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			797 lines
		
	
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			797 lines
		
	
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "engine.hpp"
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#include <iomanip>
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#include <boost/filesystem/fstream.hpp>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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#include <SDL.h>
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#include <components/misc/rng.hpp>
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#include <components/vfs/manager.hpp>
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#include <components/vfs/registerarchives.hpp>
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#include <components/sdlutil/sdlgraphicswindow.hpp>
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#include <components/sdlutil/imagetosurface.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/resource/stats.hpp>
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#include <components/compiler/extensions0.hpp>
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#include <components/sceneutil/workqueue.hpp>
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#include <components/files/configurationmanager.hpp>
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#include <components/version/version.hpp>
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#include "mwinput/inputmanagerimp.hpp"
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#include "mwgui/windowmanagerimp.hpp"
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#include "mwscript/scriptmanagerimp.hpp"
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#include "mwscript/extensions.hpp"
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#include "mwscript/interpretercontext.hpp"
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#include "mwsound/soundmanagerimp.hpp"
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#include "mwworld/class.hpp"
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#include "mwworld/player.hpp"
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#include "mwworld/worldimp.hpp"
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#include "mwrender/vismask.hpp"
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#include "mwclass/classes.hpp"
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#include "mwdialogue/dialoguemanagerimp.hpp"
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#include "mwdialogue/journalimp.hpp"
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#include "mwdialogue/scripttest.hpp"
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#include "mwmechanics/mechanicsmanagerimp.hpp"
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#include "mwstate/statemanagerimp.hpp"
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namespace
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{
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    void checkSDLError(int ret)
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    {
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        if (ret != 0)
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            std::cerr << "SDL error: " << SDL_GetError() << std::endl;
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    }
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}
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void OMW::Engine::executeLocalScripts()
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{
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    MWWorld::LocalScripts& localScripts = mEnvironment.getWorld()->getLocalScripts();
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    localScripts.startIteration();
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    std::pair<std::string, MWWorld::Ptr> script;
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    while (localScripts.getNext(script))
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    {
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        MWScript::InterpreterContext interpreterContext (
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            &script.second.getRefData().getLocals(), script.second);
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        mEnvironment.getScriptManager()->run (script.first, interpreterContext);
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    }
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}
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bool OMW::Engine::frame(float frametime)
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{
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    try
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    {
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        mStartTick = mViewer->getStartTick();
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        mEnvironment.setFrameDuration(frametime);
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        // update input
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        mEnvironment.getInputManager()->update(frametime, false);
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        // When the window is minimized, pause the game. Currently this *has* to be here to work around a MyGUI bug.
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        // If we are not currently rendering, then RenderItems will not be reused resulting in a memory leak upon changing widget textures (fixed in MyGUI 3.3.2),
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        // and destroyed widgets will not be deleted (not fixed yet, https://github.com/MyGUI/mygui/issues/21)
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        if (!mEnvironment.getInputManager()->isWindowVisible())
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            return false;
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        // sound
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        if (mUseSound)
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            mEnvironment.getSoundManager()->update(frametime);
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        // Main menu opened? Then scripts are also paused.
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        bool paused = mEnvironment.getWindowManager()->containsMode(MWGui::GM_MainMenu);
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        // update game state
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        mEnvironment.getStateManager()->update (frametime);
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        bool guiActive = mEnvironment.getWindowManager()->isGuiMode();
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        osg::Timer_t beforeScriptTick = osg::Timer::instance()->tick();
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        if (mEnvironment.getStateManager()->getState()==
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            MWBase::StateManager::State_Running)
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        {
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            if (!paused)
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            {
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                if (mEnvironment.getWorld()->getScriptsEnabled())
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                {
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                    // local scripts
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                    executeLocalScripts();
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                    // global scripts
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                    mEnvironment.getScriptManager()->getGlobalScripts().run();
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                }
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                mEnvironment.getWorld()->markCellAsUnchanged();
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            }
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            if (!guiActive)
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            {
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                double hours = (frametime * mEnvironment.getWorld()->getTimeScaleFactor()) / 3600.0;
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                mEnvironment.getWorld()->advanceTime(hours, true);
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            }
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        }
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        osg::Timer_t afterScriptTick = osg::Timer::instance()->tick();
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        // update actors
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        osg::Timer_t beforeMechanicsTick = osg::Timer::instance()->tick();
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        if (mEnvironment.getStateManager()->getState()!=
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            MWBase::StateManager::State_NoGame)
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        {
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            mEnvironment.getMechanicsManager()->update(frametime,
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                guiActive);
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        }
