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openmw-tes3mp/apps/openmw-mp/processors/player/ProcessorPlayerCellState.hpp

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C++

//
// Created by koncord on 01.04.17.
//
#ifndef OPENMW_PROCESSORPLAYERCELLSTATE_HPP
#define OPENMW_PROCESSORPLAYERCELLSTATE_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "apps/openmw-mp/Networking.hpp"
#include "apps/openmw-mp/Script/Script.hpp"
#include <components/openmw-mp/Controllers/PlayerPacketController.hpp>
namespace mwmp
{
class ProcessorPlayerCellState : public PlayerProcessor
{
PlayerPacketController *playerController;
public:
ProcessorPlayerCellState()
{
BPP_INIT(ID_PLAYER_CELL_STATE)
playerController = Networking::get().getPlayerPacketController();
}
void Do(PlayerPacket &packet, Player &player) override
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID, player.npc.mName.c_str());
CellController::get()->update(&player);
Script::Call<Script::CallbackIdentity("OnPlayerCellState")>(player.getId());
}
};
}
#endif //OPENMW_PROCESSORPLAYERCELLSTATE_HPP