You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
635 lines
20 KiB
C++
635 lines
20 KiB
C++
#include "engine.hpp"
|
|
|
|
#include <stdexcept>
|
|
#include <iomanip>
|
|
|
|
#include <OgreRoot.h>
|
|
#include <OgreRenderWindow.h>
|
|
|
|
#include <MyGUI_WidgetManager.h>
|
|
|
|
#include <SDL.h>
|
|
|
|
#include <components/compiler/extensions0.hpp>
|
|
|
|
#include <components/bsa/resources.hpp>
|
|
#include <components/files/configurationmanager.hpp>
|
|
#include <components/translation/translation.hpp>
|
|
#include <components/nifoverrides/nifoverrides.hpp>
|
|
|
|
#include <components/nifbullet/bulletnifloader.hpp>
|
|
#include <components/nifogre/ogrenifloader.hpp>
|
|
|
|
#include <components/esm/loadcell.hpp>
|
|
|
|
#include "mwinput/inputmanagerimp.hpp"
|
|
|
|
#include "mwgui/windowmanagerimp.hpp"
|
|
|
|
#include "mwscript/scriptmanagerimp.hpp"
|
|
#include "mwscript/extensions.hpp"
|
|
#include "mwscript/interpretercontext.hpp"
|
|
|
|
#include "mwsound/soundmanagerimp.hpp"
|
|
|
|
#include "mwworld/class.hpp"
|
|
#include "mwworld/player.hpp"
|
|
#include "mwworld/worldimp.hpp"
|
|
|
|
#include "mwclass/classes.hpp"
|
|
|
|
#include "mwdialogue/dialoguemanagerimp.hpp"
|
|
#include "mwdialogue/journalimp.hpp"
|
|
#include "mwdialogue/scripttest.hpp"
|
|
|
|
#include "mwmechanics/mechanicsmanagerimp.hpp"
|
|
|
|
#include "mwstate/statemanagerimp.hpp"
|
|
|
|
void OMW::Engine::executeLocalScripts()
|
|
{
|
|
MWWorld::LocalScripts& localScripts = MWBase::Environment::get().getWorld()->getLocalScripts();
|
|
|
|
localScripts.startIteration();
|
|
|
|
while (!localScripts.isFinished())
|
|
{
|
|
std::pair<std::string, MWWorld::Ptr> script = localScripts.getNext();
|
|
|
|
MWScript::InterpreterContext interpreterContext (
|
|
&script.second.getRefData().getLocals(), script.second);
|
|
MWBase::Environment::get().getScriptManager()->run (script.first, interpreterContext);
|
|
}
|
|
|
|
localScripts.setIgnore (MWWorld::Ptr());
|
|
}
|
|
|
|
bool OMW::Engine::frameStarted (const Ogre::FrameEvent& evt)
|
|
{
|
|
if (MWBase::Environment::get().getStateManager()->getState()!=
|
|
MWBase::StateManager::State_NoGame)
|
|
{
|
|
bool paused = MWBase::Environment::get().getWindowManager()->isGuiMode();
|
|
MWBase::Environment::get().getWorld()->frameStarted(evt.timeSinceLastFrame, paused);
|
|
MWBase::Environment::get().getWindowManager ()->frameStarted(evt.timeSinceLastFrame);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
|
|
{
|
|
try
|
|
{
|
|
float frametime = evt.timeSinceLastFrame;
|
|
mEnvironment.setFrameDuration (frametime);
|
|
|
|
// update input
|
|
MWBase::Environment::get().getInputManager()->update(frametime, false);
|
|
|
|
// When the window is minimized, pause everything. Currently this *has* to be here to work around a MyGUI bug.
|
|
// If we are not currently rendering, then RenderItems will not be reused resulting in a memory leak upon changing widget textures.
|
|
if (!mOgre->getWindow()->isActive() || !mOgre->getWindow()->isVisible())
|
|
return true;
|
|
|
|
// sound
|
|
if (mUseSound)
|
|
MWBase::Environment::get().getSoundManager()->update(frametime);
|
|
|
|
// GUI active? Most game processing will be paused, but scripts still run.
|
|
bool guiActive = MWBase::Environment::get().getWindowManager()->isGuiMode();
|
|
|
|
// Main menu opened? Then scripts are also paused.
