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openmw-tes3mp/apps/openmw/mwworld/manualref.hpp

90 lines
3.8 KiB
C++

#ifndef GAME_MWWORLD_MANUALREF_H
#define GAME_MWWORLD_MANUALREF_H
#include <boost/any.hpp>
#include "esmstore.hpp"
#include "ptr.hpp"
#include "cellstore.hpp"
namespace MWWorld
{
/// \brief Manually constructed live cell ref
class ManualRef
{
boost::any mRef;
Ptr mPtr;
ManualRef (const ManualRef&);
ManualRef& operator= (const ManualRef&);
template<typename T>
void create (const MWWorld::Store<T>& list, const std::string& name)
{
const T* base = list.find(name);
ESM::CellRef cellRef;
cellRef.mRefNum.unset();
cellRef.mRefID = name;
cellRef.mScale = 1;
cellRef.mFactionRank = 0;
cellRef.mChargeInt = -1;
cellRef.mGoldValue = 1;
cellRef.mEnchantmentCharge = -1;
cellRef.mTeleport = false;
cellRef.mLockLevel = 0;
cellRef.mReferenceBlocked = 0;
LiveCellRef<T> ref(cellRef, base);
mRef = ref;
mPtr = Ptr (&boost::any_cast<LiveCellRef<T>&> (mRef), 0);
}
public:
ManualRef (const MWWorld::ESMStore& store, const std::string& name, const int count=1)
{
std::string lowerName = Misc::StringUtils::lowerCase (name);
switch (store.find (lowerName))
{
case ESM::REC_ACTI: create (store.get<ESM::Activator>(), lowerName); break;
case ESM::REC_ALCH: create (store.get<ESM::Potion>(), lowerName); break;
case ESM::REC_APPA: create (store.get<ESM::Apparatus>(), lowerName); break;
case ESM::REC_ARMO: create (store.get<ESM::Armor>(), lowerName); break;
case ESM::REC_BOOK: create (store.get<ESM::Book>(), lowerName); break;
case ESM::REC_CLOT: create (store.get<ESM::Clothing>(), lowerName); break;
case ESM::REC_CONT: create (store.get<ESM::Container>(), lowerName); break;
case ESM::REC_CREA: create (store.get<ESM::Creature>(), lowerName); break;
case ESM::REC_DOOR: create (store.get<ESM::Door>(), lowerName); break;
case ESM::REC_INGR: create (store.get<ESM::Ingredient>(), lowerName); break;
case ESM::REC_LEVC: create (store.get<ESM::CreatureLevList>(), lowerName); break;
case ESM::REC_LEVI: create (store.get<ESM::ItemLevList>(), lowerName); break;
case ESM::REC_LIGH: create (store.get<ESM::Light>(), lowerName); break;
case ESM::REC_LOCK: create (store.get<ESM::Lockpick>(), lowerName); break;
case ESM::REC_MISC: create (store.get<ESM::Miscellaneous>(), lowerName); break;
case ESM::REC_NPC_: create (store.get<ESM::NPC>(), lowerName); break;
case ESM::REC_PROB: create (store.get<ESM::Probe>(), lowerName); break;
case ESM::REC_REPA: create (store.get<ESM::Repair>(), lowerName); break;
case ESM::REC_STAT: create (store.get<ESM::Static>(), lowerName); break;
case ESM::REC_WEAP: create (store.get<ESM::Weapon>(), lowerName); break;
case 0:
throw std::logic_error ("failed to create manual cell ref for " + lowerName + " (unknown ID)");
default:
throw std::logic_error ("failed to create manual cell ref for " + lowerName + " (unknown type)");
}
mPtr.getRefData().setCount(count);
}
const Ptr& getPtr() const
{
return mPtr;
}
};
}
#endif