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        osg::Timer_t afterMechanicsTick = osg::Timer::instance()->tick();
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        if (mEnvironment.getStateManager()->getState()==
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            MWBase::StateManager::State_Running)
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        {
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            MWWorld::Ptr player = mEnvironment.getWorld()->getPlayerPtr();
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            if(!guiActive && player.getClass().getCreatureStats(player).isDead())
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                mEnvironment.getStateManager()->endGame();
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        }
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        // update world
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        osg::Timer_t beforePhysicsTick = osg::Timer::instance()->tick();;
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        if (mEnvironment.getStateManager()->getState()!=
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            MWBase::StateManager::State_NoGame)
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        {
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            mEnvironment.getWorld()->update(frametime, guiActive);
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        }
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        osg::Timer_t afterPhysicsTick = osg::Timer::instance()->tick();
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        // update GUI
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        mEnvironment.getWindowManager()->onFrame(frametime);
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        unsigned int frameNumber = mViewer->getFrameStamp()->getFrameNumber();
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        osg::Stats* stats = mViewer->getViewerStats();
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        stats->setAttribute(frameNumber, "script_time_begin", osg::Timer::instance()->delta_s(mStartTick, beforeScriptTick));
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        stats->setAttribute(frameNumber, "script_time_taken", osg::Timer::instance()->delta_s(beforeScriptTick, afterScriptTick));
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        stats->setAttribute(frameNumber, "script_time_end", osg::Timer::instance()->delta_s(mStartTick, afterScriptTick));
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        stats->setAttribute(frameNumber, "mechanics_time_begin", osg::Timer::instance()->delta_s(mStartTick, beforeMechanicsTick));
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        stats->setAttribute(frameNumber, "mechanics_time_taken", osg::Timer::instance()->delta_s(beforeMechanicsTick, afterMechanicsTick));
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        stats->setAttribute(frameNumber, "mechanics_time_end", osg::Timer::instance()->delta_s(mStartTick, afterMechanicsTick));
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        stats->setAttribute(frameNumber, "physics_time_begin", osg::Timer::instance()->delta_s(mStartTick, beforePhysicsTick));
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        stats->setAttribute(frameNumber, "physics_time_taken", osg::Timer::instance()->delta_s(beforePhysicsTick, afterPhysicsTick));
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        stats->setAttribute(frameNumber, "physics_time_end", osg::Timer::instance()->delta_s(mStartTick, afterPhysicsTick));
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        if (stats->collectStats("resource"))
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        {
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            mResourceSystem->reportStats(frameNumber, stats);
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            stats->setAttribute(frameNumber, "WorkQueue", mWorkQueue->getNumItems());
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            stats->setAttribute(frameNumber, "WorkThread", mWorkQueue->getNumActiveThreads());
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        }
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    }
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    catch (const std::exception& e)
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    {
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        std::cerr << "Error in frame: " << e.what() << std::endl;
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    }
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    return true;
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}
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OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
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  : mWindow(NULL)
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  , mEncoding(ToUTF8::WINDOWS_1252)
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  , mEncoder(NULL)
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  , mSkipMenu (false)
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  , mUseSound (true)
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  , mCompileAll (false)
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  , mCompileAllDialogue (false)
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  , mWarningsMode (1)
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  , mScriptConsoleMode (false)
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  , mActivationDistanceOverride(-1)
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  , mGrab(true)
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  , mExportFonts(false)
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  , mScriptContext (0)
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  , mFSStrict (false)
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  , mScriptBlacklistUse (true)
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  , mNewGame (false)
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  , mCfgMgr(configurationManager)
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{
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    Misc::Rng::init();
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    MWClass::registerClasses();
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    Uint32 flags = SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE|SDL_INIT_GAMECONTROLLER|SDL_INIT_JOYSTICK;
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    if(SDL_WasInit(flags) == 0)
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    {
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        SDL_SetMainReady();
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        if(SDL_Init(flags) != 0)
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        {
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            throw std::runtime_error("Could not initialize SDL! " + std::string(SDL_GetError()));
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        }
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    }
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    mStartTick = osg::Timer::instance()->tick();
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}
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OMW::Engine::~Engine()
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{
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    mEnvironment.cleanup();
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    delete mScriptContext;
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    mScriptContext = NULL;
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    mWorkQueue = NULL;
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    mResourceSystem.reset();
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    mViewer = NULL;
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    if (mWindow)
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    {
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        SDL_DestroyWindow(mWindow);
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        mWindow = NULL;
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    }
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    SDL_Quit();
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}
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void OMW::Engine::enableFSStrict(bool fsStrict)
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{
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    mFSStrict = fsStrict;
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}
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// Set data dir
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void OMW::Engine::setDataDirs (const Files::PathContainer& dataDirs)
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{
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    mDataDirs = dataDirs;
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    mFileCollections = Files::Collections (dataDirs, !mFSStrict);
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}
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// Add BSA archive
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void OMW::Engine::addArchive (const std::string& archive) {
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    mArchives.push_back(archive);
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}
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// Set resource dir
