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4ea6d4aa01
Goals: - get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh) - bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes - update bone matrices in CullCallback instead of UpdateCallback Works OK, though the bounding boxes are not correct yet. |
10 years ago | |
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.. | ||
controller.cpp | 10 years ago | |
controller.hpp | 10 years ago | |
nifloader.cpp | 10 years ago | |
nifloader.hpp | 10 years ago | |
particle.cpp | 10 years ago | |
particle.hpp | 10 years ago | |
riggeometry.cpp | 10 years ago | |
riggeometry.hpp | 10 years ago | |
skeleton.cpp | 10 years ago | |
skeleton.hpp | 10 years ago | |
userdata.hpp | 10 years ago |