt();
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m.height = nif->getUInt();
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m.dataOffset = nif->getUInt();
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mipmaps.push_back(m);
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}
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// Read the data
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unsigned int dataSize = nif->getUInt();
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data.reserve(dataSize);
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for (unsigned i=0; i<dataSize; ++i)
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data.push_back((unsigned char)nif->getChar());
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}
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void NiPixelData::post(NIFFile *nif)
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{
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palette.post(nif);
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}
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void NiColorData::read(NIFStream *nif)
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{
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mKeyMap = std::make_shared<Vector4KeyMap>();
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mKeyMap->read(nif);
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}
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void NiVisData::read(NIFStream *nif)
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{
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int count = nif->getInt();
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mVis.resize(count);
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for(size_t i = 0;i < mVis.size();i++)
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{
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mVis[i].time = nif->getFloat();
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mVis[i].isSet = (nif->getChar() != 0);
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}
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}
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void NiSkinData::read(NIFStream *nif)
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{
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trafo.rotation = nif->getMatrix3();
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trafo.pos = nif->getVector3();
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trafo.scale = nif->getFloat();
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int boneNum = nif->getInt();
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nif->getInt(); // -1
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bones.resize(boneNum);
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for(int i=0;i<boneNum;i++)
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{
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BoneInfo &bi = bones[i];
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bi.trafo.rotation = nif->getMatrix3();
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bi.trafo.pos = nif->getVector3();
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bi.trafo.scale = nif->getFloat();
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bi.boundSphereCenter = nif->getVector3();
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bi.boundSphereRadius = nif->getFloat();
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// Number of vertex weights
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bi.weights.resize(nif->getUShort());
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for(size_t j = 0;j < bi.weights.size();j++)
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{
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bi.weights[j].vertex = nif->getUShort();
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bi.weights[j].weight = nif->getFloat();
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}
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}
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}
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void NiMorphData::read(NIFStream *nif)
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{
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int morphCount = nif->getInt();
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int vertCount = nif->getInt();
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/*relative targets?*/nif->getChar();
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mMorphs.resize(morphCount);
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for(int i = 0;i < morphCount;i++)
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{
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mMorphs[i].mKeyFrames = std::make_shared<FloatKeyMap>();
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mMorphs[i].mKeyFrames->read(nif, true);
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nif->getVector3s(mMorphs[i].mVertices, vertCount);
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}
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}
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void NiKeyframeData::read(NIFStream *nif)
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{
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mRotations = std::make_shared<QuaternionKeyMap>();
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mRotations->read(nif);
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if(mRotations->mInterpolationType == Vector3KeyMap::sXYZInterpolation)
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{
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//Chomp unused float
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nif->getFloat();
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mXRotations = std::make_shared<FloatKeyMap>();
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mYRotations = std::make_shared<FloatKeyMap>();
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mZRotations = std::make_shared<FloatKeyMap>();
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mXRotations->read(nif, true);
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mYRotations->read(nif, true);
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mZRotations->read(nif, true);
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}
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mTranslations = std::make_shared<Vector3KeyMap>();
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mTranslations->read(nif);
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mScales = std::make_shared<FloatKeyMap>();
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mScales->read(nif);
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}
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void NiPalette::read(NIFStream *nif)
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{
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unsigned int alphaMask = !nif->getChar() ? 0xFF000000 : 0;
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// Fill the entire palette with black even if there isn't enough entries.
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colors.resize(256);
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unsigned int numEntries = nif->getUInt();
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for (unsigned int i = 0; i < numEntries; i++)
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colors[i] = nif->getUInt() | alphaMask;
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}
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} // Namespace
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