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scrawl
7b2070de5a
unloadUnreferencedMaterials: Properly unload materials instead of removing techniques
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11 years ago |
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Factory.cpp
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unloadUnreferencedMaterials: Properly unload materials instead of removing techniques
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11 years ago |
Factory.hpp
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Sync upstream changes to shiny
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11 years ago |
Language.hpp
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Removed an optimization that caused problems on 32 bit builds
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12 years ago |
MaterialInstance.cpp
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Sync upstream changes to shiny
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11 years ago |
MaterialInstance.hpp
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Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
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12 years ago |
MaterialInstancePass.cpp
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Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
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12 years ago |
MaterialInstancePass.hpp
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Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
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12 years ago |
MaterialInstanceTextureUnit.cpp
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adding shiny
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12 years ago |
MaterialInstanceTextureUnit.hpp
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Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
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12 years ago |
Platform.cpp
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Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
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12 years ago |
Platform.hpp
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unloadUnreferencedMaterials: Properly unload materials instead of removing techniques
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11 years ago |
Preprocessor.cpp
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Sync upstream changes to shiny
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11 years ago |
Preprocessor.hpp
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Sync upstream changes to shiny
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11 years ago |
PropertyBase.cpp
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Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
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12 years ago |
PropertyBase.hpp
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Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
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12 years ago |
ScriptLoader.cpp
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Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
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12 years ago |
ScriptLoader.hpp
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Updated shiny again. Some recent changes were accidently overwritten by eduard on 12/30/2012
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12 years ago |
ShaderInstance.cpp
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Removed an optimization that caused problems on 32 bit builds
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12 years ago |
ShaderInstance.hpp
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adding shiny
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12 years ago |
ShaderSet.cpp
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Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
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12 years ago |
ShaderSet.hpp
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Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
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12 years ago |