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			117 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			117 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_MYGUIPLATFORM_MYGUIRENDERMANAGER_H
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#define OPENMW_COMPONENTS_MYGUIPLATFORM_MYGUIRENDERMANAGER_H
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#include <MyGUI_RenderManager.h>
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#include <osg/ref_ptr>
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namespace Resource
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{
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    class ImageManager;
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}
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namespace osgViewer
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{
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    class Viewer;
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}
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namespace osg
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{
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    class Group;
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    class Camera;
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    class RenderInfo;
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    class StateSet;
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}
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namespace osgMyGUI
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{
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class Drawable;
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class RenderManager : public MyGUI::RenderManager, public MyGUI::IRenderTarget
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{
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    osg::ref_ptr<osgViewer::Viewer> mViewer;
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    osg::ref_ptr<osg::Group> mSceneRoot;
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    osg::ref_ptr<Drawable> mDrawable;
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    Resource::ImageManager* mImageManager;
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    MyGUI::IntSize mViewSize;
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    bool mUpdate;
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    MyGUI::VertexColourType mVertexFormat;
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    MyGUI::RenderTargetInfo mInfo;
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    typedef std::map<std::string, MyGUI::ITexture*> MapTexture;
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    MapTexture mTextures;
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    bool mIsInitialise;
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    osg::ref_ptr<osg::Camera> mGuiRoot;
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    float mInvScalingFactor;
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    osg::StateSet* mInjectState;
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    void destroyAllResources();
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public:
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    RenderManager(osgViewer::Viewer *viewer, osg::Group *sceneroot, Resource::ImageManager* imageManager, float scalingFactor);
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    virtual ~RenderManager();
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    void initialise();
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    void shutdown();
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    void setScalingFactor(float factor);
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    static RenderManager& getInstance() { return *getInstancePtr(); }
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    static RenderManager* getInstancePtr()
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    { return static_cast<RenderManager*>(MyGUI::RenderManager::getInstancePtr()); }
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    /** @see RenderManager::getViewSize */
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    virtual const MyGUI::IntSize& getViewSize() const { return mViewSize; }
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    /** @see RenderManager::getVertexFormat */
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    virtual MyGUI::VertexColourType getVertexFormat() { return mVertexFormat; }
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    /** @see RenderManager::isFormatSupported */
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    virtual bool isFormatSupported(MyGUI::PixelFormat format, MyGUI::TextureUsage usage);
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    /** @see RenderManager::createVertexBuffer */
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    virtual MyGUI::IVertexBuffer* createVertexBuffer();
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    /** @see RenderManager::destroyVertexBuffer */
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    virtual void destroyVertexBuffer(MyGUI::IVertexBuffer *buffer);
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    /** @see RenderManager::createTexture */
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    virtual MyGUI::ITexture* createTexture(const std::string &name);
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    /** @see RenderManager::destroyTexture */
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    virtual void destroyTexture(MyGUI::ITexture* _texture);
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    /** @see RenderManager::getTexture */
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    virtual MyGUI::ITexture* getTexture(const std::string &name);
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    // Called by the update traversal
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    void update();
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    // Called by the cull traversal
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    /** @see IRenderTarget::begin */
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    virtual void begin();
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    /** @see IRenderTarget::end */
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    virtual void end();
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    /** @see IRenderTarget::doRender */
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    virtual void doRender(MyGUI::IVertexBuffer *buffer, MyGUI::ITexture *texture, size_t count);
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    /** specify a StateSet to inject for rendering. The StateSet will be used by future doRender calls until you reset it to nullptr again. */
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    void setInjectState(osg::StateSet* stateSet);
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    /** @see IRenderTarget::getInfo */
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    virtual const MyGUI::RenderTargetInfo& getInfo() { return mInfo; }
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    bool checkTexture(MyGUI::ITexture* _texture);
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/*internal:*/
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    void collectDrawCalls();
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    void setViewSize(int width, int height);
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};
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}
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#endif
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