|
|
bool paused = MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_MainMenu);
|
|
|
|
// update game state
|
|
MWBase::Environment::get().getStateManager()->update (frametime);
|
|
|
|
if (MWBase::Environment::get().getStateManager()->getState()==
|
|
MWBase::StateManager::State_Running)
|
|
{
|
|
if (!paused)
|
|
{
|
|
// local scripts
|
|
executeLocalScripts();
|
|
|
|
// global scripts
|
|
MWBase::Environment::get().getScriptManager()->getGlobalScripts().run();
|
|
|
|
MWBase::Environment::get().getWorld()->markCellAsUnchanged();
|
|
}
|
|
|
|
if (!guiActive)
|
|
MWBase::Environment::get().getWorld()->advanceTime(
|
|
frametime*MWBase::Environment::get().getWorld()->getTimeScaleFactor()/3600);
|
|
}
|
|
|
|
|
|
// update actors
|
|
if (MWBase::Environment::get().getStateManager()->getState()!=
|
|
MWBase::StateManager::State_NoGame)
|
|
{
|
|
MWBase::Environment::get().getMechanicsManager()->update(frametime,
|
|
guiActive);
|
|
}
|
|
|
|
if (MWBase::Environment::get().getStateManager()->getState()==
|
|
MWBase::StateManager::State_Running)
|
|
{
|
|
MWWorld::Ptr player = mEnvironment.getWorld()->getPlayerPtr();
|
|
if(!guiActive && player.getClass().getCreatureStats(player).isDead())
|
|
MWBase::Environment::get().getStateManager()->endGame();
|
|
}
|
|
|
|
// update world
|
|
if (MWBase::Environment::get().getStateManager()->getState()!=
|
|
MWBase::StateManager::State_NoGame)
|
|
{
|
|
MWBase::Environment::get().getWorld()->update(frametime, guiActive);
|
|
}
|
|
|
|
// update GUI
|
|
MWBase::Environment::get().getWindowManager()->onFrame(frametime);
|
|
if (MWBase::Environment::get().getStateManager()->getState()!=
|
|
MWBase::StateManager::State_NoGame)
|
|
{
|
|
Ogre::RenderWindow* window = mOgre->getWindow();
|
|
unsigned int tri, batch;
|
|
MWBase::Environment::get().getWorld()->getTriangleBatchCount(tri, batch);
|
|
MWBase::Environment::get().getWindowManager()->wmUpdateFps(window->getLastFPS(), tri, batch);
|
|
|
|
MWBase::Environment::get().getWindowManager()->update();
|
|
}
|
|
}
|
|
catch (const std::exception& e)
|
|
{
|
|
std::cerr << "Error in framelistener: " << e.what() << std::endl;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
|
|
: mOgre (0)
|
|
, mFpsLevel(0)
|
|
, mVerboseScripts (false)
|
|
, mSkipMenu (false)
|
|
, mUseSound (true)
|
|
, mCompileAll (false)
|
|
, mCompileAllDialogue (false)
|
|
, mWarningsMode (1)
|
|
, mScriptContext (0)
|
|
, mFSStrict (false)
|
|
, mScriptConsoleMode (false)
|
|
, mCfgMgr(configurationManager)
|
|
, mEncoding(ToUTF8::WINDOWS_1252)
|
|
, mEncoder(NULL)
|
|
, mActivationDistanceOverride(-1)
|
|
, mGrab(true)
|
|
, mScriptBlacklistUse (true)
|
|
, mExportFonts(false)
|
|
, mNewGame (false)
|
|
{
|
|
std::srand ( std::time(NULL) );
|
|
MWClass::registerClasses();
|
|
|
|
Uint32 flags = SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE;
|
|
if(SDL_WasInit(flags) == 0)
|
|
{
|
|
//kindly ask SDL not to trash our OGL context
|
|
//might this be related to http://bugzilla.libsdl.org/show_bug.cgi?id=748 ?
|
|
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
|
|
SDL_SetMainReady();
|
|
if(SDL_Init(flags) != 0)
|
|
{
|
|
throw std::runtime_error("Could not initialize SDL! " + std::string(SDL_GetError()));
|
|
}
|
|
}
|
|
}
|
|
|
|
OMW::Engine::~Engine()
|
|
{
|
|
if (mOgre)
|
|
mOgre->restoreWindowGammaRamp();
|
|
mEnvironment.cleanup();
|
|
delete mScriptContext;
|
|
delete mOgre;
|
|
SDL_Quit();
|
|
}
|
|
|
|
// add resources directory
|
|
// \note This function works recursively.
