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openmw-tes3mp/components/openmw-mp/Base
David Cernat c56cd7c221 [General] Implement PlayerSpellsActive packet, part 1
Additions and removals of the local player's active spells can now be saved to and loaded from the server.
2020-07-10 02:09:11 +02:00
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BaseActor.hpp [General] Include death animations in ActorDeath packets 2019-12-05 13:27:55 +02:00
BaseObject.hpp [General] Modernize handling of client script local variables in packets 2020-06-06 13:58:51 +02:00
BasePacketProcessor.hpp Add forgotten stdexcept include 2020-01-14 13:44:54 +08:00
BasePlayer.hpp [General] Implement PlayerSpellsActive packet, part 1 2020-07-10 02:09:11 +02:00
BaseStructs.hpp [General] Modernize handling of client script local variables in packets 2020-06-06 13:58:51 +02:00
BaseSystem.hpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
BaseWorldstate.hpp [General] Read and use weapon quantity in RecordDynamic packets 2020-04-19 23:17:09 +03:00