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void OMW::Engine::setResourceDir (const boost::filesystem::path& parResDir)
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{
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    mResDir = parResDir;
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}
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// Set start cell name
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void OMW::Engine::setCell (const std::string& cellName)
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{
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    mCellName = cellName;
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}
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void OMW::Engine::addContentFile(const std::string& file)
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{
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    mContentFiles.push_back(file);
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}
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void OMW::Engine::setSkipMenu (bool skipMenu, bool newGame)
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{
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    mSkipMenu = skipMenu;
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    mNewGame = newGame;
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}
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std::string OMW::Engine::loadSettings (Settings::Manager & settings)
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{
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    // Create the settings manager and load default settings file
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    const std::string localdefault = (mCfgMgr.getLocalPath() / "settings-default.cfg").string();
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    const std::string globaldefault = (mCfgMgr.getGlobalPath() / "settings-default.cfg").string();
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    // prefer local
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    if (boost::filesystem::exists(localdefault))
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        settings.loadDefault(localdefault);
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    else if (boost::filesystem::exists(globaldefault))
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        settings.loadDefault(globaldefault);
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    else
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        throw std::runtime_error ("No default settings file found! Make sure the file \"settings-default.cfg\" was properly installed.");
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    // load user settings if they exist
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    const std::string settingspath = (mCfgMgr.getUserConfigPath() / "settings.cfg").string();
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    if (boost::filesystem::exists(settingspath))
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        settings.loadUser(settingspath);
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    return settingspath;
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}
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void OMW::Engine::createWindow(Settings::Manager& settings)
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{
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    int screen = settings.getInt("screen", "Video");
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    int width = settings.getInt("resolution x", "Video");
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    int height = settings.getInt("resolution y", "Video");
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    bool fullscreen = settings.getBool("fullscreen", "Video");
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    bool windowBorder = settings.getBool("window border", "Video");
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    bool vsync = settings.getBool("vsync", "Video");
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    int antialiasing = settings.getInt("antialiasing", "Video");
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    int pos_x = SDL_WINDOWPOS_CENTERED_DISPLAY(screen),
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        pos_y = SDL_WINDOWPOS_CENTERED_DISPLAY(screen);
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    if(fullscreen)
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    {
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        pos_x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(screen);
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        pos_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(screen);
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    }
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    Uint32 flags = SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_RESIZABLE;
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    if(fullscreen)
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        flags |= SDL_WINDOW_FULLSCREEN;
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    if (!windowBorder)
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        flags |= SDL_WINDOW_BORDERLESS;
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    SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS,
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                settings.getBool("minimize on focus loss", "Video") ? "1" : "0");
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    checkSDLError(SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8));
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    checkSDLError(SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8));
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    checkSDLError(SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8));
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    checkSDLError(SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0));
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    checkSDLError(SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24));
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    if (antialiasing > 0)
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    {
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        checkSDLError(SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1));
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        checkSDLError(SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, antialiasing));
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    }
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    while (!mWindow)
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    {
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        mWindow = SDL_CreateWindow("OpenMW", pos_x, pos_y, width, height, flags);
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        if (!mWindow)
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        {
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            // Try with a lower AA
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            if (antialiasing > 0)
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            {
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                std::cout << "Note: " << antialiasing << "x antialiasing not supported, trying " << antialiasing/2 << std::endl;
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                antialiasing /= 2;
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                Settings::Manager::setInt("antialiasing", "Video", antialiasing);
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                checkSDLError(SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, antialiasing));
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                continue;
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            }
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            else
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            {
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                std::stringstream error;
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                error << "Failed to create SDL window: " << SDL_GetError() << std::endl;
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                throw std::runtime_error(error.str());
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            }
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        }
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    }
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    setWindowIcon();
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    osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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    SDL_GetWindowPosition(mWindow, &traits->x, &traits->y);
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    SDL_GetWindowSize(mWindow, &traits->width, &traits->height);
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    traits->windowName = SDL_GetWindowTitle(mWindow);
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    traits->windowDecoration = !(SDL_GetWindowFlags(mWindow)&SDL_WINDOW_BORDERLESS);
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    traits->screenNum = SDL_GetWindowDisplayIndex(mWindow);
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    // FIXME: Some way to get these settings back from the SDL window?
