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openmw-tes3mp/apps/openmw-mp/Script/Functions/Items.hpp

304 lines
11 KiB
C++

#ifndef OPENMW_ITEMAPI_HPP
#define OPENMW_ITEMAPI_HPP
#define ITEMAPI \
{"InitializeInventoryChanges", ItemFunctions::InitializeInventoryChanges},\
\
{"GetEquipmentSize", ItemFunctions::GetEquipmentSize},\
{"GetInventoryChangesSize", ItemFunctions::GetInventoryChangesSize},\
{"GetInventoryChangesAction", ItemFunctions::GetInventoryChangesAction},\
\
{"SetInventoryChangesAction", ItemFunctions::SetInventoryChangesAction},\
\
{"EquipItem", ItemFunctions::EquipItem},\
{"UnequipItem", ItemFunctions::UnequipItem},\
\
{"AddItemChange", ItemFunctions::AddItemChange},\
\
{"HasItemEquipped", ItemFunctions::HasItemEquipped},\
\
{"GetEquipmentItemRefId", ItemFunctions::GetEquipmentItemRefId},\
{"GetEquipmentItemCount", ItemFunctions::GetEquipmentItemCount},\
{"GetEquipmentItemCharge", ItemFunctions::GetEquipmentItemCharge},\
{"GetEquipmentItemEnchantmentCharge", ItemFunctions::GetEquipmentItemEnchantmentCharge},\
\
{"GetInventoryItemRefId", ItemFunctions::GetInventoryItemRefId},\
{"GetInventoryItemCount", ItemFunctions::GetInventoryItemCount},\
{"GetInventoryItemCharge", ItemFunctions::GetInventoryItemCharge},\
{"GetInventoryItemEnchantmentCharge", ItemFunctions::GetInventoryItemEnchantmentCharge},\
{"GetInventoryItemSoul", ItemFunctions::GetInventoryItemSoul},\
\
{"GetUsedItemRefId", ItemFunctions::GetUsedItemRefId},\
{"GetUsedItemCount", ItemFunctions::GetUsedItemCount},\
{"GetUsedItemCharge", ItemFunctions::GetUsedItemCharge},\
{"GetUsedItemEnchantmentCharge", ItemFunctions::GetUsedItemEnchantmentCharge},\
{"GetUsedItemSoul", ItemFunctions::GetUsedItemSoul},\
\
{"SendEquipment", ItemFunctions::SendEquipment},\
{"SendInventoryChanges", ItemFunctions::SendInventoryChanges},\
{"SendItemUse", ItemFunctions::SendItemUse},\
\
{"AddItem", ItemFunctions::AddItem}
class ItemFunctions
{
public:
/**
* \brief Clear the last recorded inventory changes for a player.
*
* This is used to initialize the sending of new PlayerInventory packets.
*
* \param pid The player ID whose inventory changes should be used.
* \return void
*/
static void InitializeInventoryChanges(unsigned short pid) noexcept;
/**
* \brief Get the number of slots used for equipment.
*
* The number is 19 before any dehardcoding is done in OpenMW.
*
* \return The number of slots.
*/
static int GetEquipmentSize() noexcept;
/**
* \brief Get the number of indexes in a player's latest inventory changes.
*
* \param pid The player ID whose inventory changes should be used.
* \return The number of indexes.
*/
static unsigned int GetInventoryChangesSize(unsigned short pid) noexcept;
/**
* \brief Get the action type used in a player's latest inventory changes.
*
* \param pid The player ID whose inventory changes should be used.
* \return The action type (0 for SET, 1 for ADD, 2 for REMOVE).
*/
static unsigned int GetInventoryChangesAction(unsigned short pid) noexcept;
/**
* \brief Set the action type in a player's inventory changes.
*
* \param pid The player ID whose inventory changes should be used.
* \param action The action (0 for SET, 1 for ADD, 2 for REMOVE).
* \return void
*/
static void SetInventoryChangesAction(unsigned short pid, unsigned char action) noexcept;
/**
* \brief Equip an item in a certain slot of the equipment of a player.
*
* \param pid The player ID.
* \param slot The equipment slot.
* \param refId The refId of the item.
* \param count The count of the item.
* \param charge The charge of the item.
* \param enchantmentCharge The enchantment charge of the item.
* \return void
*/
static void EquipItem(unsigned short pid, unsigned short slot, const char* refId, unsigned int count, int charge,
double enchantmentCharge = -1) noexcept;
/**
* \brief Unequip the item in a certain slot of the equipment of a player.
*
* \param pid The player ID.
* \param slot The equipment slot.
* \return void
*/
static void UnequipItem(unsigned short pid, unsigned short slot) noexcept;
/**
* \brief Add an item change to a player's inventory changes.
*
* \param pid The player ID.
* \param refId The refId of the item.
* \param count The count of the item.
* \param charge The charge of the item.
* \param enchantmentCharge The enchantment charge of the item.
* \param soul The soul of the item.