|
|
|
|
void OMW::Engine::addResourcesDirectory (const boost::filesystem::path& path)
|
|
{
|
|
mOgre->getRoot()->addResourceLocation (path.string(), "FileSystem",
|
|
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, true);
|
|
}
|
|
|
|
void OMW::Engine::addZipResource (const boost::filesystem::path& path)
|
|
{
|
|
mOgre->getRoot()->addResourceLocation (path.string(), "Zip",
|
|
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, false);
|
|
}
|
|
|
|
void OMW::Engine::enableFSStrict(bool fsStrict)
|
|
{
|
|
mFSStrict = fsStrict;
|
|
}
|
|
|
|
// Set data dir
|
|
|
|
void OMW::Engine::setDataDirs (const Files::PathContainer& dataDirs)
|
|
{
|
|
mDataDirs = dataDirs;
|
|
mFileCollections = Files::Collections (dataDirs, !mFSStrict);
|
|
}
|
|
|
|
// Add BSA archive
|
|
void OMW::Engine::addArchive (const std::string& archive) {
|
|
mArchives.push_back(archive);
|
|
}
|
|
|
|
// Set resource dir
|
|
void OMW::Engine::setResourceDir (const boost::filesystem::path& parResDir)
|
|
{
|
|
mResDir = parResDir;
|
|
}
|
|
|
|
// Set start cell name (only interiors for now)
|
|
|
|
void OMW::Engine::setCell (const std::string& cellName)
|
|
{
|
|
mCellName = cellName;
|
|
}
|
|
|
|
void OMW::Engine::addContentFile(const std::string& file)
|
|
{
|
|
mContentFiles.push_back(file);
|
|
}
|
|
|
|
void OMW::Engine::setScriptsVerbosity(bool scriptsVerbosity)
|
|
{
|
|
mVerboseScripts = scriptsVerbosity;
|
|
}
|
|
|
|
void OMW::Engine::setSkipMenu (bool skipMenu, bool newGame)
|
|
{
|
|
mSkipMenu = skipMenu;
|
|
mNewGame = newGame;
|
|
}
|
|
|
|
std::string OMW::Engine::loadSettings (Settings::Manager & settings)
|
|
{
|
|
// Create the settings manager and load default settings file
|
|
const std::string localdefault = mCfgMgr.getLocalPath().string() + "/settings-default.cfg";
|
|
const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/settings-default.cfg";
|
|
|
|
// prefer local
|
|
if (boost::filesystem::exists(localdefault))
|
|
settings.loadDefault(localdefault);
|
|
else if (boost::filesystem::exists(globaldefault))
|
|
settings.loadDefault(globaldefault);
|
|
else
|
|
throw std::runtime_error ("No default settings file found! Make sure the file \"settings-default.cfg\" was properly installed.");
|
|
|
|
// load user settings if they exist, otherwise just load the default settings as user settings
|
|
const std::string settingspath = mCfgMgr.getUserConfigPath().string() + "/settings.cfg";
|
|
if (boost::filesystem::exists(settingspath))
|
|
settings.loadUser(settingspath);
|
|
else if (boost::filesystem::exists(localdefault))
|
|
settings.loadUser(localdefault);
|
|
else if (boost::filesystem::exists(globaldefault))
|
|
settings.loadUser(globaldefault);
|
|
|
|
mFpsLevel = settings.getInt("fps", "HUD");
|
|
|
|
// load nif overrides
|
|
NifOverrides::Overrides nifOverrides;
|
|
std::string transparencyOverrides = "/transparency-overrides.cfg";
|
|
std::string materialOverrides = "/material-overrides.cfg";
|
|
if (boost::filesystem::exists(mCfgMgr.getLocalPath().string() + transparencyOverrides))
|
|
nifOverrides.loadTransparencyOverrides(mCfgMgr.getLocalPath().string() + transparencyOverrides);
|
|
else if (boost::filesystem::exists(mCfgMgr.getGlobalPath().string() + transparencyOverrides))
|
|
nifOverrides.loadTransparencyOverrides(mCfgMgr.getGlobalPath().string() + transparencyOverrides);
|
|
if (boost::filesystem::exists(mCfgMgr.getLocalPath().string() + materialOverrides))
|
|
nifOverrides.loadMaterialOverrides(mCfgMgr.getLocalPath().string() + materialOverrides);
|
|
else if (boost::filesystem::exists(mCfgMgr.getGlobalPath().string() + materialOverrides))
|
|
nifOverrides.loadMaterialOverrides(mCfgMgr.getGlobalPath().string() + materialOverrides);
|
|
|
|
return settingspath;
|
|
}
|
|
|
|
void OMW::Engine::prepareEngine (Settings::Manager & settings)
|
|
{
|
|
mEnvironment.setStateManager (
|
|
new MWState::StateManager (mCfgMgr.getUserDataPath() / "saves", mContentFiles.at (0)));
|
|
|
|
std::string renderSystem = settings.getString("render system", "Video");
|
|
if (renderSystem == "")
|
|
{
|
|
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
|
|
renderSystem = "Direct3D9 Rendering Subsystem";
|
|
#else
|
|
renderSystem = "OpenGL Rendering Subsystem";
|
|
#endif
|
|
}
|
|
|
|
mOgre = new OEngine::Render::OgreRenderer;
|
|
|
|
mOgre->configure(
|
|
mCfgMgr.getLogPath().string(),
|
|
renderSystem,
|
|
Settings::Manager::getString("opengl rtt mode", "Video"));
|
|
|
|
// This has to be added BEFORE MyGUI is initialized, as it needs
|
|
// to find core.xml here.
