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#ifndef _GAME_RENDER_CELL_H
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#define _GAME_RENDER_CELL_H
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#include "../cell_store.hpp"
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namespace Render
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{
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class CellRender
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{
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const ESMS::CellStore *cell;
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public:
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CellRender(const ESMS::CellStore &_cell)
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: cell(&_cell) {}
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};
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}
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#endif
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