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514 lines
22 KiB
C++
514 lines
22 KiB
C++
#ifndef COMPILER_OPCODES_H
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#define COMPILER_OPCODES_H
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namespace Compiler
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{
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namespace Ai
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{
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const int opcodeAiTravel = 0x20000;
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const int opcodeAiTravelExplicit = 0x20001;
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const int opcodeAiEscort = 0x20002;
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const int opcodeAiEscortExplicit = 0x20003;
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const int opcodeGetAiPackageDone = 0x200007c;
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const int opcodeGetAiPackageDoneExplicit = 0x200007d;
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const int opcodeGetCurrentAiPackage = 0x20001ef;
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const int opcodeGetCurrentAiPackageExplicit = 0x20001f0;
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const int opcodeGetDetected = 0x20001f1;
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const int opcodeGetDetectedExplicit = 0x20001f2;
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const int opcodeAiWander = 0x20010;
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const int opcodeAiWanderExplicit = 0x20011;
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const int opcodeAIActivate = 0x2001e;
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const int opcodeAIActivateExplicit = 0x2001f;
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const int opcodeAiEscortCell = 0x20020;
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const int opcodeAiEscortCellExplicit = 0x20021;
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const int opcodeAiFollow = 0x20022;
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const int opcodeAiFollowExplicit = 0x20023;
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const int opcodeAiFollowCell = 0x20024;
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const int opcodeAiFollowCellExplicit = 0x20025;
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const int opcodeSetHello = 0x200015c;
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const int opcodeSetHelloExplicit = 0x200015d;
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const int opcodeSetFight = 0x200015e;
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const int opcodeSetFightExplicit = 0x200015f;
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const int opcodeSetFlee = 0x2000160;
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const int opcodeSetFleeExplicit = 0x2000161;
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const int opcodeSetAlarm = 0x2000162;
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const int opcodeSetAlarmExplicit = 0x2000163;
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const int opcodeModHello = 0x20001b7;
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const int opcodeModHelloExplicit = 0x20001b8;
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const int opcodeModFight = 0x20001b9;
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const int opcodeModFightExplicit = 0x20001ba;
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const int opcodeModFlee = 0x20001bb;
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const int opcodeModFleeExplicit = 0x20001bc;
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const int opcodeModAlarm = 0x20001bd;
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const int opcodeModAlarmExplicit = 0x20001be;
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const int opcodeGetHello = 0x20001bf;
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const int opcodeGetHelloExplicit = 0x20001c0;
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const int opcodeGetFight = 0x20001c1;
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const int opcodeGetFightExplicit = 0x20001c2;
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const int opcodeGetFlee = 0x20001c3;
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const int opcodeGetFleeExplicit = 0x20001c4;
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const int opcodeGetAlarm = 0x20001c5;
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const int opcodeGetAlarmExplicit = 0x20001c6;
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const int opcodeGetLineOfSight = 0x2000222;
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const int opcodeGetLineOfSightExplicit = 0x2000223;
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const int opcodeToggleAI = 0x2000224;
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const int opcodeToggleAIExplicit = 0x2000225;
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const int opcodeGetTarget = 0x2000238;
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const int opcodeGetTargetExplicit = 0x2000239;
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const int opcodeStartCombat = 0x200023a;
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const int opcodeStartCombatExplicit = 0x200023b;
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const int opcodeStopCombat = 0x200023c;
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const int opcodeStopCombatExplicit = 0x200023d;
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const int opcodeFace = 0x200024c;
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const int opcodeFaceExplicit = 0x200024d;
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}
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namespace Animation
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{
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const int opcodeSkipAnim = 0x2000138;
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const int opcodeSkipAnimExplicit = 0x2000139;
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const int opcodePlayAnim = 0x20006;
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const int opcodePlayAnimExplicit = 0x20007;
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const int opcodeLoopAnim = 0x20008;
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const int opcodeLoopAnimExplicit = 0x20009;
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}
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namespace Cell
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{
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const int opcodeCellChanged = 0x2000000;
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const int opcodeCOC = 0x2000026;
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const int opcodeCOE = 0x2000226;
