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90 lines
3.8 KiB
C++
90 lines
3.8 KiB
C++
#ifndef GAME_MWWORLD_MANUALREF_H
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#define GAME_MWWORLD_MANUALREF_H
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#include <boost/any.hpp>
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#include "esmstore.hpp"
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#include "ptr.hpp"
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#include "cellstore.hpp"
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namespace MWWorld
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{
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/// \brief Manually constructed live cell ref
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class ManualRef
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{
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boost::any mRef;
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Ptr mPtr;
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ManualRef (const ManualRef&);
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ManualRef& operator= (const ManualRef&);
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template<typename T>
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void create (const MWWorld::Store<T>& list, const std::string& name)
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{
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const T* base = list.find(name);
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ESM::CellRef cellRef;
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cellRef.mRefNum.unset();
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cellRef.mRefID = name;
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cellRef.mScale = 1;
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cellRef.mFactionRank = 0;
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cellRef.mChargeInt = -1;
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cellRef.mGoldValue = 1;
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cellRef.mEnchantmentCharge = -1;
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cellRef.mTeleport = false;
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cellRef.mLockLevel = 0;
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cellRef.mReferenceBlocked = 0;
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LiveCellRef<T> ref(cellRef, base);
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mRef = ref;
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mPtr = Ptr (&boost::any_cast<LiveCellRef<T>&> (mRef), 0);
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}
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public:
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ManualRef (const MWWorld::ESMStore& store, const std::string& name, const int count=1)
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{
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std::string lowerName = Misc::StringUtils::lowerCase (name);
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switch (store.find (lowerName))
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{
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case ESM::REC_ACTI: create (store.get<ESM::Activator>(), lowerName); break;
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case ESM::REC_ALCH: create (store.get<ESM::Potion>(), lowerName); break;
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case ESM::REC_APPA: create (store.get<ESM::Apparatus>(), lowerName); break;
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case ESM::REC_ARMO: create (store.get<ESM::Armor>(), lowerName); break;
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case ESM::REC_BOOK: create (store.get<ESM::Book>(), lowerName); break;
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case ESM::REC_CLOT: create (store.get<ESM::Clothing>(), lowerName); break;
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case ESM::REC_CONT: create (store.get<ESM::Container>(), lowerName); break;
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case ESM::REC_CREA: create (store.get<ESM::Creature>(), lowerName); break;
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case ESM::REC_DOOR: create (store.get<ESM::Door>(), lowerName); break;
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case ESM::REC_INGR: create (store.get<ESM::Ingredient>(), lowerName); break;
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case ESM::REC_LEVC: create (store.get<ESM::CreatureLevList>(), lowerName); break;
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case ESM::REC_LEVI: create (store.get<ESM::ItemLevList>(), lowerName); break;
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case ESM::REC_LIGH: create (store.get<ESM::Light>(), lowerName); break;
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case ESM::REC_LOCK: create (store.get<ESM::Lockpick>(), lowerName); break;
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case ESM::REC_MISC: create (store.get<ESM::Miscellaneous>(), lowerName); break;
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case ESM::REC_NPC_: create (store.get<ESM::NPC>(), lowerName); break;
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case ESM::REC_PROB: create (store.get<ESM::Probe>(), lowerName); break;
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case ESM::REC_REPA: create (store.get<ESM::Repair>(), lowerName); break;
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case ESM::REC_STAT: create (store.get<ESM::Static>(), lowerName); break;
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case ESM::REC_WEAP: create (store.get<ESM::Weapon>(), lowerName); break;
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case 0:
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throw std::logic_error ("failed to create manual cell ref for " + lowerName + " (unknown ID)");
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default:
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throw std::logic_error ("failed to create manual cell ref for " + lowerName + " (unknown type)");
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}
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mPtr.getRefData().setCount(count);
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}
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const Ptr& getPtr() const
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{
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return mPtr;
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}
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};
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}
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#endif
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