..
areatype.hpp
Use actor speed to define area cost for pathfinding
2020-06-13 02:24:52 +02:00
asyncnavmeshupdater.cpp
Detect and ignore updates for oscillating objects
2021-04-18 23:00:13 +02:00
asyncnavmeshupdater.hpp
purge boost/optional.hpp headers
2020-10-25 00:58:44 +02:00
bounds.hpp
Split makeNavMeshTileData
2018-10-13 22:22:15 +03:00
cachedrecastmeshmanager.cpp
Detect and ignore updates for oscillating objects
2021-04-18 23:00:13 +02:00
cachedrecastmeshmanager.hpp
Detect and ignore updates for oscillating objects
2021-04-18 23:00:13 +02:00
chunkytrimesh.cpp
Fix boundary check
2020-11-18 18:52:00 +01:00
chunkytrimesh.hpp
Use callback to iterate over chunks
2018-11-04 18:34:31 +03:00
debug.cpp
Unify streams usage to support non-ASCII paths (bug #5239 )
2020-01-03 07:10:17 +04:00
debug.hpp
Use status codes to handle navigator errors instead of exceptions
2020-02-04 22:33:56 +01:00
dtstatus.hpp
Remove macroses to check recastnavigation functions result
2018-10-13 22:22:15 +03:00
exceptions.hpp
Update NavMesh one by one tile in order from nearest to player
2018-10-13 22:16:26 +03:00
findrandompointaroundcircle.cpp
Move duplicated usage patter of dtNavMeshQuery::findNearestPoly into a separate function
2021-02-14 23:54:59 +01:00
findrandompointaroundcircle.hpp
purge boost/optional.hpp headers
2020-10-25 00:58:44 +02:00
findsmoothpath.cpp
Use camel case for local constant
2021-02-15 00:20:14 +01:00
findsmoothpath.hpp
Use camel case for local constant
2021-02-15 00:20:14 +01:00
flags.hpp
Add pathgrid to navmesh as off mesh connection
2020-06-12 21:04:02 +02:00
gettilespositions.hpp
Move makeOsgVec3f() to settingsutils.hpp
2019-02-28 20:03:42 +00:00
makenavmesh.cpp
Add cached flag to update navmesh status
2020-10-08 19:55:55 +02:00
makenavmesh.hpp
Make NavMeshCacheItem consistent
2019-03-10 23:07:36 +03:00
navigator.cpp
Use navmesh raycast to find reachable position around target
2021-02-14 04:14:22 +01:00
navigator.hpp
Build limited path for far destinations
2021-03-23 23:23:12 +01:00
navigatorimpl.cpp
Build limited path for far destinations
2021-03-23 23:23:12 +01:00
navigatorimpl.hpp
Build limited path for far destinations
2021-03-23 23:23:12 +01:00
navigatorstub.hpp
Build limited path for far destinations
2021-03-23 23:23:12 +01:00
navmeshcacheitem.hpp
Do not replace equivalent navmesh tiles
2021-04-18 20:04:41 +02:00
navmeshdata.hpp
Cache navmesh tiles
2018-10-13 22:22:12 +03:00
navmeshmanager.cpp
Add pathgrid to navmesh as off mesh connection
2020-06-12 21:04:02 +02:00
navmeshmanager.hpp
Add pathgrid to navmesh as off mesh connection
2020-06-12 21:04:02 +02:00
navmeshtilescache.cpp
Use only item size to check whether item fits cache
2021-02-04 01:12:59 +01:00
navmeshtilescache.hpp
Use raw recast mesh data and off mesh connections for navmesh key
2021-02-04 01:01:15 +01:00
navmeshtileview.cpp
Do not replace equivalent navmesh tiles
2021-04-18 20:04:41 +02:00
navmeshtileview.hpp
Do not replace equivalent navmesh tiles
2021-04-18 20:04:41 +02:00
objectid.hpp
Get rid of warning: dynamic exception specifications are deprecated
2020-10-10 12:12:55 +02:00
offmeshconnection.hpp
Sort water and off mesh connections for recast mesh
2021-02-04 01:00:41 +01:00
offmeshconnectionsmanager.hpp
Sort water and off mesh connections for recast mesh
2021-02-04 01:00:41 +01:00
oscillatingrecastmeshobject.cpp
Detect and ignore updates for oscillating objects
2021-04-18 23:00:13 +02:00
oscillatingrecastmeshobject.hpp
Detect and ignore updates for oscillating objects
2021-04-18 23:00:13 +02:00
raycast.cpp
Use navmesh raycast to find reachable position around target
2021-02-14 04:14:22 +01:00
raycast.hpp
Use navmesh raycast to find reachable position around target
2021-02-14 04:14:22 +01:00
recastallocutils.hpp
use c++11 std::align from <memory> ( #2026 )
2018-11-08 17:38:09 +01:00
recastglobalallocator.hpp
Add missing include and use std malloc and free
2021-02-15 00:20:15 +01:00
recastmesh.cpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
recastmesh.hpp
Use raw recast mesh data and off mesh connections for navmesh key
2021-02-04 01:01:15 +01:00
recastmeshbuilder.cpp
Sort water and off mesh connections for recast mesh
2021-02-04 01:00:41 +01:00
recastmeshbuilder.hpp
Optimize recast mesh size by vertex deduplication
2020-06-16 00:51:36 +02:00
recastmeshmanager.cpp
Detect and ignore updates for oscillating objects
2021-04-18 23:00:13 +02:00
recastmeshmanager.hpp
Detect and ignore updates for oscillating objects
2021-04-18 23:00:13 +02:00
recastmeshobject.cpp
Remove unnecessary relation between updateCompoundObject and RecastMeshObject
2021-04-18 23:00:13 +02:00
recastmeshobject.hpp
Remove unnecessary relation between updateCompoundObject and RecastMeshObject
2021-04-18 23:00:13 +02:00
recastmeshtiles.hpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
recasttempallocator.hpp
use c++11 std::align from <memory> ( #2026 )
2018-11-08 17:38:09 +01:00
settings.cpp
use std::optional instead of boost::optional
2020-10-25 00:33:41 +02:00
settings.hpp
purge boost/optional.hpp headers
2020-10-25 00:58:44 +02:00
settingsutils.hpp
Build limited path for far destinations
2021-03-23 23:23:12 +01:00
sharednavmesh.hpp
Cache navmesh tiles
2018-10-13 22:22:12 +03:00
status.hpp
Use status codes to handle navigator errors instead of exceptions
2020-02-04 22:33:56 +01:00
tilebounds.hpp
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00
tilecachedrecastmeshmanager.cpp
Detect and ignore updates for oscillating objects
2021-04-18 23:00:13 +02:00
tilecachedrecastmeshmanager.hpp
Detect and ignore updates for oscillating objects
2021-04-18 23:00:13 +02:00
tileposition.hpp
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00
version.hpp
Detect and ignore updates for oscillating objects
2021-04-18 23:00:13 +02:00