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const int opcodeGetInterior = 0x2000131;
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const int opcodeGetPCCell = 0x2000136;
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const int opcodeGetWaterLevel = 0x2000141;
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const int opcodeSetWaterLevel = 0x2000142;
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const int opcodeModWaterLevel = 0x2000143;
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}
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namespace Console
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{
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}
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namespace Container
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{
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const int opcodeAddItem = 0x2000076;
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const int opcodeAddItemExplicit = 0x2000077;
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const int opcodeGetItemCount = 0x2000078;
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const int opcodeGetItemCountExplicit = 0x2000079;
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const int opcodeRemoveItem = 0x200007a;
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const int opcodeRemoveItemExplicit = 0x200007b;
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const int opcodeEquip = 0x20001b3;
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const int opcodeEquipExplicit = 0x20001b4;
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const int opcodeGetArmorType = 0x20001d1;
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const int opcodeGetArmorTypeExplicit = 0x20001d2;
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const int opcodeHasItemEquipped = 0x20001d5;
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const int opcodeHasItemEquippedExplicit = 0x20001d6;
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const int opcodeHasSoulGem = 0x20001de;
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const int opcodeHasSoulGemExplicit = 0x20001df;
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const int opcodeGetWeaponType = 0x20001e0;
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const int opcodeGetWeaponTypeExplicit = 0x20001e1;
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}
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namespace Control
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{
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const int numberOfControls = 7;
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extern const char *controls[numberOfControls];
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const int opcodeEnable = 0x200007e;
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const int opcodeDisable = 0x2000085;
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const int opcodeToggleCollision = 0x2000130;
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const int opcodeClearForceRun = 0x2000154;
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const int opcodeClearForceRunExplicit = 0x2000155;
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const int opcodeForceRun = 0x2000156;
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const int opcodeForceRunExplicit = 0x2000157;
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const int opcodeClearForceJump = 0x2000258;
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const int opcodeClearForceJumpExplicit = 0x2000259;
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const int opcodeForceJump = 0x200025a;
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const int opcodeForceJumpExplicit = 0x200025b;
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const int opcodeClearForceMoveJump = 0x200025c;
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const int opcodeClearForceMoveJumpExplicit = 0x200025d;
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const int opcodeForceMoveJump = 0x200025e;
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const int opcodeForceMoveJumpExplicit = 0x200025f;
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const int opcodeClearForceSneak = 0x2000158;
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const int opcodeClearForceSneakExplicit = 0x2000159;
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const int opcodeForceSneak = 0x200015a;
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const int opcodeForceSneakExplicit = 0x200015b;
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const int opcodeGetDisabled = 0x2000175;
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const int opcodeGetPcRunning = 0x20001c9;
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const int opcodeGetPcSneaking = 0x20001ca;
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const int opcodeGetForceRun = 0x20001cb;
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const int opcodeGetForceSneak = 0x20001cc;
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const int opcodeGetForceRunExplicit = 0x20001cd;
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const int opcodeGetForceSneakExplicit = 0x20001ce;
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const int opcodeGetForceJump = 0x2000260;
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const int opcodeGetForceMoveJump = 0x2000262;
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const int opcodeGetForceJumpExplicit = 0x2000261;
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const int opcodeGetForceMoveJumpExplicit = 0x2000263;
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}
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namespace Dialogue
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{
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const int opcodeJournal = 0x2000133;
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const int opcodeSetJournalIndex = 0x2000134;
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const int opcodeGetJournalIndex = 0x2000135;
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const int opcodeAddTopic = 0x200013a;
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const int opcodeChoice = 0x2000a;
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const int opcodeForceGreeting = 0x200014f;
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const int opcodeForceGreetingExplicit = 0x2000150;
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const int opcodeGoodbye = 0x2000152;
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const int opcodeSetReputation = 0x20001ad;
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const int opcodeModReputation = 0x20001ae;
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const int opcodeSetReputationExplicit = 0x20001af;
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const int opcodeModReputationExplicit = 0x20001b0;
