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74 lines
1.6 KiB
C++
74 lines
1.6 KiB
C++
#include "loadclas.hpp"
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#include <stdexcept>
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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namespace ESM
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{
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unsigned int Class::sRecordId = REC_CLAS;
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const Class::Specialization Class::sSpecializationIds[3] = {
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Class::Combat,
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Class::Magic,
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Class::Stealth
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};
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const char *Class::sGmstSpecializationIds[3] = {
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"sSpecializationCombat",
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"sSpecializationMagic",
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"sSpecializationStealth"
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};
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int& Class::CLDTstruct::getSkill (int index, bool major)
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{
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if (index<0 || index>=5)
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throw std::logic_error ("skill index out of range");
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return mSkills[index][major ? 1 : 0];
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}
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int Class::CLDTstruct::getSkill (int index, bool major) const
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{
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if (index<0 || index>=5)
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throw std::logic_error ("skill index out of range");
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return mSkills[index][major ? 1 : 0];
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}
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void Class::load(ESMReader &esm)
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{
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mName = esm.getHNOString("FNAM");
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esm.getHNT(mData, "CLDT", 60);
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if (mData.mIsPlayable > 1)
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esm.fail("Unknown bool value");
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mDescription = esm.getHNOString("DESC");
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}
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void Class::save(ESMWriter &esm) const
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{
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esm.writeHNOCString("FNAM", mName);
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esm.writeHNT("CLDT", mData, 60);
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esm.writeHNOString("DESC", mDescription);
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}
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void Class::blank()
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{
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mName.clear();
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mDescription.clear();
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mData.mAttribute[0] = mData.mAttribute[1] = 0;
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mData.mSpecialization = 0;
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mData.mIsPlayable = 0;
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mData.mCalc = 0;
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for (int i=0; i<5; ++i)
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for (int i2=0; i2<2; ++i2)
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mData.mSkills[i][i2] = 0;
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}
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}
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