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openmw-tes3mp/apps/openmw/mwmechanics/pathfinding.hpp

35 lines
953 B
C++

#ifndef GAME_MWMECHANICS_PATHFINDING_H
#define GAME_MWMECHANICS_PATHFINDING_H
#include <components/esm/loadpgrd.hpp>
#include <list>
namespace MWMechanics
{
class PathFinder
{
public:
PathFinder();
void clearPath();
void buildPath(const ESM::Pathgrid::Point &startPoint, const ESM::Pathgrid::Point &endPoint,
const ESM::Pathgrid* pathGrid, float xCell = 0, float yCell = 0,
bool allowShortcuts = true);
bool checkPathCompleted(float x, float y, float z);
///< \Returns true if the last point of the path has been reached.
float getZAngleToNext(float x, float y) const;
bool isPathConstructed() const
{
return mIsPathConstructed;
}
private:
std::list<ESM::Pathgrid::Point> mPath;
bool mIsPathConstructed;
};
}
#endif