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const int opcodeGetReputation = 0x20001b1;
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const int opcodeGetReputationExplicit = 0x20001b2;
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const int opcodeSameFaction = 0x20001b5;
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const int opcodeSameFactionExplicit = 0x20001b6;
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const int opcodeModFactionReaction = 0x2000242;
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const int opcodeSetFactionReaction = 0x20002ff;
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const int opcodeGetFactionReaction = 0x2000243;
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const int opcodeClearInfoActor = 0x2000245;
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const int opcodeClearInfoActorExplicit = 0x2000246;
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}
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namespace Gui
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{
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const int opcodeEnableBirthMenu = 0x200000e;
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const int opcodeEnableClassMenu = 0x200000f;
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const int opcodeEnableNameMenu = 0x2000010;
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const int opcodeEnableRaceMenu = 0x2000011;
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const int opcodeEnableStatsReviewMenu = 0x2000012;
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const int opcodeEnableInventoryMenu = 0x2000013;
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const int opcodeEnableMagicMenu = 0x2000014;
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const int opcodeEnableMapMenu = 0x2000015;
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const int opcodeEnableStatsMenu = 0x2000016;
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const int opcodeEnableRest = 0x2000017;
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const int opcodeEnableLevelupMenu = 0x2000300;
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const int opcodeShowRestMenu = 0x2000018;
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const int opcodeShowRestMenuExplicit = 0x2000234;
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const int opcodeGetButtonPressed = 0x2000137;
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const int opcodeToggleFogOfWar = 0x2000145;
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const int opcodeToggleFullHelp = 0x2000151;
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const int opcodeShowMap = 0x20001a0;
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const int opcodeFillMap = 0x20001a1;
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const int opcodeMenuTest = 0x2002c;
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const int opcodeToggleMenus = 0x200024b;
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}
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namespace Misc
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{
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const int opcodeXBox = 0x200000c;
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const int opcodeOnActivate = 0x200000d;
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const int opcodeActivate = 0x2000075;
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const int opcodeActivateExplicit = 0x2000244;
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const int opcodeLock = 0x20004;
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const int opcodeLockExplicit = 0x20005;
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const int opcodeUnlock = 0x200008c;
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const int opcodeUnlockExplicit = 0x200008d;
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const int opcodeToggleCollisionDebug = 0x2000132;
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const int opcodeToggleCollisionBoxes = 0x20001ac;
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const int opcodeToggleWireframe = 0x200013b;
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const int opcodeFadeIn = 0x200013c;
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const int opcodeFadeOut = 0x200013d;
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const int opcodeFadeTo = 0x200013e;
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const int opcodeToggleWater = 0x2000144;
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const int opcodeToggleWorld = 0x20002f5;
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const int opcodeTogglePathgrid = 0x2000146;
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const int opcodeDontSaveObject = 0x2000153;
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const int opcodePcForce1stPerson = 0x20002f6;
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const int opcodePcForce3rdPerson = 0x20002f7;
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const int opcodePcGet3rdPerson = 0x20002f8;
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const int opcodeToggleVanityMode = 0x2000174;
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const int opcodeGetPcSleep = 0x200019f;
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const int opcodeGetPcJumping = 0x2000233;
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const int opcodeWakeUpPc = 0x20001a2;
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const int opcodeGetLocked = 0x20001c7;
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const int opcodeGetLockedExplicit = 0x20001c8;
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const int opcodeGetEffect = 0x20001cf;
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const int opcodeGetEffectExplicit = 0x20001d0;
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const int opcodeBetaComment = 0x2000247;
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const int opcodeBetaCommentExplicit = 0x2000248;
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const int opcodeAddSoulGem = 0x20001f3;
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const int opcodeAddSoulGemExplicit = 0x20001f4;
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const int opcodeRemoveSoulGem = 0x20027;
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const int opcodeRemoveSoulGemExplicit = 0x20028;
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const int opcodeDrop = 0x20001f8;
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const int opcodeDropExplicit = 0x20001f9;
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const int opcodeDropSoulGem = 0x20001fa;
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const int opcodeDropSoulGemExplicit = 0x20001fb;
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const int opcodeGetAttacked = 0x20001d3;
