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mwbase
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |
mwclass
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Creatures now auto-equip shields (Fixes #3704)
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2017-01-08 20:52:04 +01:00 |
mwdialogue
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Fix attempting to access NPC stats on creatures
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2017-01-06 02:58:24 +09:00 |
mwgui
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StatsWindow: don't rebuild all skill widgets when one skill changes
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2017-02-06 02:40:35 +01:00 |
mwinput
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Add cycle weapon/spell actions to the list of controller actions (Fixes #3613)
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2017-02-05 20:23:49 +01:00 |
mwmechanics
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Fix broken timer
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2017-02-06 05:10:40 +01:00 |
mwphysics
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Fix inverted setting of variable
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2017-02-07 05:28:06 +01:00 |
mwrender
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Check which local map textures actually need to be updated
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2017-02-08 22:20:57 +01:00 |
mwscript
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Handle 'tcb' command as an alias for 'tcg'
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2017-02-08 18:51:07 +01:00 |
mwsound
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Add missing avcodec_close (Fixes #3741)
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2017-02-06 15:49:13 +01:00 |
mwstate
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Save controls state (Fixes #3598)
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2016-10-20 02:12:01 +02:00 |
mwworld
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Predict player movement when preloading cells to better handle moving at high speed
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2017-02-09 01:34:42 +01:00 |
android_commandLine.cpp
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Fix tab indentations in apps/ and components/
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2015-09-16 20:45:37 +02:00 |
android_commandLine.h
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
android_main.c
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enable opengl es1
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2015-12-02 22:40:04 +03:00 |
CMakeLists.txt
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Use osg::PI over M_PI
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2016-12-21 16:49:37 +01:00 |
crashcatcher.cpp
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Mainly making compilable under OpenBSD.
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2016-08-06 19:00:27 +01:00 |
doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
engine.cpp
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Set osgViewer ReleaseContextAtEndOfFrameHint to false for better performance when in SingleThreaded mode
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2017-02-02 22:16:59 +01:00 |
engine.hpp
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Refactor: InputManager no longer depends on Engine
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2015-11-14 03:01:24 +01:00 |
main.cpp
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[macOS] Set OpenMW working dir to <bundle>/Contents/MacOS
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2016-11-23 22:32:54 +01:00 |