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openmw-tes3mp/apps/openmw-mp/Timer.hpp
Koncord 2d0840cb3a [General] Modernize Script API
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2);
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00

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901 B
C++

//
// Created by koncord on 12.08.17.
//
#pragma once
#include <sol.hpp>
class LuaState;
class Timer
{
friend class TimerController;
public:
static void Init(LuaState &lua);
public:
bool isElapsed();
void stop();
void start();
void restart(long msec);
Timer() = delete;
~Timer();
protected:
Timer(sol::environment &env, sol::function &callback, long msec, sol::table &args);
void tick();
private:
double startTime, targetMsec;
sol::function callback;
sol::table data;
sol::environment env;
bool end;
};
class TimerController
{
public:
static void Init(LuaState &lua);
public:
std::shared_ptr<Timer> create(sol::environment env, sol::function callback, long msec, sol::table args);
void kill(std::shared_ptr<Timer> timer);
void terminate();
void tick();
private:
std::vector<std::shared_ptr<Timer>> timers;
};