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const int opcodeGetAttackedExplicit = 0x20001d4;
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const int opcodeGetWeaponDrawn = 0x20001d7;
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const int opcodeGetWeaponDrawnExplicit = 0x20001d8;
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const int opcodeGetSpellReadied = 0x2000231;
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const int opcodeGetSpellReadiedExplicit = 0x2000232;
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const int opcodeGetSpellEffects = 0x20001db;
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const int opcodeGetSpellEffectsExplicit = 0x20001dc;
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const int opcodeGetCurrentTime = 0x20001dd;
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const int opcodeSetDelete = 0x20001e5;
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const int opcodeSetDeleteExplicit = 0x20001e6;
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const int opcodeGetSquareRoot = 0x20001e7;
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const int opcodeFall = 0x200020a;
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const int opcodeFallExplicit = 0x200020b;
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const int opcodeGetStandingPc = 0x200020c;
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const int opcodeGetStandingPcExplicit = 0x200020d;
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const int opcodeGetStandingActor = 0x200020e;
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const int opcodeGetStandingActorExplicit = 0x200020f;
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const int opcodeGetCollidingPc = 0x2000250;
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const int opcodeGetCollidingPcExplicit = 0x2000251;
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const int opcodeGetCollidingActor = 0x2000252;
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const int opcodeGetCollidingActorExplicit = 0x2000253;
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const int opcodeHurtStandingActor = 0x2000254;
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const int opcodeHurtStandingActorExplicit = 0x2000255;
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const int opcodeHurtCollidingActor = 0x2000256;
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const int opcodeHurtCollidingActorExplicit = 0x2000257;
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const int opcodeGetWindSpeed = 0x2000212;
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const int opcodePlayBink = 0x20001f7;
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const int opcodeGoToJail = 0x2000235;
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const int opcodePayFine = 0x2000236;
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const int opcodePayFineThief = 0x2000237;
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const int opcodeHitOnMe = 0x2000213;
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const int opcodeHitOnMeExplicit = 0x2000214;
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const int opcodeHitAttemptOnMe = 0x20002f9;
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const int opcodeHitAttemptOnMeExplicit = 0x20002fa;
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const int opcodeDisableTeleporting = 0x2000215;
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const int opcodeEnableTeleporting = 0x2000216;
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const int opcodeShowVars = 0x200021d;
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const int opcodeShowVarsExplicit = 0x200021e;
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const int opcodeToggleGodMode = 0x200021f;
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const int opcodeDisableLevitation = 0x2000220;
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const int opcodeEnableLevitation = 0x2000221;
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const int opcodeCast = 0x2000227;
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const int opcodeCastExplicit = 0x2000228;
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const int opcodeExplodeSpell = 0x2000229;
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const int opcodeExplodeSpellExplicit = 0x200022a;
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const int opcodeGetPcInJail = 0x200023e;
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const int opcodeGetPcTraveling = 0x200023f;
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const int opcodeAddToLevCreature = 0x20002fb;
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const int opcodeRemoveFromLevCreature = 0x20002fc;
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const int opcodeAddToLevItem = 0x20002fd;
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const int opcodeRemoveFromLevItem = 0x20002fe;
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}
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namespace Sky
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{
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const int opcodeToggleSky = 0x2000021;
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const int opcodeTurnMoonWhite = 0x2000022;
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const int opcodeTurnMoonRed = 0x2000023;
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const int opcodeGetMasserPhase = 0x2000024;
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const int opcodeGetSecundaPhase = 0x2000025;
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const int opcodeGetCurrentWeather = 0x200013f;
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const int opcodeChangeWeather = 0x2000140;
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const int opcodeModRegion = 0x20026;
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}
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namespace Sound
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{
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const int opcodeSay = 0x2000001;
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const int opcodeSayDone = 0x2000002;
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const int opcodeStreamMusic = 0x2000003;
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const int opcodePlaySound = 0x2000004;
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const int opcodePlaySoundVP = 0x2000005;
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const int opcodePlaySound3D = 0x2000006;
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const int opcodePlaySound3DVP = 0x2000007;
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const int opcodePlayLoopSound3D = 0x2000008;
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const int opcodePlayLoopSound3DVP = 0x2000009;
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const int opcodeStopSound = 0x200000a;