|
|
|
|
addResourcesDirectory(mCfgMgr.getCachePath ().string());
|
|
|
|
addResourcesDirectory(mResDir / "mygui");
|
|
addResourcesDirectory(mResDir / "water");
|
|
addResourcesDirectory(mResDir / "shadows");
|
|
|
|
OEngine::Render::WindowSettings windowSettings;
|
|
windowSettings.fullscreen = settings.getBool("fullscreen", "Video");
|
|
windowSettings.window_border = settings.getBool("window border", "Video");
|
|
windowSettings.window_x = settings.getInt("resolution x", "Video");
|
|
windowSettings.window_y = settings.getInt("resolution y", "Video");
|
|
windowSettings.screen = settings.getInt("screen", "Video");
|
|
windowSettings.vsync = settings.getBool("vsync", "Video");
|
|
windowSettings.icon = "openmw.png";
|
|
std::string aa = settings.getString("antialiasing", "Video");
|
|
windowSettings.fsaa = (aa.substr(0, 4) == "MSAA") ? aa.substr(5, aa.size()-5) : "0";
|
|
|
|
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS,
|
|
settings.getBool("minimize on focus loss", "Video") ? "1" : "0");
|
|
|
|
mOgre->createWindow("OpenMW", windowSettings);
|
|
|
|
Bsa::registerResources (mFileCollections, mArchives, true, mFSStrict);
|
|
|
|
// Create input and UI first to set up a bootstrapping environment for
|
|
// showing a loading screen and keeping the window responsive while doing so
|
|
|
|
std::string keybinderUser = (mCfgMgr.getUserConfigPath() / "input_v2.xml").string();
|
|
bool keybinderUserExists = boost::filesystem::exists(keybinderUser);
|
|
MWInput::InputManager* input = new MWInput::InputManager (*mOgre, *this, keybinderUser, keybinderUserExists, mGrab);
|
|
mEnvironment.setInputManager (input);
|
|
|
|
MWGui::WindowManager* window = new MWGui::WindowManager(
|
|
mExtensions, mFpsLevel, mOgre, mCfgMgr.getLogPath().string() + std::string("/"),
|
|
mCfgMgr.getCachePath ().string(), mScriptConsoleMode, mTranslationDataStorage, mEncoding, mExportFonts, mFallbackMap);
|
|
mEnvironment.setWindowManager (window);
|
|
|
|
// Create sound system
|
|
mEnvironment.setSoundManager (new MWSound::SoundManager(mUseSound));
|
|
|
|
mOgre->setWindowGammaContrast(Settings::Manager::getFloat("gamma", "General"), Settings::Manager::getFloat("contrast", "General"));
|
|
|
|
if (!mSkipMenu)
|
|
{
|
|
std::string logo = mFallbackMap["Movies_Company_Logo"];
|
|
if (!logo.empty())
|
|
window->playVideo(logo, 1);
|
|
}
|
|
|
|
// Create the world
|
|
mEnvironment.setWorld( new MWWorld::World (*mOgre, mFileCollections, mContentFiles,
|
|
mResDir, mCfgMgr.getCachePath(), mEncoder, mFallbackMap,
|
|
mActivationDistanceOverride, mCellName, mStartupScript));
|
|
MWBase::Environment::get().getWorld()->setupPlayer();
|
|
input->setPlayer(&mEnvironment.getWorld()->getPlayer());