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    traits->red = 8;
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    traits->green = 8;
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    traits->blue = 8;
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    traits->alpha = 0; // set to 0 to stop ScreenCaptureHandler reading the alpha channel
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    traits->depth = 24;
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    traits->stencil = 8;
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    traits->vsync = vsync;
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    traits->doubleBuffer = true;
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    traits->inheritedWindowData = new SDLUtil::GraphicsWindowSDL2::WindowData(mWindow);
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    osg::ref_ptr<SDLUtil::GraphicsWindowSDL2> graphicsWindow = new SDLUtil::GraphicsWindowSDL2(traits);
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    if(!graphicsWindow->valid()) throw std::runtime_error("Failed to create GraphicsContext");
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    osg::ref_ptr<osg::Camera> camera = mViewer->getCamera();
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    camera->setGraphicsContext(graphicsWindow);
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    camera->setViewport(0, 0, width, height);
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    mViewer->realize();
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    mViewer->getEventQueue()->getCurrentEventState()->setWindowRectangle(0, 0, width, height);
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}
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void OMW::Engine::setWindowIcon()
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{
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    boost::filesystem::ifstream windowIconStream;
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    std::string windowIcon = (mResDir / "mygui" / "openmw.png").string();
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    windowIconStream.open(windowIcon, std::ios_base::in | std::ios_base::binary);
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    if (windowIconStream.fail())
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        std::cerr << "Error: Failed to open " << windowIcon << std::endl;
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    osgDB::ReaderWriter* reader = osgDB::Registry::instance()->getReaderWriterForExtension("png");
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    if (!reader)
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    {
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        std::cerr << "Error: Failed to read window icon, no png readerwriter found" << std::endl;
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        return;
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    }
 | 
						|
    osgDB::ReaderWriter::ReadResult result = reader->readImage(windowIconStream);
 | 
						|
    if (!result.success())
 | 
						|
        std::cerr << "Error: Failed to read " << windowIcon << ": " << result.message() << " code " << result.status() << std::endl;
 | 
						|
    else
 | 
						|
    {
 | 
						|
        osg::ref_ptr<osg::Image> image = result.getImage();
 | 
						|
        SDL_Surface* surface = SDLUtil::imageToSurface(image, true);
 | 
						|
        SDL_SetWindowIcon(mWindow, surface);
 | 
						|
        SDL_FreeSurface(surface);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void OMW::Engine::prepareEngine (Settings::Manager & settings)
 | 
						|
{
 | 
						|
    mEnvironment.setStateManager (
 | 
						|
        new MWState::StateManager (mCfgMgr.getUserDataPath() / "saves", mContentFiles.at (0)));
 | 
						|
 | 
						|
    createWindow(settings);
 | 
						|
 | 
						|
    osg::ref_ptr<osg::Group> rootNode (new osg::Group);
 | 
						|
    mViewer->setSceneData(rootNode);
 | 
						|
 | 
						|
    mVFS.reset(new VFS::Manager(mFSStrict));
 | 