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const int opcodeGetSoundPlaying = 0x200000b;
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const int opcodeSayExplicit = 0x2000019;
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const int opcodeSayDoneExplicit = 0x200001a;
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const int opcodePlaySound3DExplicit = 0x200001b;
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const int opcodePlaySound3DVPExplicit = 0x200001c;
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const int opcodePlayLoopSound3DExplicit = 0x200001d;
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const int opcodePlayLoopSound3DVPExplicit = 0x200001e;
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const int opcodeStopSoundExplicit = 0x200001f;
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const int opcodeGetSoundPlayingExplicit = 0x2000020;
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}
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namespace Stats
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{
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const int numberOfAttributes = 8;
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const int numberOfDynamics = 3;
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const int numberOfSkills = 27;
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const int numberOfMagicEffects = 24;
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const int opcodeGetAttribute = 0x2000027;
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const int opcodeGetAttributeExplicit = 0x200002f;
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const int opcodeSetAttribute = 0x2000037;
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const int opcodeSetAttributeExplicit = 0x200003f;
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const int opcodeModAttribute = 0x2000047;
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const int opcodeModAttributeExplicit = 0x200004f;
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const int opcodeGetDynamic = 0x2000057;
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const int opcodeGetDynamicExplicit = 0x200005a;
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const int opcodeSetDynamic = 0x200005d;
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const int opcodeSetDynamicExplicit = 0x2000060;
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const int opcodeModDynamic = 0x2000063;
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const int opcodeModDynamicExplicit = 0x2000066;
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const int opcodeModCurrentDynamic = 0x2000069;
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const int opcodeModCurrentDynamicExplicit = 0x200006c;
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const int opcodeGetDynamicGetRatio = 0x200006f;
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const int opcodeGetDynamicGetRatioExplicit = 0x2000072;
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const int opcodeGetSkill = 0x200008e;
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const int opcodeGetSkillExplicit = 0x20000a9;
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const int opcodeSetSkill = 0x20000c4;
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const int opcodeSetSkillExplicit = 0x20000df;
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const int opcodeModSkill = 0x20000fa;
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const int opcodeModSkillExplicit = 0x2000115;
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const int opcodeGetMagicEffect = 0x2000264;
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const int opcodeGetMagicEffectExplicit = 0x200027c;
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const int opcodeSetMagicEffect = 0x2000294;
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const int opcodeSetMagicEffectExplicit = 0x20002ac;
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const int opcodeModMagicEffect = 0x20002c4;
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const int opcodeModMagicEffectExplicit = 0x20002dc;
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const int opcodeGetPCCrimeLevel = 0x20001ec;
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const int opcodeSetPCCrimeLevel = 0x20001ed;
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const int opcodeModPCCrimeLevel = 0x20001ee;
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const int opcodeAddSpell = 0x2000147;
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const int opcodeAddSpellExplicit = 0x2000148;
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const int opcodeRemoveSpell = 0x2000149;
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const int opcodeRemoveSpellExplicit = 0x200014a;
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const int opcodeGetSpell = 0x200014b;
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const int opcodeGetSpellExplicit = 0x200014c;
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const int opcodePCRaiseRank = 0x2000b;
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const int opcodePCLowerRank = 0x2000c;
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const int opcodePCJoinFaction = 0x2000d;
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const int opcodePCRaiseRankExplicit = 0x20029;
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const int opcodePCLowerRankExplicit = 0x2002a;
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const int opcodePCJoinFactionExplicit = 0x2002b;
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const int opcodeGetPCRank = 0x2000e;
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const int opcodeGetPCRankExplicit = 0x2000f;
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const int opcodeModDisposition = 0x200014d;
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const int opcodeModDispositionExplicit = 0x200014e;
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const int opcodeSetDisposition = 0x20001a4;
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const int opcodeSetDispositionExplicit = 0x20001a5;
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const int opcodeGetDisposition = 0x20001a6;
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const int opcodeGetDispositionExplicit = 0x20001a7;
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const int opcodeGetLevel = 0x200018c;
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const int opcodeGetLevelExplicit = 0x200018d;
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const int opcodeSetLevel = 0x200018e;
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const int opcodeSetLevelExplicit = 0x200018f;
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const int opcodeGetDeadCount = 0x20001a3;
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const int opcodeGetPCFacRep = 0x20012;
