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.gitignore
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actoranimation.cpp
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actoranimation.hpp
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animation.cpp
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Don't update off-screen animations
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2018-01-11 01:49:35 +00:00 |
animation.hpp
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Don't update off-screen animations
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2018-01-11 01:49:35 +00:00 |
bulletdebugdraw.cpp
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bulletdebugdraw.hpp
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camera.cpp
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camera.hpp
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cell.hpp
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characterpreview.cpp
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Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955)
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2017-07-22 00:38:27 +02:00 |
characterpreview.hpp
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Fix character preview item selection
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2017-07-22 00:06:43 +02:00 |
creatureanimation.cpp
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Fix error message that referred to the wrong file (Bug #4159)
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2017-11-10 22:51:32 +00:00 |
creatureanimation.hpp
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replace boost::shared_ptr in extern and components
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2017-06-09 19:08:53 +02:00 |
effectmanager.cpp
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effectmanager.hpp
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replace boost::shared_ptr in extern and components
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2017-06-09 19:08:53 +02:00 |
globalmap.cpp
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globalmap.hpp
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landmanager.cpp
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landmanager.hpp
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localmap.cpp
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Force normal polygon mode for the map camera (Fixes #4235)
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2018-03-03 00:15:57 +00:00 |
localmap.hpp
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npcanimation.cpp
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Fix error message that referred to the wrong file (Bug #4159)
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2017-11-10 22:51:32 +00:00 |
npcanimation.hpp
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replace boost::shared_ptr in extern and components
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2017-06-09 19:08:53 +02:00 |
objects.cpp
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Prevent respawned references from being added to the scene twice in certain cases (Fixes #3864)
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2017-08-01 00:11:14 +02:00 |
objects.hpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
pathgrid.cpp
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pathgrid.hpp
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renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Make the CompositeMapRenderer use available time and add related setting
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2018-02-13 00:40:41 +00:00 |
renderingmanager.hpp
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update uniform from one place
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2017-10-17 09:59:53 +02:00 |
rendermode.hpp
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ripplesimulation.cpp
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replace boost::shared_ptr in extern and components
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2017-06-09 19:08:53 +02:00 |
ripplesimulation.hpp
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rotatecontroller.cpp
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rotatecontroller.hpp
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sky.cpp
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Cap the rain emitter's frame time (Fixes #4314)
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2018-02-10 23:14:41 +00:00 |
sky.hpp
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update uniform from one place
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2017-10-17 09:59:53 +02:00 |
terrainstorage.cpp
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terrainstorage.hpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
util.cpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
util.hpp
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vismask.hpp
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water.cpp
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remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb
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2018-03-27 20:20:40 +02:00 |
water.hpp
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fix water shader switching bug
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2017-10-17 10:00:01 +02:00 |
weaponanimation.cpp
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weaponanimation.hpp
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