						|
 | 
						|
    VFS::registerArchives(mVFS.get(), mFileCollections, mArchives, true);
 | 
						|
 | 
						|
    mResourceSystem.reset(new Resource::ResourceSystem(mVFS.get()));
 | 
						|
    mResourceSystem->getSceneManager()->setUnRefImageDataAfterApply(false); // keep to Off for now to allow better state sharing
 | 
						|
    mResourceSystem->getSceneManager()->setFilterSettings(
 | 
						|
        Settings::Manager::getString("texture mag filter", "General"),
 | 
						|
        Settings::Manager::getString("texture min filter", "General"),
 | 
						|
        Settings::Manager::getString("texture mipmap", "General"),
 | 
						|
        Settings::Manager::getInt("anisotropy", "General")
 | 
						|
    );
 | 
						|
 | 
						|
    int numThreads = Settings::Manager::getInt("preload num threads", "Cells");
 | 
						|
    if (numThreads <= 0)
 | 
						|
        throw std::runtime_error("Invalid setting: 'preload num threads' must be >0");
 | 
						|
    mWorkQueue = new SceneUtil::WorkQueue(numThreads);
 | 
						|
 | 
						|
    // Create input and UI first to set up a bootstrapping environment for
 | 
						|
    // showing a loading screen and keeping the window responsive while doing so
 | 
						|
 | 
						|
    std::string keybinderUser = (mCfgMgr.getUserConfigPath() / "input_v3.xml").string();
 | 
						|
    bool keybinderUserExists = boost::filesystem::exists(keybinderUser);
 | 
						|
    if(!keybinderUserExists)
 | 
						|
    {
 | 
						|
        std::string input2 = (mCfgMgr.getUserConfigPath() / "input_v2.xml").string();
 | 
						|
        if(boost::filesystem::exists(input2)) {
 | 
						|
            boost::filesystem::copy_file(input2, keybinderUser);
 | 
						|
            keybinderUserExists = boost::filesystem::exists(keybinderUser);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // find correct path to the game controller bindings
 | 
						|
    // File format for controller mappings is different for SDL <= 2.0.4, 2.0.5, and >= 2.0.6
 | 
						|
    SDL_version linkedSdlVersion;
 | 
						|
    SDL_GetVersion(&linkedSdlVersion);
 | 
						|
    std::string controllerFileName;
 | 
						|
    if (linkedSdlVersion.major == 2 && linkedSdlVersion.minor == 0 && linkedSdlVersion.patch <= 4) {
 | 
						|
        controllerFileName = "gamecontrollerdb_204.txt";
 | 
						|
    } else if (linkedSdlVersion.major == 2 && linkedSdlVersion.minor == 0 && linkedSdlVersion.patch == 5) {
 | 
						|
        controllerFileName = "gamecontrollerdb_205.txt";
 | 
						|
    } else {
 | 
						|
        controllerFileName = "gamecontrollerdb.txt";
 | 
						|
    }
 | 
						|
 | 
						|
    const std::string localdefault = mCfgMgr.getLocalPath().string() + "/" + controllerFileName;
 | 
						|
    const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/" + controllerFileName;
 | 
						|
    std::string gameControllerdb;
 | 
						|
    if (boost::filesystem::exists(localdefault))
 | 
						|
        gameControllerdb = localdefault;
 | 
						|
    else if (boost::filesystem::exists(globaldefault))
 | 
						|
        gameControllerdb = globaldefault;
 | 
						|
    else
 | 
						|
        gameControllerdb = ""; //if it doesn't exist, pass in an empty string
 | 
						|
 | 
						|
    MWInput::InputManager* input = new MWInput::InputManager (mWindow, mViewer, mScreenCaptureHandler, keybinderUser, keybinderUserExists, gameControllerdb, mGrab);
 | 
						|
    mEnvironment.setInputManager (input);
 | 
						|
 | 
						|
    std::string myguiResources = (mResDir / "mygui").string();
 | 
						|
    osg::ref_ptr<osg::Group> guiRoot = new osg::Group;
 | 
						|
    guiRoot->setName("GUI Root");
 | 
						|
    guiRoot->setNodeMask(MWRender::Mask_GUI);
 | 
						|
    rootNode->addChild(guiRoot);
 | 
						|
    MWGui::WindowManager* window = new MWGui::WindowManager(mViewer, guiRoot, mResourceSystem.get(), mWorkQueue.get(),
 | 
						|
                mCfgMgr.getLogPath().string() + std::string("/"), myguiResources,
 | 
						|
                mScriptConsoleMode, mTranslationDataStorage, mEncoding, mExportFonts, mFallbackMap,
