..
asyncnavmeshupdater.cpp
Prioritise NavMesh jobs first to remove and last to add
2018-10-13 22:16:31 +03:00
asyncnavmeshupdater.hpp
Prioritise NavMesh jobs first to remove and last to add
2018-10-13 22:16:31 +03:00
cachedrecastmeshmanager.cpp
Support animated objects
2018-10-13 22:16:30 +03:00
cachedrecastmeshmanager.hpp
Support animated objects
2018-10-13 22:16:30 +03:00
chunkytrimesh.cpp
Allow to create empty RecastMesh
2018-10-13 22:16:29 +03:00
chunkytrimesh.hpp
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00
debug.cpp
Option to enable/disable file names revisions
2018-10-13 22:16:27 +03:00
debug.hpp
Log thread id
2018-10-13 22:16:31 +03:00
dtstatus.hpp
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00
exceptions.hpp
Update NavMesh one by one tile in order from nearest to player
2018-10-13 22:16:26 +03:00
findsmoothpath.cpp
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00
findsmoothpath.hpp
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00
gettilespositions.hpp
Limit number of NavMesh tiles to add by distance from player tile
2018-10-13 22:16:30 +03:00
makenavmesh.cpp
Explicitly use RC_NULL_AREA constant to mark unwalkable areas
2018-10-13 22:16:31 +03:00
makenavmesh.hpp
Limit number of NavMesh tiles to add by distance from player tile
2018-10-13 22:16:30 +03:00
navigator.cpp
Support animated objects
2018-10-13 22:16:30 +03:00
navigator.hpp
Support animated objects
2018-10-13 22:16:30 +03:00
navmeshcacheitem.hpp
Split RecastMesh into tiles
2018-10-13 22:16:30 +03:00
navmeshmanager.cpp
Prioritise NavMesh jobs first to remove and last to add
2018-10-13 22:16:31 +03:00
navmeshmanager.hpp
Prioritise NavMesh jobs first to remove and last to add
2018-10-13 22:16:31 +03:00
recastmesh.cpp
Allow to create empty RecastMesh
2018-10-13 22:16:29 +03:00
recastmesh.hpp
Store recast mesh bounds
2018-10-13 22:16:27 +03:00
recastmeshbuilder.cpp
Split RecastMesh into tiles
2018-10-13 22:16:30 +03:00
recastmeshbuilder.hpp
Split RecastMesh into tiles
2018-10-13 22:16:30 +03:00
recastmeshmanager.cpp
Support animated objects
2018-10-13 22:16:30 +03:00
recastmeshmanager.hpp
Support animated objects
2018-10-13 22:16:30 +03:00
recastmeshobject.cpp
Support animated objects
2018-10-13 22:16:30 +03:00
recastmeshobject.hpp
Support animated objects
2018-10-13 22:16:30 +03:00
settings.hpp
Do not use NavMesh to find changed tiles
2018-10-13 22:16:28 +03:00
settingsutils.hpp
Limit number of NavMesh tiles to add by distance from player tile
2018-10-13 22:16:30 +03:00
sharednavmesh.hpp
Do not use NavMesh to find changed tiles
2018-10-13 22:16:28 +03:00
tilebounds.hpp
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00
tilecachedrecastmeshmanager.cpp
Support animated objects
2018-10-13 22:16:30 +03:00
tilecachedrecastmeshmanager.hpp
Support animated objects
2018-10-13 22:16:30 +03:00
tileposition.hpp
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00