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308 lines
8.8 KiB
C++
308 lines
8.8 KiB
C++
#include "datafilespage.hpp"
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#include <QDebug>
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#include <QPushButton>
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#include <QMessageBox>
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#include <QCheckBox>
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#include <QMenu>
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#include <QSortFilterProxyModel>
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#include <components/files/configurationmanager.hpp>
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#include <components/contentselector/model/esmfile.hpp>
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#include <components/contentselector/model/naturalsort.hpp>
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#include <components/contentselector/view/contentselector.hpp>
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#include <components/config/gamesettings.hpp>
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#include <components/config/launchersettings.hpp>
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#include "utils/textinputdialog.hpp"
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#include "utils/profilescombobox.hpp"
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Launcher::DataFilesPage::DataFilesPage(Files::ConfigurationManager &cfg, Config::GameSettings &gameSettings, Config::LauncherSettings &launcherSettings, QWidget *parent)
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: mCfgMgr(cfg)
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, mGameSettings(gameSettings)
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, mLauncherSettings(launcherSettings)
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, QWidget(parent)
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{
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ui.setupUi (this);
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setObjectName ("DataFilesPage");
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mSelector = new ContentSelectorView::ContentSelector (ui.contentSelectorWidget);
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mProfileDialog = new TextInputDialog(tr("New Content List"), tr("Content List name:"), this);
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connect(mProfileDialog->lineEdit(), SIGNAL(textChanged(QString)),
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this, SLOT(updateOkButton(QString)));
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buildView();
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loadSettings();
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}
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void Launcher::DataFilesPage::buildView()
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{
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ui.verticalLayout->insertWidget (0, mSelector->uiWidget());
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//tool buttons
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ui.newProfileButton->setToolTip ("Create a new Content List");
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ui.deleteProfileButton->setToolTip ("Delete an existing Content List");
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//combo box
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ui.profilesComboBox->addItem ("Default");
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ui.profilesComboBox->setPlaceholderText (QString("Select a Content List..."));
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ui.profilesComboBox->setCurrentIndex(ui.profilesComboBox->findText(QLatin1String("Default")));
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// Add the actions to the toolbuttons
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ui.newProfileButton->setDefaultAction (ui.newProfileAction);
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ui.deleteProfileButton->setDefaultAction (ui.deleteProfileAction);
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//establish connections
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connect (ui.profilesComboBox, SIGNAL (currentIndexChanged(int)),
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this, SLOT (slotProfileChanged(int)));
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connect (ui.profilesComboBox, SIGNAL (profileRenamed(QString, QString)),
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this, SLOT (slotProfileRenamed(QString, QString)));
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connect (ui.profilesComboBox, SIGNAL (signalProfileChanged(QString, QString)),
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this, SLOT (slotProfileChangedByUser(QString, QString)));
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}
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bool Launcher::DataFilesPage::loadSettings()
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{
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QStringList profiles = mLauncherSettings.getContentLists();
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QString currentProfile = mLauncherSettings.getCurrentContentListName();
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qDebug() << "current profile is: " << currentProfile;
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foreach (const QString &item, profiles)
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addProfile (item, false);
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// Hack: also add the current profile
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if (!currentProfile.isEmpty())
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addProfile(currentProfile, true);
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return true;
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}
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void Launcher::DataFilesPage::populateFileViews(const QString& contentModelName)
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{
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QStringList paths = mGameSettings.getDataDirs();
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foreach(const QString &path, paths)
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mSelector->addFiles(path);
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mDataLocal = mGameSettings.getDataLocal();
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if (!mDataLocal.isEmpty())
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mSelector->addFiles(mDataLocal);
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paths.insert(0, mDataLocal);
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PathIterator pathIterator(paths);
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mSelector->setProfileContent(filesInProfile(contentModelName, pathIterator));
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}
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QStringList Launcher::DataFilesPage::filesInProfile(const QString& profileName, PathIterator& pathIterator)
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{
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QStringList files = mLauncherSettings.getContentListFiles(profileName);
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QStringList filepaths;
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foreach(const QString& file, files)
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{
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QString filepath = pathIterator.findFirstPath(file);
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if (!filepath.isEmpty())
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filepaths << filepath;
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}
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return filepaths;
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}
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void Launcher::DataFilesPage::saveSettings(const QString &profile)
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{
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QString profileName = profile;
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if (profileName.isEmpty())
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profileName = ui.profilesComboBox->currentText();
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//retrieve the files selected for the profile
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ContentSelectorModel::ContentFileList items = mSelector->selectedFiles();
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//set the value of the current profile (not necessarily the profile being saved!)
