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213 lines
7.3 KiB
C++
213 lines
7.3 KiB
C++
/*
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This file is part of Caelum.
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See http://www.ogre3d.org/wiki/index.php/Caelum
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Copyright (c) 2008 Caelum team. See Contributors.txt for details.
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Caelum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Caelum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with Caelum. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CAELUM__POINT_STARFIELD_H
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#define CAELUM__POINT_STARFIELD_H
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#include "CaelumPrerequisites.h"
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#include "CameraBoundElement.h"
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#include "PrivatePtr.h"
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#include "FastGpuParamRef.h"
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namespace Caelum
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{
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/** POD for bright star catalogue entries.
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* Only J2000 position and magnitude included.
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*/
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struct BrightStarCatalogueEntry {
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signed char rasc_hour;
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signed char rasc_min;
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float rasc_sec;
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signed char decl_deg;
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signed char decl_min;
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float decl_sec;
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float magn;
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};
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/// There are exactly 9110 stars in our version of the BSC.
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const int BrightStarCatalogueSize = 9110;
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/// Hardcoded bright star catalogue (BrightStarCatalogue.cpp)
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extern const BrightStarCatalogueEntry BrightStarCatalogue[BrightStarCatalogueSize];
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/** Point starfield class.
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* An Ogre::ManualObject is used for drawing because billboards are too slow.
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*
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* Stars are sized in pixels; this seems to work a lot better than relative sizes.
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* Stars could be made even smaller but it would require hinting (nudging pixel
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* coordinates to match actual screen pixels). Points are hard.
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*
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* Loading a bright-star catalogue is supported but star positions are
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* likely only correct relative to each other. External rotation is probably wrong.
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*/
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class CAELUM_EXPORT PointStarfield:
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public CameraBoundElement
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{
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public:
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/** Constructor.
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* By default this loads some reasonable defaults and the
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* bright star catalogue.
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*/
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PointStarfield (
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Ogre::SceneManager *sceneMgr,
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Ogre::SceneNode *caelumRootNode,
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bool initWithCatalogue = true);
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/// Destructor.
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virtual ~PointStarfield ();
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/// Struct representing one star inside PointStarfield.
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struct Star {
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Ogre::Degree RightAscension;
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Ogre::Degree Declination;
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Ogre::Real Magnitude;
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};
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/// A vector of Star
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typedef std::vector<Star> StarVector;
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/** Get a reference to the vector of stars.
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* You can freely modify this; but you need to updateStars when you're done.
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*/
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inline StarVector& getStarVector () { return mStars; }
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/** You must call this if you change the star vector by hand.
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*/
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void notifyStarVectorChanged ();
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/// Clear any and all stars.
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void clearAllStars ();
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/** Add a bunch of random stars.
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*/
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void addRandomStars (int count);
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/** Add one star from the bright star catalogue.
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*/
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void addStar (const BrightStarCatalogueEntry &entry);
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/** Add stars from the bright star catalogue.
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* @param count Number of stars to add (in order of brightness).
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*/
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void addBrightStarCatalogue (int count = BrightStarCatalogueSize);
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private:
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/// Cloned material
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PrivateMaterialPtr mMaterial;
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/// Node for the starfield
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PrivateSceneNodePtr mNode;
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/// Manual object for drawing.
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PrivateManualObjectPtr mManualObj;
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/// Star data.
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std::vector<Star> mStars;
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Ogre::Real mMinPixelSize, mMaxPixelSize, mMag0PixelSize;
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Ogre::Real mMagnitudeScale;
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Ogre::Degree mObserverLatitude, mObserverLongitude;
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bool mValidGeometry;
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void invalidateGeometry();
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void ensureGeometry();
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public:
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/** Update function; called from CaelumSystem::updateSubcomponents
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@param time Time of the day.
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*/
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void _update (float time);
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/** Magnitude power scale.
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* Star magnitudes are logarithming; one magnitude difference
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* means a star is 2.512 times brighter.
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* This property allows tweaking that value.
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*/
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inline void setMagnitudeScale (Ogre::Real value) { mMagnitudeScale = value; }
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inline Ogre::Real getMagnitudeScale () const { return mMagnitudeScale; }
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inline void setMag0PixelSize (Ogre::Real value) { mMag0PixelSize = value; }
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inline Ogre::Real getMag0PixelSize () const { return mMag0PixelSize; }
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inline void setMinPixelSize (Ogre::Real value) { mMinPixelSize = value; }
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inline Ogre::Real getMinPixelSize () const { return mMinPixelSize; }
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inline void setMaxPixelSize (Ogre::Real value) { mMaxPixelSize = value; }
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inline Ogre::Real getMaxPixelSize () const { return mMaxPixelSize; }
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void setObserverLatitude (Ogre::Degree value);
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inline Ogre::Degree getObserverLatitude () const { return mObserverLatitude; }
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void setObserverLongitude (Ogre::Degree value);
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inline Ogre::Degree getObserverLongitude () const { return mObserverLongitude; }
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private:
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Ogre::Degree mObserverPositionRebuildDelta;
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public:
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/** Moving the observer position around causes a starfield rebuild.
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* Default value (DEFAULT_OBSERVER_POSITION_REBUILD_DELTA) is 0.1
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* degrees which is equivalent to around 170 meters on the earth.
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*
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* This only matters if you compute the observer position every
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* frame. Caelum doesn't contain code for that.
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*/
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inline Ogre::Degree getObserverPositionRebuildDelta () const {
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return mObserverPositionRebuildDelta;
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}
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inline void setObserverPositionRebuildDelta (Ogre::Degree value) {
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mObserverPositionRebuildDelta = value;
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}
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static const Ogre::Degree DEFAULT_OBSERVER_POSITION_REBUILD_DELTA;
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/// Material used to draw all the points.
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static const Ogre::String STARFIELD_MATERIAL_NAME;
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/// Handle camera change.
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virtual void notifyCameraChanged (Ogre::Camera *cam);
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protected:
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/// Handle far radius.
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virtual void setFarRadius (Ogre::Real radius);
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public:
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void setQueryFlags (uint flags) { mManualObj->setQueryFlags (flags); }
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uint getQueryFlags () const { return mManualObj->getQueryFlags (); }
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void setVisibilityFlags (uint flags) { mManualObj->setVisibilityFlags (flags); }
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uint getVisibilityFlags () const { return mManualObj->getVisibilityFlags (); }
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private:
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struct Params {
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void setup(Ogre::GpuProgramParametersSharedPtr vpParams);
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Ogre::GpuProgramParametersSharedPtr vpParams;
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FastGpuParamRef mag_scale;
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FastGpuParamRef mag0_size;
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FastGpuParamRef min_size;
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FastGpuParamRef max_size;
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FastGpuParamRef aspect_ratio;
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} mParams;
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};
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}
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#endif // CAELUM__POINT_STARFIELD_H
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