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openmw-tes3mp/components/openmw-mp/Base
David Cernat 7ffdb18bf9 [General] Implement ActorDeath packet, part 1
ActorDeath packets are sent for dead actors before their StatsDynamic packets. They contain the actor's deathReason in a manner similar to that of PlayerDeath packets.

A future commit will replace the deathReason with a variable named killer which will be an mwmp::Target.
2018-06-27 21:47:55 +03:00
..
BaseActor.hpp [General] Implement ActorDeath packet, part 1 2018-06-27 21:47:55 +03:00
BaseObject.hpp [General] Make it possible to check which placed objects have containers 2018-06-26 16:56:08 +03:00
BasePacketProcessor.hpp [General] Move AddProcessor to BasePacketProcessor 2017-06-30 20:09:05 +08:00
BasePlayer.hpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00
BaseStructs.hpp [General] Turn GameTime into a Worldstate packet 2018-05-21 07:14:08 +03:00
BaseWorldstate.hpp [General] Use slightly larger maximum imageData size in WorldMap packets 2018-06-23 14:37:47 +03:00