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			31 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef GAME_MWCLASS_STATIC_H
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#define GAME_MWCLASS_STATIC_H
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#include "../mwworld/class.hpp"
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namespace MWClass
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{
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    class Static : public MWWorld::Class
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    {
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            MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const override;
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        public:
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            void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
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            ///< Add reference into a cell for rendering
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            void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const override;
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            std::string getName (const MWWorld::ConstPtr& ptr) const override;
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            ///< \return name or ID; can return an empty string.
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            bool hasToolTip (const MWWorld::ConstPtr& ptr) const override;
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            ///< @return true if this object has a tooltip when focused (default implementation: true)
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            static void registerSelf();
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            std::string getModel(const MWWorld::ConstPtr &ptr) const override;
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    };
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}
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#endif
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