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openmw-tes3mp/apps/openmw/mwmp/processors/worldstate
David Cernat 8df08c7d10 [General] Implement PlayerItemUse packet
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
6 years ago
..
ProcessorCellCreate.hpp [General] Turn CellCreate into a Worldstate packet 6 years ago
ProcessorCellReplace.hpp [General] Add placeholder for CellReplace packet 6 years ago
ProcessorRecordDynamic.hpp [General] Implement RecordDynamic packet, part 1 6 years ago
ProcessorWorldCollisionOverride.hpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 6 years ago
ProcessorWorldMap.hpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 6 years ago
ProcessorWorldRegionAuthority.hpp [Client] Ignore WorldRegionAuthority packets that have an empty region 6 years ago
ProcessorWorldTime.hpp [General] Implement PlayerItemUse packet 6 years ago
ProcessorWorldWeather.hpp [General] Reimplement weather synchronization to allow soft transitions 6 years ago