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David Cernat c56cd7c221 [General] Implement PlayerSpellsActive packet, part 1
Additions and removals of the local player's active spells can now be saved to and loaded from the server.
2020-07-10 02:09:11 +02:00
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mwbase Add OpenMW commits up to 4 Jul 2020 2020-07-04 16:50:54 +03:00
mwclass Add OpenMW commits up to 4 Jul 2020 2020-07-04 16:50:54 +03:00
mwdialogue Add OpenMW commits up to 22 Jun 2020 2020-06-22 20:50:55 +03:00
mwgui Add OpenMW commits up to 4 Jul 2020 2020-07-04 16:50:54 +03:00
mwinput Add OpenMW commits up to 4 Jul 2020 2020-07-04 16:50:54 +03:00
mwmechanics [General] Implement PlayerSpellsActive packet, part 1 2020-07-10 02:09:11 +02:00
mwmp [General] Implement PlayerSpellsActive packet, part 1 2020-07-10 02:09:11 +02:00
mwphysics Add OpenMW commits up to 4 Jul 2020 2020-07-04 16:50:54 +03:00
mwrender Add OpenMW commits up to 4 Jul 2020 2020-07-04 16:50:54 +03:00
mwscript Add OpenMW commits up to 22 Jun 2020 2020-06-22 20:50:55 +03:00
mwsound Merge pull request #2932 from elsid/replace_open_threads 2020-07-04 13:11:23 +02:00
mwstate Add OpenMW commits up to 11 Jun 2020 2020-06-11 13:21:58 +03:00
mwworld Add OpenMW commits up to 4 Jul 2020 2020-07-04 16:50:54 +03:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt [General] Implement PlayerSpellsActive packet, part 1 2020-07-10 02:09:11 +02:00
doc.hpp
engine.cpp Add OpenMW commits up to 4 Jul 2020 2020-07-04 16:50:54 +03:00
engine.hpp Add stats for all updates 2020-06-30 22:00:23 +02:00
main.cpp Add OpenMW commits up to 6 June 2019 2019-08-22 11:42:02 +03:00