* \return void
*/
static void AddItemChange(unsigned short pid, const char* refId, unsigned int count, int charge,
double enchantmentCharge, const char* soul) noexcept;
/**
* \brief Check whether a player has equipped an item with a certain refId in any slot.
*
* \param pid The player ID.
* \param refId The refId of the item.
* \return Whether the player has the item equipped.
*/
static bool HasItemEquipped(unsigned short pid, const char* refId);
/**
* \brief Get the refId of the item in a certain slot of the equipment of a player.
*
* \param pid The player ID.
* \param slot The slot of the equipment item.
* \return The refId.
*/
static const char *GetEquipmentItemRefId(unsigned short pid, unsigned short slot) noexcept;
/**
* \brief Get the count of the item in a certain slot of the equipment of a player.
*
* \param pid The player ID.
* \param slot The slot of the equipment item.
* \return The item count.
*/
static int GetEquipmentItemCount(unsigned short pid, unsigned short slot) noexcept;
/**
* \brief Get the charge of the item in a certain slot of the equipment of a player.
*
* \param pid The player ID.
* \param slot The slot of the equipment item.
* \return The charge.
*/
static int GetEquipmentItemCharge(unsigned short pid, unsigned short slot) noexcept;
/**
* \brief Get the enchantment charge of the item in a certain slot of the equipment of
* a player.
*
* \param pid The player ID.
* \param slot The slot of the equipment item.
* \return The enchantment charge.
*/
static double GetEquipmentItemEnchantmentCharge(unsigned short pid, unsigned short slot) noexcept;
/**
* \brief Get the refId of the item at a certain index in a player's latest inventory
* changes.
*
* \param pid The player ID whose inventory changes should be used.
* \param index The index of the inventory item.
* \return The refId.
*/
static const char *GetInventoryItemRefId(unsigned short pid, unsigned int index) noexcept;
/**
* \brief Get the count of the item at a certain index in a player's latest inventory
* changes.
*
* \param pid The player ID whose inventory changes should be used.
* \param index The index of the inventory item.
* \return The item count.
*/
static int GetInventoryItemCount(unsigned short pid, unsigned int index) noexcept;
/**
* \brief Get the charge of the item at a certain index in a player's latest inventory
* changes.
*
* \param pid The player ID whose inventory changes should be used.
* \param index The index of the inventory item.
* \return The charge.
*/
static int GetInventoryItemCharge(unsigned short pid, unsigned int index) noexcept;
/**
* \brief Get the enchantment charge of the item at a certain index in a player's
* latest inventory changes.
*
* \param pid The player ID whose inventory changes should be used.
* \param index The index of the inventory item.
* \return The enchantment charge.
*/
static double GetInventoryItemEnchantmentCharge(unsigned short pid, unsigned int index) noexcept;
/**
* \brief Get the soul of the item at a certain index in a player's latest inventory
* changes.
*
* \param pid The player ID whose inventory changes should be used.
* \param index The index of the inventory item.
* \return The soul.
*/
static const char *GetInventoryItemSoul(unsigned short pid, unsigned int index) noexcept;
/**
* \brief Get the refId of the item last used by a player.
*
* \param pid The player ID.
* \return The refId.
*/
static const char *GetUsedItemRefId(unsigned short pid) noexcept;
/**
* \brief Get the count of the item last used by a player.
*
* \param pid The player ID.
* \return The item count.
*/
static int GetUsedItemCount(unsigned short pid) noexcept;
/**
* \brief Get the charge of the item last used by a player.
*
* \param pid The player ID.
* \return The charge.
*/
static int GetUsedItemCharge(unsigned short pid) noexcept;
/**
* \brief Get the enchantment charge of the item last used by a player.
*
* \param pid The player ID.
* \return The enchantment charge.
*/
static double GetUsedItemEnchantmentCharge(unsigned short pid) noexcept;
/**
* \brief Get the soul of the item last used by a player.
*
* \param pid The player ID.
* \return The soul.
*/
static const char *GetUsedItemSoul(unsigned short pid) noexcept;
/**
* \brief Send a PlayerEquipment packet with a player's equipment.
*
* It is always sent to all players.
*
* \param pid The player ID whose equipment should be sent.
* \return void
*/
static void SendEquipment(unsigned short pid) noexcept;
/**
* \brief Send a PlayerInventory packet with a player's recorded inventory changes.
*
* \param pid The player ID whose inventory changes should be used.
* \param sendToOtherPlayers Whether this packet should be sent to players other than the
* player attached to the packet (false by default).
* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
* to the packet (false by default).
* \return void
*/
static void SendInventoryChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
/**
* \brief Send a PlayerItemUse causing a player to use their recorded usedItem.
*
* \param pid The player ID affected.
* \return void
*/
static void SendItemUse(unsigned short pid) noexcept;
// All methods below are deprecated versions of methods from above
static void AddItem(unsigned short pid, const char* refId, unsigned int count, int charge,
double enchantmentCharge, const char* soul) noexcept;
private:
};
#endif //OPENMW_ITEMAPI_HPP