 | 
						|
                Version::getOpenmwVersionDescription(mResDir.string()));
 | 
						|
    mEnvironment.setWindowManager (window);
 | 
						|
 | 
						|
    // Create sound system
 | 
						|
    mEnvironment.setSoundManager (new MWSound::SoundManager(mVFS.get(), mFallbackMap, mUseSound));
 | 
						|
 | 
						|
    if (!mSkipMenu)
 | 
						|
    {
 | 
						|
        std::string logo = mFallbackMap["Movies_Company_Logo"];
 | 
						|
        if (!logo.empty())
 | 
						|
            window->playVideo(logo, true);
 | 
						|
    }
 | 
						|
 | 
						|
    // Create the world
 | 
						|
    mEnvironment.setWorld( new MWWorld::World (mViewer, rootNode, mResourceSystem.get(), mWorkQueue.get(),
 | 
						|
        mFileCollections, mContentFiles, mEncoder, mFallbackMap,
 | 
						|
        mActivationDistanceOverride, mCellName, mStartupScript, mResDir.string(), mCfgMgr.getUserDataPath().string()));
 | 
						|
    mEnvironment.getWorld()->setupPlayer();
 | 
						|
    input->setPlayer(&mEnvironment.getWorld()->getPlayer());
 | 
						|
 | 
						|
    window->setStore(mEnvironment.getWorld()->getStore());
 | 
						|
    window->initUI();
 | 
						|
 | 
						|
    //Load translation data
 | 
						|
    mTranslationDataStorage.setEncoder(mEncoder);
 | 
						|
    for (size_t i = 0; i < mContentFiles.size(); i++)
 | 
						|
      mTranslationDataStorage.loadTranslationData(mFileCollections, mContentFiles[i]);
 | 
						|
 | 
						|
    Compiler::registerExtensions (mExtensions);
 | 
						|
 | 
						|
    // Create script system
 | 
						|
    mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full);
 | 
						|
    mScriptContext->setExtensions (&mExtensions);
 | 
						|
 | 
						|
    mEnvironment.setScriptManager (new MWScript::ScriptManager (mEnvironment.getWorld()->getStore(), *mScriptContext, mWarningsMode,
 | 
						|
        mScriptBlacklistUse ? mScriptBlacklist : std::vector<std::string>()));
 | 
						|
 | 
						|
    // Create game mechanics system
 | 
						|
    MWMechanics::MechanicsManager* mechanics = new MWMechanics::MechanicsManager;
 | 
						|
    mEnvironment.setMechanicsManager (mechanics);
 | 
						|
 | 
						|
    // Create dialog system
 | 
						|
    mEnvironment.setJournal (new MWDialogue::Journal);
 | 
						|
    mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions, mTranslationDataStorage));
 | 
						|
 | 
						|
    // scripts
 | 
						|
    if (mCompileAll)
 | 
						|
    {
 | 
						|
        std::pair<int, int> result = mEnvironment.getScriptManager()->compileAll();
 | 
						|
        if (result.first)
 | 
						|
            std::cout
 | 
						|
                << "compiled " << result.second << " of " << result.first << " scripts ("
 | 
						|
                << 100*static_cast<double> (result.second)/result.first
 | 
						|
                << "%)"
 | 
						|
                << std::endl;
 | 
						|
    }
 | 
						|
    if (mCompileAllDialogue)
 | 
						|
    {
 | 
						|
        std::pair<int, int> result = MWDialogue::ScriptTest::compileAll(&mExtensions, mWarningsMode);
 | 
						|
        if (result.first)
 | 
						|
            std::cout
 | 
						|
                << "compiled " << result.second << " of " << result.first << " dialogue script/actor combinations a("
 | 
						|
                << 100*static_cast<double> (result.second)/result.first
 | 
						|
                << "%)"
 | 
						|
                << std::endl;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
class WriteScreenshotToFileOperation : public osgViewer::ScreenCaptureHandler::CaptureOperation
 | 
						|
{
 | 
						|
public:
 | 
						|
    WriteScreenshotToFileOperation(const std::string& screenshotPath, const std::string& screenshotFormat)
 | 
						|
        : mScreenshotPath(screenshotPath)
 | 
						|
        , mScreenshotFormat(screenshotFormat)
 | 
						|
    {
 | 
						|
    }
 | 
						|
 | 
						|
    virtual void operator()(const osg::Image& image, const unsigned int context_id)
 | 
						|
    {
 | 
						|
        // Count screenshots.
