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https://github.com/TES3MP/openmw-tes3mp.git
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c27351c19e
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory Example: ```lua tes3mp.AddItem(pid, "glass dagger", 1, 50) tes3mp.AddItem(pid, "glass dagger", 1, -1) tes3mp.SendInventory(pid) tes3mp.RemoveItem(pid, "glass dagger", 1) tes3mp.SendInventory(pid) local invSize = tes3mp.GetInventorySize(pid) - 1 for i = 0, invSize do print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i))) end ```
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
//
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// Created by koncord on 14.01.16.
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//
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#ifndef OPENMW_LOCALPLAYER_HPP
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#define OPENMW_LOCALPLAYER_HPP
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#include <components/openmw-mp/Base/BasePlayer.hpp>
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#include <RakNetTypes.h>
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#include <apps/openmw/mwmp/Networking.hpp>
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namespace mwmp
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{
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class LocalPlayer : public BasePlayer
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{
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public:
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LocalPlayer();
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virtual ~LocalPlayer();
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void Update();
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void charGen(int stageFirst, int stageEnd);
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bool charGenThread(); // return true if CGStage::current == CGStage::end
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void updateDynamicStats(bool forceUpdate = false);
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void updateAttributes(bool forceUpdate = false);
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void updateSkills(bool forceUpdate = false);
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void updateLevel(bool forceUpdate = false);
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void updatePosition(bool forceUpdate = false);
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void updateCell(bool forceUpdate = false);
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void updateChar();
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void updateEquipped(bool forceUpdate = false);
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void updateInventory(bool forceUpdate = false);
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void updateAttackState(bool forceUpdate = false);
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void updateDeadState(bool forceUpdate = false);
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void updateDrawStateAndFlags(bool forceUpdate = false);
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void setDynamicStats();
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void setAttributes();
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void setSkills();
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void setLevel();
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void setPosition();
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void setCell();
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void setClass();
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void setInventory();
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void sendClass();
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void sendAttack(char type);
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void prepareAttack(char type, bool state);
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private:
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Networking *GetNetworking();
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MWWorld::Ptr GetPlayerPtr();
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};
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}
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#endif //OPENMW_LOCALPLAYER_HPP
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