mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-15 21:49:56 +00:00
94 lines
2.5 KiB
C++
94 lines
2.5 KiB
C++
#include "TextInputDialog.hpp"
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#include "apps/openmw/mwbase/windowmanager.hpp"
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#include "apps/openmw/mwbase/environment.hpp"
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#include <MyGUI_EditBox.h>
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#include <MyGUI_Button.h>
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#include <MyGUI_InputManager.h>
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namespace mwmp
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{
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TextInputDialog::TextInputDialog()
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: MWGui::WindowModal("tes3mp_text_input.layout")
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{
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// Centre dialog
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center();
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getWidget(mTextEdit, "TextEdit");
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mTextEdit->eventEditSelectAccept += newDelegate(this, &TextInputDialog::onTextAccepted);
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MyGUI::Button *okButton;
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getWidget(okButton, "OKButton");
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okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TextInputDialog::onOkClicked);
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// Make sure the edit box has focus
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MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
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}
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void TextInputDialog::setNextButtonShow(bool shown)
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{
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MyGUI::Button *okButton;
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getWidget(okButton, "OKButton");
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if (shown)
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okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", ""));
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else
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okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", ""));
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}
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void TextInputDialog::setEditPassword(bool value)
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{
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mTextEdit->setEditPassword(value);
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}
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void TextInputDialog::setTextLabel(const std::string &label)
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{
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setText("LabelT", label);
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}
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void TextInputDialog::setTextNote(const std::string ¬e)
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{
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setText("TextNote", note);
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}
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void TextInputDialog::onOpen()
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{
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WindowModal::onOpen();
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// Make sure the edit box has focus
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MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
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}
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bool TextInputDialog::exit()
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{
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return false;
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}
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// widget controls
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void TextInputDialog::onOkClicked(MyGUI::Widget *_sender)
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{
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if (mTextEdit->getCaption() == "")
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{
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//MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage37}");
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MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
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}
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else
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eventDone(this);
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}
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void TextInputDialog::onTextAccepted(MyGUI::Edit *_sender)
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{
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onOkClicked(_sender);
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}
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std::string TextInputDialog::getTextInput() const
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{
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return mTextEdit->getCaption();
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}
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void TextInputDialog::setTextInput(const std::string &text)
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{
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mTextEdit->setCaption(text);
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}
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}
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