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openmw-tes3mp/components/nifogre
Chris Robinson c60e858b02 Create bones for NiTriShape nodes, and attach the entities to them
Otherwise some models don't connect properly. NiTriShapes are more guaranteed
to have unique names than their parent nodes.
2013-02-24 12:42:32 -08:00
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tests Mostly removal of unnecessary #include's and a little clean up 2012-07-17 09:27:12 +02:00
ogre_nif_loader.cpp Create bones for NiTriShape nodes, and attach the entities to them 2013-02-24 12:42:32 -08:00
ogre_nif_loader.hpp Create bones for NiTriShape nodes, and attach the entities to them 2013-02-24 12:42:32 -08:00