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areatype.hpp
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Add pathgrid to navmesh as off mesh connection
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5 years ago |
asyncnavmeshupdater.cpp
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Update same navmesh tile with limited frequency
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5 years ago |
asyncnavmeshupdater.hpp
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Update same navmesh tile with limited frequency
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5 years ago |
bounds.hpp
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Split makeNavMeshTileData
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6 years ago |
cachedrecastmeshmanager.cpp
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Support recast mesh rendering
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5 years ago |
cachedrecastmeshmanager.hpp
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Support recast mesh rendering
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5 years ago |
chunkytrimesh.cpp
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Add enums for area type and flags
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6 years ago |
chunkytrimesh.hpp
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Use callback to iterate over chunks
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6 years ago |
debug.cpp
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Unify streams usage to support non-ASCII paths (bug #5239)
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5 years ago |
debug.hpp
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Use status codes to handle navigator errors instead of exceptions
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5 years ago |
dtstatus.hpp
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Remove macroses to check recastnavigation functions result
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6 years ago |
exceptions.hpp
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Update NavMesh one by one tile in order from nearest to player
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6 years ago |
findrandompointaroundcircle.cpp
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Use status codes to handle navigator errors instead of exceptions
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5 years ago |
findrandompointaroundcircle.hpp
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Use navmesh to find wander destination outside pathgrid for ground based actors
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5 years ago |
findsmoothpath.cpp
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Move makeOsgVec3f() to settingsutils.hpp
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6 years ago |
findsmoothpath.hpp
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Use status codes to handle navigator errors instead of exceptions
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5 years ago |
flags.hpp
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Add pathgrid to navmesh as off mesh connection
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5 years ago |
gettilespositions.hpp
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Move makeOsgVec3f() to settingsutils.hpp
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6 years ago |
makenavmesh.cpp
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Add pathgrid to navmesh as off mesh connection
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5 years ago |
makenavmesh.hpp
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Make NavMeshCacheItem consistent
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6 years ago |
navigator.cpp
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Use navmesh to find wander destination outside pathgrid for ground based actors
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5 years ago |
navigator.hpp
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Add pathgrid to navmesh as off mesh connection
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5 years ago |
navigatorimpl.cpp
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Add pathgrid to navmesh as off mesh connection
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5 years ago |
navigatorimpl.hpp
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Add pathgrid to navmesh as off mesh connection
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5 years ago |
navigatorstub.hpp
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Add pathgrid to navmesh as off mesh connection
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5 years ago |
navmeshcacheitem.hpp
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Make NavMeshCacheItem consistent
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6 years ago |
navmeshdata.hpp
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Cache navmesh tiles
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6 years ago |
navmeshmanager.cpp
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Add pathgrid to navmesh as off mesh connection
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5 years ago |
navmeshmanager.hpp
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Add pathgrid to navmesh as off mesh connection
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5 years ago |
navmeshtilescache.cpp
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Report navigator stats
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6 years ago |
navmeshtilescache.hpp
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Fix C5204 warnings by adding default virtual destructors
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5 years ago |
objectid.hpp
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Specialize DetourNavigator::ObjectId ctor for pointers
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5 years ago |
offmeshconnection.hpp
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Add pathgrid to navmesh as off mesh connection
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5 years ago |
offmeshconnectionsmanager.hpp
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Add pathgrid to navmesh as off mesh connection
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5 years ago |
recastallocutils.hpp
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use c++11 std::align from <memory> (#2026)
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6 years ago |
recastglobalallocator.hpp
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Add global recast allocator to allocate temp buffers on stack
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6 years ago |
recastmesh.cpp
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Support recast mesh rendering
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5 years ago |
recastmesh.hpp
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Support recast mesh rendering
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5 years ago |
recastmeshbuilder.cpp
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Cast float to btScalar
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5 years ago |
recastmeshbuilder.hpp
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Support recast mesh rendering
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5 years ago |
recastmeshmanager.cpp
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Support recast mesh rendering
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5 years ago |
recastmeshmanager.hpp
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Support recast mesh rendering
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5 years ago |
recastmeshobject.cpp
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Update scaled objects in navigator
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6 years ago |
recastmeshobject.hpp
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Update scaled objects in navigator
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6 years ago |
recastmeshtiles.hpp
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Support recast mesh rendering
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5 years ago |
recasttempallocator.hpp
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use c++11 std::align from <memory> (#2026)
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6 years ago |
settings.cpp
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Update same navmesh tile with limited frequency
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5 years ago |
settings.hpp
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Update same navmesh tile with limited frequency
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5 years ago |
settingsutils.hpp
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Use custom steps size to make smooth path depending on half extents
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6 years ago |
sharednavmesh.hpp
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Cache navmesh tiles
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6 years ago |
status.hpp
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Use status codes to handle navigator errors instead of exceptions
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5 years ago |
tilebounds.hpp
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Use recastnavigation to find path
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6 years ago |
tilecachedrecastmeshmanager.cpp
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Use callback to handle changed tiles
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5 years ago |
tilecachedrecastmeshmanager.hpp
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Use callback to handle changed tiles
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5 years ago |
tileposition.hpp
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Use recastnavigation to find path
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6 years ago |