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const int opcodeGetPCFacRepExplicit = 0x20013;
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const int opcodeSetPCFacRep = 0x20014;
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const int opcodeSetPCFacRepExplicit = 0x20015;
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const int opcodeModPCFacRep = 0x20016;
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const int opcodeModPCFacRepExplicit = 0x20017;
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const int opcodeGetCommonDisease = 0x20001a8;
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const int opcodeGetCommonDiseaseExplicit = 0x20001a9;
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const int opcodeGetBlightDisease = 0x20001aa;
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const int opcodeGetBlightDiseaseExplicit = 0x20001ab;
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const int opcodeGetRace = 0x20001d9;
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const int opcodeGetRaceExplicit = 0x20001da;
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const int opcodePcExpelled = 0x20018;
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const int opcodePcExpelledExplicit = 0x20019;
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const int opcodePcExpell = 0x2001a;
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const int opcodePcExpellExplicit = 0x2001b;
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const int opcodePcClearExpelled = 0x2001c;
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const int opcodePcClearExpelledExplicit = 0x2001d;
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const int opcodeRaiseRank = 0x20001e8;
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const int opcodeRaiseRankExplicit = 0x20001e9;
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const int opcodeLowerRank = 0x20001ea;
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const int opcodeLowerRankExplicit = 0x20001eb;
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const int opcodeOnDeath = 0x20001fc;
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const int opcodeOnDeathExplicit = 0x2000205;
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const int opcodeOnMurder = 0x2000249;
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const int opcodeOnMurderExplicit = 0x200024a;
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const int opcodeOnKnockout = 0x2000240;
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const int opcodeOnKnockoutExplicit = 0x2000241;
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const int opcodeBecomeWerewolf = 0x2000217;
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const int opcodeBecomeWerewolfExplicit = 0x2000218;
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const int opcodeUndoWerewolf = 0x2000219;
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const int opcodeUndoWerewolfExplicit = 0x200021a;
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const int opcodeSetWerewolfAcrobatics = 0x200021b;
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const int opcodeSetWerewolfAcrobaticsExplicit = 0x200021c;
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const int opcodeIsWerewolf = 0x20001fd;
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const int opcodeIsWerewolfExplicit = 0x20001fe;
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const int opcodeGetWerewolfKills = 0x20001e2;
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const int opcodeRemoveSpellEffects = 0x200022b;
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const int opcodeRemoveSpellEffectsExplicit = 0x200022c;
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const int opcodeRemoveEffects = 0x200022d;
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|
const int opcodeRemoveEffectsExplicit = 0x200022e;
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const int opcodeResurrect = 0x200022f;
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const int opcodeResurrectExplicit = 0x2000230;
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const int opcodeGetStat = 0x200024e;
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const int opcodeGetStatExplicit = 0x200024f;
|
|
}
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|
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namespace Transformation
|
|
{
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const int opcodeSetScale = 0x2000164;
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const int opcodeSetScaleExplicit = 0x2000165;
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|
const int opcodeSetAngle = 0x2000166;
|
|
const int opcodeSetAngleExplicit = 0x2000167;
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const int opcodeGetScale = 0x2000168;
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const int opcodeGetScaleExplicit = 0x2000169;
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const int opcodeGetAngle = 0x200016a;
|
|
const int opcodeGetAngleExplicit = 0x200016b;
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|
const int opcodeGetPos = 0x2000190;
|
|
const int opcodeGetPosExplicit = 0x2000191;
|
|
const int opcodeSetPos = 0x2000192;
|
|
const int opcodeSetPosExplicit = 0x2000193;
|
|
const int opcodeGetStartingPos = 0x2000194;
|
|
const int opcodeGetStartingPosExplicit = 0x2000195;
|
|
const int opcodeGetStartingAngle = 0x2000210;
|
|
const int opcodeGetStartingAngleExplicit = 0x2000211;
|
|
const int opcodePosition = 0x2000196;
|
|
const int opcodePositionExplicit = 0x2000197;
|
|
const int opcodePositionCell = 0x2000198;
|
|
const int opcodePositionCellExplicit = 0x2000199;
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|
|
const int opcodePlaceItemCell = 0x200019a;
|
|
const int opcodePlaceItem = 0x200019b;
|
|
const int opcodePlaceAtPc = 0x200019c;
|
|
const int opcodePlaceAtMe = 0x200019d;
|
|
const int opcodePlaceAtMeExplicit = 0x200019e;
|
|
const int opcodeModScale = 0x20001e3;
|
|
const int opcodeModScaleExplicit = 0x20001e4;
|
|
const int opcodeRotate = 0x20001ff;
|
|
const int opcodeRotateExplicit = 0x2000200;
|
|
const int opcodeRotateWorld = 0x2000201;
|
|
const int opcodeRotateWorldExplicit = 0x2000202;
|
|
const int opcodeSetAtStart = 0x2000203;
|
|
const int opcodeSetAtStartExplicit = 0x2000204;
|
|
const int opcodeMove = 0x2000206;
|
|
const int opcodeMoveExplicit = 0x2000207;
|
|
const int opcodeMoveWorld = 0x2000208;
|
|
const int opcodeMoveWorldExplicit = 0x2000209;
|
|
const int opcodeResetActors = 0x20002f4;
|
|
}
|
|
|
|
namespace User
|
|
{
|
|
const int opcodeUser1 = 0x200016c;
|
|
const int opcodeUser2 = 0x200016d;
|
|
const int opcodeUser3 = 0x200016e;
|
|
const int opcodeUser3Explicit = 0x200016f;
|
|
const int opcodeUser4 = 0x2000170;
|
|
const int opcodeUser4Explicit = 0x2000171;
|
|
}
|
|
}
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|
|
|
#endif
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