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openmw-tes3mp/apps/openmw-mp/Script/Functions/Books.hpp
David Cernat 2e0b6e4e3e [Server] Rename variable i into index in script function arguments
Additionally, rename i into index in LangLua.
2018-07-24 20:14:51 +03:00

71 lines
2.3 KiB
C++

#ifndef OPENMW_BOOKAPI_HPP
#define OPENMW_BOOKAPI_HPP
#define BOOKAPI \
{"InitializeBookChanges", BookFunctions::InitializeBookChanges},\
\
{"GetBookChangesSize", BookFunctions::GetBookChangesSize},\
\
{"AddBook", BookFunctions::AddBook},\
\
{"GetBookId", BookFunctions::GetBookId},\
\
{"SendBookChanges", BookFunctions::SendBookChanges}
class BookFunctions
{
public:
/**
* \brief Clear the last recorded book changes for a player.
*
* This is used to initialize the sending of new PlayerBook packets.
*
* \param pid The player ID whose book changes should be used.
* \return void
*/
static void InitializeBookChanges(unsigned short pid) noexcept;
/**
* \brief Get the number of indexes in a player's latest book changes.
*
* \param pid The player ID whose book changes should be used.
* \return The number of indexes.
*/
static unsigned int GetBookChangesSize(unsigned short pid) noexcept;
/**
* \brief Add a new book to the book changes for a player.
*
* \param pid The player ID whose book changes should be used.
* \param bookId The bookId of the book.
* \return void
*/
static void AddBook(unsigned short pid, const char* bookId) noexcept;
/**
* \brief Get the bookId at a certain index in a player's latest book changes.
*
* \param pid The player ID whose book changes should be used.
* \param index The index of the book.
* \return The bookId.
*/
static const char *GetBookId(unsigned short pid, unsigned int index) noexcept;
/**
* \brief Send a PlayerBook packet with a player's recorded book changes.
*
* \param pid The player ID whose book changes should be used.
* \param sendToOtherPlayers Whether this packet should be sent to players other than the
* player attached to the packet (false by default).
* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
* to the packet (false by default).
* \return void
*/
static void SendBookChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
private:
};
#endif //OPENMW_BOOKAPI_HPP