 | 
						|
        int shotCount = 0;
 | 
						|
 | 
						|
        // Find the first unused filename with a do-while
 | 
						|
        std::ostringstream stream;
 | 
						|
        do
 | 
						|
        {
 | 
						|
            // Reset the stream
 | 
						|
            stream.str("");
 | 
						|
            stream.clear();
 | 
						|
 | 
						|
            stream << mScreenshotPath << "/screenshot" << std::setw(3) << std::setfill('0') << shotCount++ << "." << mScreenshotFormat;
 | 
						|
 | 
						|
        } while (boost::filesystem::exists(stream.str()));
 | 
						|
 | 
						|
        boost::filesystem::ofstream outStream;
 | 
						|
        outStream.open(boost::filesystem::path(stream.str()), std::ios::binary);
 | 
						|
 | 
						|
        osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension(mScreenshotFormat);
 | 
						|
        if (!readerwriter)
 | 
						|
        {
 | 
						|
            std::cerr << "Error: Can't write screenshot, no '" << mScreenshotFormat << "' readerwriter found" << std::endl;
 | 
						|
            return;
 | 
						|
        }
 | 
						|
 | 
						|
        osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(image, outStream);
 | 
						|
        if (!result.success())
 | 
						|
        {
 | 
						|
            std::cerr << "Error: Can't write screenshot: " << result.message() << " code " << result.status() << std::endl;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
private:
 | 
						|
    std::string mScreenshotPath;
 | 
						|
    std::string mScreenshotFormat;
 | 
						|
};
 | 
						|
 | 
						|
// Initialise and enter main loop.
 | 
						|
 | 
						|
void OMW::Engine::go()
 | 
						|
{
 | 
						|
    assert (!mContentFiles.empty());
 | 
						|
 | 
						|
    std::cout << "OSG version: " << osgGetVersion() << std::endl;
 | 
						|
 | 
						|
    mViewer = new osgViewer::Viewer;
 | 
						|
    mViewer->setReleaseContextAtEndOfFrameHint(false);
 | 
						|
 | 
						|
    osg::ref_ptr<osgViewer::StatsHandler> statshandler = new osgViewer::StatsHandler;
 | 
						|
    statshandler->setKeyEventTogglesOnScreenStats(osgGA::GUIEventAdapter::KEY_F3);
 | 
						|
 | 
						|
    statshandler->addUserStatsLine("Script", osg::Vec4f(1.f, 1.f, 1.f, 1.f), osg::Vec4f(1.f, 1.f, 1.f, 1.f),
 | 
						|
                                   "script_time_taken", 1000.0, true, false, "script_time_begin", "script_time_end", 10000);
 | 
						|
    statshandler->addUserStatsLine("Mechanics", osg::Vec4f(1.f, 1.f, 1.f, 1.f), osg::Vec4f(1.f, 1.f, 1.f, 1.f),
 | 
						|
                                   "mechanics_time_taken", 1000.0, true, false, "mechanics_time_begin", "mechanics_time_end", 10000);
 | 
						|
    statshandler->addUserStatsLine("Physics", osg::Vec4f(1.f, 1.f, 1.f, 1.f), osg::Vec4f(1.f, 1.f, 1.f, 1.f),
 | 
						|
                                   "physics_time_taken", 1000.0, true, false, "physics_time_begin", "physics_time_end", 10000);
 | 
						|
 | 
						|
    mViewer->addEventHandler(statshandler);
 | 
						|
 | 
						|
    mViewer->addEventHandler(new Resource::StatsHandler);
 | 
						|
 | 
						|
    Settings::Manager settings;
 | 
						|
    std::string settingspath;
 | 
						|
 | 
						|
    settingspath = loadSettings (settings);
 | 
						|
 | 
						|
    mScreenCaptureHandler = new osgViewer::ScreenCaptureHandler(new WriteScreenshotToFileOperation(mCfgMgr.getUserDataPath().string(),
 | 
						|
        Settings::Manager::getString("screenshot format", "General")));
 | 
						|
    mViewer->addEventHandler(mScreenCaptureHandler);
 | 
						|
 | 
						|
    mEnvironment.setFrameRateLimit(Settings::Manager::getFloat("framerate limit", "Video"));
 | 
						|
 | 
						|
    // Create encoder
 | 
						|
    ToUTF8::Utf8Encoder encoder (mEncoding);
 | 
						|
    mEncoder = &encoder;
 | 
						|
 | 
						|
    prepareEngine (settings);
 | 
						|
 | 
						|
    if (!mSaveGameFile.empty())
 | 
						|
    {
 | 
						|
        mEnvironment.getStateManager()->loadGame(mSaveGameFile);
 | 
						|
    }
 | 
						|
    else if (!mSkipMenu)
 | 
						|
    {
 | 
						|
        // start in main menu
 | 
						|
        mEnvironment.getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
 | 
						|
        try
 | 
						|
        {
 | 
						|
            // Is there an ini setting for this filename or something?
