1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-02-03 12:45:36 +00:00
openmw-tes3mp/apps/openmw-mp/Script/Functions/Spells.cpp
David Cernat c56cd7c221 [General] Implement PlayerSpellsActive packet, part 1
Additions and removals of the local player's active spells can now be saved to and loaded from the server.
2020-07-10 02:09:11 +02:00

250 lines
7.1 KiB
C++

#include "Spells.hpp"
#include <components/misc/stringops.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
#include <apps/openmw-mp/Networking.hpp>
using namespace mwmp;
std::vector<ESM::ActiveEffect> storedActiveEffects;
void SpellFunctions::ClearSpellbookChanges(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->spellbookChanges.spells.clear();
}
void SpellFunctions::ClearSpellsActiveChanges(unsigned short pid) noexcept
{
Player* player;
GET_PLAYER(pid, player, );
player->spellsActiveChanges.activeSpells.clear();
}
unsigned int SpellFunctions::GetSpellbookChangesSize(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->spellbookChanges.spells.size();
}
unsigned int SpellFunctions::GetSpellbookChangesAction(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->spellbookChanges.action;
}
unsigned int SpellFunctions::GetSpellsActiveChangesSize(unsigned short pid) noexcept
{
Player* player;
GET_PLAYER(pid, player, 0);
return player->spellsActiveChanges.activeSpells.size();
}
unsigned int SpellFunctions::GetSpellsActiveChangesAction(unsigned short pid) noexcept
{
Player* player;
GET_PLAYER(pid, player, 0);
return player->spellsActiveChanges.action;
}
void SpellFunctions::SetSpellbookChangesAction(unsigned short pid, unsigned char action) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->spellbookChanges.action = action;
}
void SpellFunctions::SetSpellsActiveChangesAction(unsigned short pid, unsigned char action) noexcept
{
Player* player;
GET_PLAYER(pid, player, );
player->spellsActiveChanges.action = action;
}
void SpellFunctions::AddSpell(unsigned short pid, const char* spellId) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
ESM::Spell spell;
spell.mId = spellId;
player->spellbookChanges.spells.push_back(spell);
}
void SpellFunctions::AddSpellActive(unsigned short pid, const char* spellId, const char* displayName) noexcept
{
Player* player;
GET_PLAYER(pid, player, );
mwmp::ActiveSpell spell;
spell.id = spellId;
spell.params.mDisplayName = displayName;
spell.params.mEffects = storedActiveEffects;
player->spellsActiveChanges.activeSpells.push_back(spell);
storedActiveEffects.clear();
}
void SpellFunctions::AddSpellActiveEffect(unsigned short pid, int effectId, int arg, double magnitude, double duration, double timeLeft) noexcept
{
Player* player;
GET_PLAYER(pid, player, );
ESM::ActiveEffect effect;
effect.mEffectId = effectId;
effect.mArg = arg;
effect.mMagnitude = magnitude;
effect.mDuration = duration;
effect.mTimeLeft = timeLeft;
storedActiveEffects.push_back(effect);
}
const char *SpellFunctions::GetSpellId(unsigned short pid, unsigned int index) noexcept
{
Player *player;
GET_PLAYER(pid, player, "");
if (index >= player->spellbookChanges.spells.size())
return "invalid";
return player->spellbookChanges.spells.at(index).mId.c_str();
}
const char* SpellFunctions::GetSpellsActiveId(unsigned short pid, unsigned int index) noexcept
{
Player* player;
GET_PLAYER(pid, player, "");
if (index >= player->spellsActiveChanges.activeSpells.size())
return "invalid";
return player->spellsActiveChanges.activeSpells.at(index).id.c_str();
}
const char* SpellFunctions::GetSpellsActiveDisplayName(unsigned short pid, unsigned int index) noexcept
{
Player* player;
GET_PLAYER(pid, player, "");
if (index >= player->spellsActiveChanges.activeSpells.size())
return "invalid";
return player->spellsActiveChanges.activeSpells.at(index).params.mDisplayName.c_str();
}
unsigned int SpellFunctions::GetSpellsActiveEffectCount(unsigned short pid, unsigned int index) noexcept
{
Player* player;
GET_PLAYER(pid, player, 0);
if (index >= player->spellsActiveChanges.activeSpells.size())
return 0;
return player->spellsActiveChanges.activeSpells.at(index).params.mEffects.size();
}
unsigned int SpellFunctions::GetSpellsActiveEffectId(unsigned short pid, unsigned int spellIndex, unsigned int effectIndex) noexcept
{
Player* player;
GET_PLAYER(pid, player, 0);
if (spellIndex >= player->spellsActiveChanges.activeSpells.size())
return 0;
return player->spellsActiveChanges.activeSpells.at(spellIndex).params.mEffects.at(effectIndex).mEffectId;
}
unsigned int SpellFunctions::GetSpellsActiveEffectArg(unsigned short pid, unsigned int spellIndex, unsigned int effectIndex) noexcept
{
Player* player;
GET_PLAYER(pid, player, 0);
if (spellIndex >= player->spellsActiveChanges.activeSpells.size())
return 0;
return player->spellsActiveChanges.activeSpells.at(spellIndex).params.mEffects.at(effectIndex).mArg;
}
double SpellFunctions::GetSpellsActiveEffectMagnitude(unsigned short pid, unsigned int spellIndex, unsigned int effectIndex) noexcept
{
Player* player;
GET_PLAYER(pid, player, 0);
if (spellIndex >= player->spellsActiveChanges.activeSpells.size())
return 0;
return player->spellsActiveChanges.activeSpells.at(spellIndex).params.mEffects.at(effectIndex).mMagnitude;
}
double SpellFunctions::GetSpellsActiveEffectDuration(unsigned short pid, unsigned int spellIndex, unsigned int effectIndex) noexcept
{
Player* player;
GET_PLAYER(pid, player, 0);
if (spellIndex >= player->spellsActiveChanges.activeSpells.size())
return 0;
return player->spellsActiveChanges.activeSpells.at(spellIndex).params.mEffects.at(effectIndex).mDuration;
}
double SpellFunctions::GetSpellsActiveEffectTimeLeft(unsigned short pid, unsigned int spellIndex, unsigned int effectIndex) noexcept
{
Player* player;
GET_PLAYER(pid, player, 0);
if (spellIndex >= player->spellsActiveChanges.activeSpells.size())
return 0;
return player->spellsActiveChanges.activeSpells.at(spellIndex).params.mEffects.at(effectIndex).mTimeLeft;
}
void SpellFunctions::SendSpellbookChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_SPELLBOOK);
packet->setPlayer(player);
if (!skipAttachedPlayer)
packet->Send(false);
if (sendToOtherPlayers)
packet->Send(true);
}
void SpellFunctions::SendSpellsActiveChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
{
Player* player;
GET_PLAYER(pid, player, );
mwmp::PlayerPacket* packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_SPELLS_ACTIVE);
packet->setPlayer(player);
if (!skipAttachedPlayer)
packet->Send(false);
if (sendToOtherPlayers)
packet->Send(true);
}
// All methods below are deprecated versions of methods from above
void SpellFunctions::InitializeSpellbookChanges(unsigned short pid) noexcept
{
ClearSpellbookChanges(pid);
}