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openmw-tes3mp/apps/openmw/mwmechanics/pathfinding.cpp

222 lines
6.6 KiB
C++

#include "pathfinding.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "OgreMath.h"
#include <boost/graph/dijkstra_shortest_paths.hpp>
#include <boost/graph/adjacency_list.hpp>
namespace
{
struct found_path {};
typedef boost::adjacency_list< boost::vecS, boost::vecS, boost::undirectedS,
boost::property<boost::vertex_index_t, int, ESM::Pathgrid::Point>, boost::property<boost::edge_weight_t, float> >
PathGridGraph;
typedef boost::property_map<PathGridGraph, boost::edge_weight_t>::type WeightMap;
typedef PathGridGraph::vertex_descriptor PointID;
typedef PathGridGraph::edge_descriptor PointConnectionID;
class goalVisited : public boost::default_dijkstra_visitor
{
public:
goalVisited(PointID goal) {mGoal = goal;};
void examine_vertex(PointID u, const PathGridGraph g) {if(u == mGoal) throw found_path();};
private:
PointID mGoal;
};
float distanceZCorrected(ESM::Pathgrid::Point point, float x, float y, float z)
{
x -= point.mX;
y -= point.mY;
z -= point.mZ;
return sqrt(x * x + y * y + 0.1 * z * z);
}
float distance(ESM::Pathgrid::Point point, float x, float y, float z)
{
x -= point.mX;
y -= point.mY;
z -= point.mZ;
return sqrt(x * x + y * y + z * z);
}
float distance(ESM::Pathgrid::Point a, ESM::Pathgrid::Point b)
{
float x = a.mX - b.mX;
float y = a.mY - b.mY;
float z = a.mZ - b.mZ;
return sqrt(x * x + y * y + z * z);
}
static float sgn(float a)
{
if(a > 0)
return 1.0;
return -1.0;
}
int getClosestPoint(const ESM::Pathgrid* grid, float x, float y, float z)
{
if(!grid || grid->mPoints.empty())
return -1;
float distanceBetween = distance(grid->mPoints[0], x, y, z);
int closestIndex = 0;
for(unsigned int counter = 1; counter < grid->mPoints.size(); counter++)
{
if(distance(grid->mPoints[counter], x, y, z) < distanceBetween)
{
distanceBetween = distance(grid->mPoints[counter], x, y, z);
closestIndex = counter;
}
}
return closestIndex;
}
PathGridGraph buildGraph(const ESM::Pathgrid* pathgrid, float xCell = 0, float yCell = 0)
{
PathGridGraph graph;
for(unsigned int counter = 0; counter < pathgrid->mPoints.size(); counter++)
{
PointID pID = boost::add_vertex(graph);
graph[pID].mX = pathgrid->mPoints[counter].mX + xCell;
graph[pID].mY = pathgrid->mPoints[counter].mY + yCell;
graph[pID].mZ = pathgrid->mPoints[counter].mZ;
}
for(unsigned int counterTwo = 0; counterTwo < pathgrid->mEdges.size(); counterTwo++)
{
PointID u = pathgrid->mEdges[counterTwo].mV0;
PointID v = pathgrid->mEdges[counterTwo].mV1;
PointConnectionID edge;
bool done;
boost::tie(edge, done) = boost::add_edge(u, v, graph);
WeightMap weightmap = boost::get(boost::edge_weight, graph);
weightmap[edge] = distance(graph[u], graph[v]);
}
return graph;
}
std::list<ESM::Pathgrid::Point> findPath(PointID start, PointID end, PathGridGraph graph)
{
std::vector<PointID> p(boost::num_vertices(graph));
std::vector<float> d(boost::num_vertices(graph));
std::list<ESM::Pathgrid::Point> shortest_path;
try
{
boost::dijkstra_shortest_paths(graph, start,
boost::predecessor_map(&p[0]).distance_map(&d[0]).visitor(goalVisited(end)));
}
catch(found_path& fg)
{
for(PointID v = end; ; v = p[v])
{
shortest_path.push_front(graph[v]);
if(p[v] == v)
break;
}
}
return shortest_path;
}
}
namespace MWMechanics
{
PathFinder::PathFinder()
{
mIsPathConstructed = false;
}
void PathFinder::clearPath()
{
if(!mPath.empty())
mPath.clear();
mIsPathConstructed = false;
}
void PathFinder::buildPath(const ESM::Pathgrid::Point &startPoint, const ESM::Pathgrid::Point &endPoint,
const ESM::Pathgrid *pathGrid, float xCell, float yCell, bool allowShortcuts)
{
if(allowShortcuts)
{
if(MWBase::Environment::get().getWorld()->castRay(startPoint.mX, startPoint.mY, startPoint.mZ,
endPoint.mX, endPoint.mY, endPoint.mZ))
allowShortcuts = false;
}
if(!allowShortcuts)
{
int startNode = getClosestPoint(pathGrid, startPoint.mX - xCell, startPoint.mY - yCell,startPoint.mZ);
int endNode = getClosestPoint(pathGrid, endPoint.mX - xCell, endPoint.mY - yCell, endPoint.mZ);
if(startNode != -1 && endNode != -1)
{
PathGridGraph graph = buildGraph(pathGrid, xCell, yCell);
mPath = findPath(startNode, endNode, graph);
if(!mPath.empty())
{
mPath.push_back(endPoint);
mIsPathConstructed = true;
}
}
}
else
{
mPath.push_back(endPoint);
mIsPathConstructed = true;
}
if(mPath.empty())
mIsPathConstructed = false;
}
float PathFinder::getZAngleToNext(float x, float y) const
{
// This should never happen (programmers should have an if statement checking mIsPathConstructed that prevents this call
// if otherwise).
if(mPath.empty())
return 0;
const ESM::Pathgrid::Point &nextPoint = *mPath.begin();
float directionX = nextPoint.mX - x;
float directionY = nextPoint.mY - y;
float directionResult = sqrt(directionX * directionX + directionY * directionY);
return Ogre::Radian(acos(directionY / directionResult) * sgn(asin(directionX / directionResult))).valueDegrees();
}
bool PathFinder::checkPathCompleted(float x, float y, float z)
{
if(mPath.empty())
return true;
ESM::Pathgrid::Point nextPoint = *mPath.begin();
if(distanceZCorrected(nextPoint, x, y, z) < 64)
{
mPath.pop_front();
if(mPath.empty())
{
mIsPathConstructed = false;
return true;
}
}
return false;
}
}