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openmw-tes3mp/apps/openmw/mwbase
scrawl bd655c20fd Refactor local map updates
We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.

Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
2016-02-05 01:19:45 +01:00
..
dialoguemanager.hpp Several warning fixes 2015-01-23 15:34:47 +01:00
environment.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
environment.hpp Include cleanup 2015-02-05 04:18:42 +01:00
inputmanager.hpp Stop rendering when the window is minimized 2015-09-04 03:44:14 +02:00
journal.hpp Accept an implicit reference in Journal (Fixes #3135) 2016-01-11 23:07:01 +01:00
mechanicsmanager.hpp Move werewolf functions from World to MechanicsManager 2015-12-26 18:23:13 +01:00
scriptmanager.hpp added missing const to ScriptManager::getLocals 2014-07-25 08:12:53 +02:00
soundmanager.hpp Use a ConstPtr in SoundManager 2015-12-18 18:11:30 +01:00
statemanager.hpp Add commandline option to load a save game on startup 2015-01-07 03:27:24 +01:00
windowmanager.hpp Refactor local map updates 2016-02-05 01:19:45 +01:00
world.hpp Accept a const CellStore in findInteriorPositionInWorldSpace 2016-02-05 01:19:45 +01:00