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openmw-tes3mp/apps/openmw
2014-01-22 17:33:55 +01:00
..
mwbase Closes #1086: Implement blood effects 2014-01-17 11:27:13 +01:00
mwclass Feature #960: Add knockdown and hit recovery for creatures 2014-01-17 17:41:16 +01:00
mwdialogue minor cleanup 2014-01-14 12:46:53 +04:00
mwgui Fix exception when clicking on statics when in the inventory window 2014-01-17 15:27:59 +01:00
mwinput Rewrite some awful code 2014-01-11 00:24:21 +01:00
mwmechanics Feature #960: Implement Creature::hit 2014-01-17 17:19:08 +01:00
mwrender Feature #960: Implement Creature::hit 2014-01-17 17:19:08 +01:00
mwscript Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization) 2014-01-15 15:50:45 +01:00
mwsound Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance. 2014-01-17 10:55:46 +01:00
mwworld Handle creature attack animations in character controller 2014-01-17 16:31:27 +01:00
CMakeLists.txt Moved the generated version header stuff into components 2014-01-22 17:33:55 +01:00
crashcatcher.cpp crashcatcher uname error checking 2014-01-09 00:52:37 +01:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Windows SDL fix 2014-01-11 11:00:34 +01:00
engine.hpp Remove unused command line option 2013-12-26 20:53:51 +01:00
main.cpp Moved the generated version header stuff into components 2014-01-22 17:33:55 +01:00