|
|
|
|
window->initUI();
|
|
window->renderWorldMap();
|
|
|
|
//Load translation data
|
|
mTranslationDataStorage.setEncoder(mEncoder);
|
|
for (size_t i = 0; i < mContentFiles.size(); i++)
|
|
mTranslationDataStorage.loadTranslationData(mFileCollections, mContentFiles[i]);
|
|
|
|
Compiler::registerExtensions (mExtensions);
|
|
|
|
// Create script system
|
|
mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full);
|
|
mScriptContext->setExtensions (&mExtensions);
|
|
|
|
mEnvironment.setScriptManager (new MWScript::ScriptManager (MWBase::Environment::get().getWorld()->getStore(),
|
|
mVerboseScripts, *mScriptContext, mWarningsMode,
|
|
mScriptBlacklistUse ? mScriptBlacklist : std::vector<std::string>()));
|
|
|
|
// Create game mechanics system
|
|
MWMechanics::MechanicsManager* mechanics = new MWMechanics::MechanicsManager;
|
|
mEnvironment.setMechanicsManager (mechanics);
|
|
|
|
// Create dialog system
|
|
mEnvironment.setJournal (new MWDialogue::Journal);
|
|
mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions, mVerboseScripts, mTranslationDataStorage));
|
|
|
|
mOgre->getRoot()->addFrameListener (this);
|
|
|
|
// scripts
|
|
if (mCompileAll)
|
|
{
|
|
std::pair<int, int> result = MWBase::Environment::get().getScriptManager()->compileAll();
|
|
if (result.first)
|
|
std::cout
|
|
<< "compiled " << result.second << " of " << result.first << " scripts ("
|
|
<< 100*static_cast<double> (result.second)/result.first
|
|
<< "%)"
|
|
<< std::endl;
|
|
}
|
|
if (mCompileAllDialogue)
|
|
{
|
|
std::pair<int, int> result = MWDialogue::ScriptTest::compileAll(&mExtensions, mWarningsMode);
|
|
if (result.first)
|
|
std::cout
|
|
<< "compiled " << result.second << " of " << result.first << " dialogue script/actor combinations a("
|
|
<< 100*static_cast<double> (result.second)/result.first
|
|
<< "%)"
|
|
<< std::endl;
|
|
}
|
|
}
|
|
|
|
// Initialise and enter main loop.
|
|
|
|
void OMW::Engine::go()
|
|
{
|
|
assert (!mContentFiles.empty());
|
|
assert (!mOgre);
|
|
|
|
Settings::Manager settings;
|
|
std::string settingspath;
|
|
|
|
settingspath = loadSettings (settings);
|
|
|
|
// Create encoder
|
|
ToUTF8::Utf8Encoder encoder (mEncoding);
|
|
mEncoder = &encoder;
|
|
|
|
prepareEngine (settings);
|
|
|
|
// Play some good 'ol tunes
|
|
MWBase::Environment::get().getSoundManager()->playPlaylist(std::string("Explore"));
|
|
|
|
if (!mSaveGameFile.empty())
|
|
{
|
|
MWBase::Environment::get().getStateManager()->loadGame(mSaveGameFile);
|
|
}
|
|
else if (!mSkipMenu)
|
|
{
|
|
// start in main menu
|
|
MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
|
|
try
|
|
{
|
|
// Is there an ini setting for this filename or something?