 | 
						|
            mEnvironment.getSoundManager()->streamMusic("Special/morrowind title.mp3");
 | 
						|
 | 
						|
            std::string logo = mFallbackMap["Movies_Morrowind_Logo"];
 | 
						|
            if (!logo.empty())
 | 
						|
                mEnvironment.getWindowManager()->playVideo(logo, true);
 | 
						|
        }
 | 
						|
        catch (...) {}
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        mEnvironment.getStateManager()->newGame (!mNewGame);
 | 
						|
    }
 | 
						|
 | 
						|
    // Start the main rendering loop
 | 
						|
    osg::Timer frameTimer;
 | 
						|
    double simulationTime = 0.0;
 | 
						|
    while (!mViewer->done() && !mEnvironment.getStateManager()->hasQuitRequest())
 | 
						|
    {
 | 
						|
        double dt = frameTimer.time_s();
 | 
						|
        frameTimer.setStartTick();
 | 
						|
        dt = std::min(dt, 0.2);
 | 
						|
 | 
						|
        mViewer->advance(simulationTime);
 | 
						|
 | 
						|
        if (!frame(dt))
 | 
						|
        {
 | 
						|
            OpenThreads::Thread::microSleep(5000);
 | 
						|
            continue;
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            mViewer->eventTraversal();
 | 
						|
            mViewer->updateTraversal();
 | 
						|
 | 
						|
            mEnvironment.getWorld()->updateWindowManager();
 | 
						|
 | 
						|
            mViewer->renderingTraversals();
 | 
						|
 | 
						|
            bool guiActive = mEnvironment.getWindowManager()->isGuiMode();
 | 
						|
            if (!guiActive)
 | 
						|
                simulationTime += dt;
 | 
						|
        }
 | 
						|
 | 
						|
        mEnvironment.limitFrameRate(frameTimer.time_s());
 | 
						|
    }
 | 
						|
 | 
						|
    // Save user settings
 | 
						|
    settings.saveUser(settingspath);
 | 
						|
 | 
						|
    std::cout << "Quitting peacefully." << std::endl;
 | 
						|
}
 | 
						|
 | 
						|
void OMW::Engine::setCompileAll (bool all)
 | 
						|
{
 | 
						|
    mCompileAll = all;
 | 
						|
}
 | 
						|
 | 
						|
void OMW::Engine::setCompileAllDialogue (bool all)
 | 
						|
{
 | 
						|
    mCompileAllDialogue = all;
 | 
						|
}
 | 
						|
 | 
						|
void OMW::Engine::setSoundUsage(bool soundUsage)
 | 
						|
{
 | 
						|
    mUseSound = soundUsage;
 | 
						|
}
 | 
						|
 | 
						|
void OMW::Engine::setEncoding(const ToUTF8::FromType& encoding)
 | 
						|
{
 | 
						|
    mEncoding = encoding;
 | 
						|
}
 | 
						|
 | 
						|
void OMW::Engine::setFallbackValues(std::map<std::string,std::string> fallbackMap)
 | 
						|
{
 | 
						|
    mFallbackMap = fallbackMap;
 | 
						|
}
 | 
						|
 | 
						|
void OMW::Engine::setScriptConsoleMode (bool enabled)
 | 
						|
{
 | 
						|
    mScriptConsoleMode = enabled;
 | 
						|
}
 | 
						|
 | 
						|
void OMW::Engine::setStartupScript (const std::string& path)
 | 
						|
{
 | 
						|
    mStartupScript = path;
 | 
						|
}
 | 
						|
 | 
						|
void OMW::Engine::setActivationDistanceOverride (int distance)
 | 
						|
{
 | 
						|
    mActivationDistanceOverride = distance;
 | 
						|
}
 | 
						|
 | 
						|
void OMW::Engine::setWarningsMode (int mode)
 | 
						|
{
 | 
						|
    mWarningsMode = mode;
 | 
						|
}
 | 
						|
 | 
						|
void OMW::Engine::setScriptBlacklist (const std::vector<std::string>& list)
 | 
						|
{
 | 
						|
    mScriptBlacklist = list;
 | 
						|
}
 | 
						|
 | 
						|
void OMW::Engine::setScriptBlacklistUse (bool use)
 | 
						|
{
 | 
						|
    mScriptBlacklistUse = use;
 | 
						|
}
 | 
						|
 | 
						|
void OMW::Engine::enableFontExport(bool exportFonts)
 | 
						|
{
 | 
						|
    mExportFonts = exportFonts;
 | 
						|
}
 | 
						|
 | 
						|
void OMW::Engine::setSaveGameFile(const std::string &savegame)
 | 
						|
{
 | 
						|
    mSaveGameFile = savegame;
 | 
						|
}
 |