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mLauncherSettings.setCurrentContentListName(ui.profilesComboBox->currentText());
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QStringList fileNames;
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foreach(const ContentSelectorModel::EsmFile *item, items) {
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fileNames.append(item->fileName());
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}
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mLauncherSettings.setContentList(profileName, fileNames);
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mGameSettings.setContentList(fileNames);
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}
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void Launcher::DataFilesPage::removeProfile(const QString &profile)
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{
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mLauncherSettings.removeContentList(profile);
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}
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QAbstractItemModel *Launcher::DataFilesPage::profilesModel() const
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{
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return ui.profilesComboBox->model();
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}
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int Launcher::DataFilesPage::profilesIndex() const
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{
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return ui.profilesComboBox->currentIndex();
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}
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void Launcher::DataFilesPage::setProfile(int index, bool savePrevious)
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{
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if (index >= -1 && index < ui.profilesComboBox->count())
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{
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QString previous = mPreviousProfile;
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QString current = ui.profilesComboBox->itemText(index);
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mPreviousProfile = current;
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setProfile (previous, current, savePrevious);
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}
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}
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void Launcher::DataFilesPage::setProfile (const QString &previous, const QString ¤t, bool savePrevious)
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{
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//abort if no change (poss. duplicate signal)
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if (previous == current)
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return;
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if (!previous.isEmpty() && savePrevious)
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saveSettings (previous);
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ui.profilesComboBox->setCurrentProfile (ui.profilesComboBox->findText (current));
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populateFileViews(current);
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checkForDefaultProfile();
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}
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void Launcher::DataFilesPage::slotProfileDeleted (const QString &item)
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{
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removeProfile (item);
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}
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void Launcher::DataFilesPage::slotProfileChangedByUser(const QString &previous, const QString ¤t)
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{
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setProfile(previous, current, true);
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emit signalProfileChanged (ui.profilesComboBox->findText(current));
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}
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void Launcher::DataFilesPage::slotProfileRenamed(const QString &previous, const QString ¤t)
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{
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if (previous.isEmpty())
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return;
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// Save the new profile name
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saveSettings();
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// Remove the old one
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removeProfile (previous);
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loadSettings();
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}
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void Launcher::DataFilesPage::slotProfileChanged(int index)
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{
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// in case the event was triggered externally
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if (ui.profilesComboBox->currentIndex() != index)
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ui.profilesComboBox->setCurrentIndex(index);
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setProfile (index, true);
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}
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void Launcher::DataFilesPage::on_newProfileAction_triggered()
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{
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if (mProfileDialog->exec() != QDialog::Accepted)
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return;
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QString profile = mProfileDialog->lineEdit()->text();
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if (profile.isEmpty())
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return;
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saveSettings();
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mLauncherSettings.setCurrentContentListName(profile);
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addProfile(profile, true);
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}
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void Launcher::DataFilesPage::addProfile (const QString &profile, bool setAsCurrent)
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{
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if (profile.isEmpty())
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return;
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if (ui.profilesComboBox->findText (profile) == -1)
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ui.profilesComboBox->addItem (profile);
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if (setAsCurrent)
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setProfile (ui.profilesComboBox->findText (profile), false);
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}
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void Launcher::DataFilesPage::on_deleteProfileAction_triggered()
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{
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QString profile = ui.profilesComboBox->currentText();
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if (profile.isEmpty())
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return;
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if (!showDeleteMessageBox (profile))
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return;
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// this should work since the Default profile can't be deleted and is always index 0
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int next = ui.profilesComboBox->currentIndex()-1;
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// changing the profile forces a reload of plugin file views.
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ui.profilesComboBox->setCurrentIndex(next);
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removeProfile(profile);
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ui.profilesComboBox->removeItem(ui.profilesComboBox->findText(profile));
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checkForDefaultProfile();
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}
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void Launcher::DataFilesPage::updateOkButton(const QString &text)
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{
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// We do this here because we need the profiles combobox text
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if (text.isEmpty()) {
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mProfileDialog->setOkButtonEnabled(false);
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return;
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}
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(ui.profilesComboBox->findText(text) == -1)
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? mProfileDialog->setOkButtonEnabled(true)
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: mProfileDialog->setOkButtonEnabled(false);
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}
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void Launcher::DataFilesPage::checkForDefaultProfile()
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{
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//don't allow deleting "Default" profile
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bool success = (ui.profilesComboBox->currentText() != "Default");
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ui.deleteProfileAction->setEnabled (success);
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ui.profilesComboBox->setEditEnabled (success);
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}
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bool Launcher::DataFilesPage::showDeleteMessageBox (const QString &text)
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{
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QMessageBox msgBox(this);
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msgBox.setWindowTitle(tr("Delete Content List"));
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msgBox.setIcon(QMessageBox::Warning);
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msgBox.setStandardButtons(QMessageBox::Cancel);
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msgBox.setText(tr("Are you sure you want to delete <b>%1</b>?").arg(text));
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QAbstractButton *deleteButton =
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msgBox.addButton(tr("Delete"), QMessageBox::ActionRole);
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msgBox.exec();
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return (msgBox.clickedButton() == deleteButton);
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}
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