|
|
MWBase::Environment::get().getSoundManager()->streamMusic("Special/morrowind title.mp3");
|
|
|
|
std::string logo = mFallbackMap["Movies_Morrowind_Logo"];
|
|
if (!logo.empty())
|
|
MWBase::Environment::get().getWindowManager()->playVideo(logo, true);
|
|
}
|
|
catch (...) {}
|
|
}
|
|
else
|
|
{
|
|
MWBase::Environment::get().getStateManager()->newGame (!mNewGame);
|
|
}
|
|
|
|
// Start the main rendering loop
|
|
Ogre::Timer timer;
|
|
while (!MWBase::Environment::get().getStateManager()->hasQuitRequest())
|
|
{
|
|
float dt = timer.getMilliseconds()/1000.f;
|
|
dt = std::min(dt, 0.2f);
|
|
|
|
timer.reset();
|
|
Ogre::Root::getSingleton().renderOneFrame(dt);
|
|
}
|
|
// Save user settings
|
|
settings.saveUser(settingspath);
|
|
|
|
std::cout << "Quitting peacefully." << std::endl;
|
|
}
|
|
|
|
void OMW::Engine::activate()
|
|
{
|
|
if (MWBase::Environment::get().getWindowManager()->isGuiMode())
|
|
return;
|
|
|
|
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
|
if (player.getClass().getCreatureStats(player).getMagicEffects().get(ESM::MagicEffect::Paralyze).getMagnitude() > 0
|
|
|| player.getClass().getCreatureStats(player).getKnockedDown())
|
|
return;
|
|
|
|
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getFacedObject();
|
|
|
|
if (ptr.isEmpty())
|
|
return;
|
|
|
|
if (ptr.getClass().getName(ptr) == "") // objects without name presented to user can never be activated
|
|
return;
|
|
|
|
if (ptr.getClass().isActor())
|
|
{
|
|
MWMechanics::CreatureStats &stats = ptr.getClass().getCreatureStats(ptr);
|
|
|
|
if (stats.getAiSequence().isInCombat() && !stats.isDead())
|
|
return;
|
|
}
|
|
|
|
MWBase::Environment::get().getWorld()->activate(ptr, MWBase::Environment::get().getWorld()->getPlayerPtr());
|
|
}
|
|
|
|
void OMW::Engine::screenshot()
|
|
{
|
|
// Count screenshots.
|
|
int shotCount = 0;
|
|
|
|
const std::string& screenshotPath = mCfgMgr.getUserDataPath().string();
|
|
std::string format = Settings::Manager::getString("screenshot format", "General");
|
|
// Find the first unused filename with a do-while
|
|
std::ostringstream stream;
|
|
do
|
|
{
|
|
// Reset the stream
|
|
stream.str("");
|
|
stream.clear();
|
|
|
|
stream << screenshotPath << "screenshot" << std::setw(3) << std::setfill('0') << shotCount++ << "." << format;
|
|
|
|
} while (boost::filesystem::exists(stream.str()));
|
|
|
|
mOgre->screenshot(stream.str(), format);
|
|
}
|
|
|
|
void OMW::Engine::setCompileAll (bool all)
|
|
{
|
|
mCompileAll = all;
|
|
}
|
|
|
|
void OMW::Engine::setCompileAllDialogue (bool all)
|
|
{
|
|
mCompileAllDialogue = all;
|
|
}
|
|
|
|
void OMW::Engine::setSoundUsage(bool soundUsage)
|
|
{
|
|
mUseSound = soundUsage;
|
|
}
|
|
|
|
void OMW::Engine::showFPS(int level)
|
|
{
|
|
mFpsLevel = level;
|
|
}
|
|
|
|
void OMW::Engine::setEncoding(const ToUTF8::FromType& encoding)
|
|
{
|
|
mEncoding = encoding;
|
|
}
|
|
|
|
void OMW::Engine::setFallbackValues(std::map<std::string,std::string> fallbackMap)
|
|
{
|
|
mFallbackMap = fallbackMap;
|
|
}
|
|
|
|
void OMW::Engine::setScriptConsoleMode (bool enabled)
|
|
{
|
|
mScriptConsoleMode = enabled;
|
|
}
|
|
|
|
void OMW::Engine::setStartupScript (const std::string& path)
|
|
{
|
|
mStartupScript = path;
|
|
}
|
|
|
|
void OMW::Engine::setActivationDistanceOverride (int distance)
|
|
{
|
|
mActivationDistanceOverride = distance;
|
|
}
|
|
|
|
void OMW::Engine::setWarningsMode (int mode)
|
|
{
|
|
mWarningsMode = mode;
|
|
}
|
|
|
|
void OMW::Engine::setScriptBlacklist (const std::vector<std::string>& list)
|
|
{
|
|
mScriptBlacklist = list;
|
|
}
|
|
|
|
void OMW::Engine::setScriptBlacklistUse (bool use)
|
|
{
|
|
mScriptBlacklistUse = use;
|
|
}
|
|
|
|
void OMW::Engine::enableFontExport(bool exportFonts)
|
|
{
|
|
mExportFonts = exportFonts;
|
|
}
|
|
|
|
void OMW::Engine::setSaveGameFile(const std::string &savegame)
|
|
{
|
|
mSaveGameFile = savegame;
|
|
}
|